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	<title type="html"><![CDATA[First Strike Forums — special kits and bomb sergeons]]></title>
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	<updated>2006-07-13T03:07:50Z</updated>
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			<title type="html"><![CDATA[Re: special kits and bomb sergeons]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28431#p28431" />
			<content type="html"><![CDATA[<p>Well I have to agree with you there, I liked the &quot;noob cannon&quot; just as much as the next guy <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> </p><p>But moving on, the sprint could be curtailed so that it isn&#039;t so overpowering. But more powerful guns isn&#039;t really a problem in the Star Wars universe. Just give the Imps some e-webs they&#039;ll do fine.</p>]]></content>
			<author>
				<name><![CDATA[MK4210]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=252</uri>
			</author>
			<updated>2006-07-13T03:07:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28431#p28431</id>
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		<entry>
			<title type="html"><![CDATA[Re: special kits and bomb sergeons]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28425#p28425" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>MK4210 wrote:</cite><blockquote><p>The noob cannon was the TL-21 a large gun that could be found in the imperials base. It was basically a spray and pray weapon where you would run into a cp guns shooting.</p><p>Special kits would be a good idea. I always liked picking up unique kits in DCX and getting a better weapon. Just scatter a few kits in rebel and imperial bases that have a little better weapons just to give some more variety.</p></blockquote></div><p>Ah, it was the super fast firing laser weapon (like a support one) that you would also find in weapon racks on judicator right?</p><p>I dont know, I found them quite effective when used properly,I loved them in judicator. Hiding behind a blast door and shooting into rebels when they try to run out heh. A very good prize for killing many people.... just wonder how to distribute it to people who deserve it, not noobs heh.</p><p>We gotta remember that with the new sprint feature and being able to jump over peoples heads, you have to have deadlier guns. In bf1942 everyone was stuck going slow like a sitting duck, now people can avoid most weapons just by sprinting in any direction but straight for or away from you.</p><p>I demonstrate this often against tank whoring noobs.... only about 10 percent of APCs or tanks that catch me well in the open actually kill me these days, thanks to the latest in bunny hopping and sprinting tech. And the lack of skill that these guys have anyway.... pathetic that most of them are oevr the rank of major and play about 5 hours a day, but still suck...</p>]]></content>
			<author>
				<name><![CDATA[Bewilderbeast]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=367</uri>
			</author>
			<updated>2006-07-13T02:46:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28425#p28425</id>
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		<entry>
			<title type="html"><![CDATA[Re: special kits and bomb sergeons]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28407#p28407" />
			<content type="html"><![CDATA[<p>Pick up kits could be how the number of jedi is controlled if FS ever includes them. Just watch out if the jedi on your team gets overrun by the enemy or you will have to fight against two of them.</p>]]></content>
			<author>
				<name><![CDATA[Mr. Wookiee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=363</uri>
			</author>
			<updated>2006-07-13T01:26:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28407#p28407</id>
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		<entry>
			<title type="html"><![CDATA[Re: special kits and bomb sergeons]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28396#p28396" />
			<content type="html"><![CDATA[<p>A supply drop that also includes a&nbsp; seperate box of better weapons would be pretty neat...Maybe it could also have a few heavier defensive weapons that you could pick up, then deploy to help hold a position.</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-07-13T00:55:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28396#p28396</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: special kits and bomb sergeons]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28393#p28393" />
			<content type="html"><![CDATA[<p>The noob cannon was the TL-21 a large gun that could be found in the imperials base. It was basically a spray and pray weapon where you would run into a cp guns shooting.</p><p>Special kits would be a good idea. I always liked picking up unique kits in DCX and getting a better weapon. Just scatter a few kits in rebel and imperial bases that have a little better weapons just to give some more variety.</p>]]></content>
			<author>
				<name><![CDATA[MK4210]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=252</uri>
			</author>
			<updated>2006-07-13T00:36:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28393#p28393</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: special kits and bomb sergeons]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28392#p28392" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Mr. Wookiee wrote:</cite><blockquote><p>The noob cannon was great, i would board the enemy ATAT by hovering the snowspeeder next to the door. (those imps are too lazy to shut doors behind them) I then would climb up the ladder into the top part where the ammo bin was and destroy it from the inside. <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p></blockquote></div><p><strong>So that fatherless child was you eh?<br /></strong><br />Whoa! That swear editor is sweet!</p><p>Just kidding! <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>What was the noob cannon? I remember hearing about it, but cant remember what it was..</p>]]></content>
			<author>
				<name><![CDATA[Bewilderbeast]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=367</uri>
			</author>
			<updated>2006-07-13T00:28:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28392#p28392</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: special kits and bomb sergeons]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28380#p28380" />
			<content type="html"><![CDATA[<p>kits have been reworked for 2142.</p><p>4 classes etc.. i have made a basic list defining possibilities.. but some things will be unknown until we get hands on with the editor.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| AQUILA]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=26</uri>
			</author>
			<updated>2006-07-12T23:41:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28380#p28380</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: special kits and bomb sergeons]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28375#p28375" />
			<content type="html"><![CDATA[<p>How about Demolitionist?</p><p>Here is an idea for 4 possible space battle classes. Pilots, Engineers, Demolitionists, and Marines.</p><p>The pilots could have a pistol, a life line (grappling hook) for 0g, a bright orange &quot;rescue me!&quot; (or shoot me) suit, a wrench, and a flare gun, and colored smoke for signaling or making an escape. </p><p>The Engineers could have a heavier weapon than pilots but not as heavy as the marines, a wrench, ammo, med packs, the ability to set up stationary AI turrets for defending halls, and a computer slicer. (use on a terminal to force a door open?)</p><p>The Demolitionists could have no gun but a laser cutter to substitute a knife? 1 Permacrete Detonator (for reactor), EMP grenades, an Industrial Torch like the one in BFV (cut doors open), Ion (EMP) grenades, a wrench, and a deployable shield wall like the one in GC.</p><p>The Marines could have a full auto weapon, or something heavy, a pistol, heavy body armor, a smoke grenade, and an infared scope or goggles.</p><p>I&#039;m sure you guys have already thought about kits and have a system in place but more ideas never hurt.</p><div class="quotebox"><cite>sgt. fuzz wrote:</cite><blockquote><p>Please DO NOT include the &quot;noob cannon&quot; that GC had.</p></blockquote></div><p>The noob cannon was great, i would board the enemy ATAT by hovering the snowspeeder next to the door. (those imps are too lazy to shut doors behind them) I then would climb up the ladder into the top part where the ammo bin was and destroy it from the inside. <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></content>
			<author>
				<name><![CDATA[Mr. Wookiee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=363</uri>
			</author>
			<updated>2006-07-12T22:47:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28375#p28375</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[special kits and bomb sergeons]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28372#p28372" />
			<content type="html"><![CDATA[<p>Will there be any special kits for certain levels?&nbsp; Like if there&#039;s a space map, the kits wouldn&#039;t have grenades.&nbsp; Can that be done? I know it could with the bf42 engine.&nbsp; Please DO NOT include the &quot;noob cannon&quot; that GC had.&nbsp; Also, there could be things like pilot kits or a bomb sergeon like kit that had no guns but some every powerful remote explosives.&nbsp; The &quot;bomb sergeons&quot; would be used in titan mode based games to destroy the core, remember they have no gun so they need a squad to escort them.&nbsp; If everyone spawns as one, they&#039;ll just be mowed down.&nbsp; No other kits in these space battles would have explosives remember.&nbsp; This would make it much more of a team effort to take down the core.&nbsp; The explosives they use would take around 3 seconds to set up, then when they press detonate it does a ten second countdown.&nbsp; The explosives would not be resuppliable and it would probably take 2-3 to blow the core.&nbsp; I think there could be a better name for them too, other than &quot;bomb sergeonss&quot; <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /><br />Well this post turned out to be mainly about these bomb guys so I&#039;ll change the name.</p>]]></content>
			<author>
				<name><![CDATA[sgt. fuzz]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=239</uri>
			</author>
			<updated>2006-07-12T22:24:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28372#p28372</id>
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