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	<title type="html"><![CDATA[First Strike Forums — Combining badges and custom kits for more awesomeness!]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=2118&amp;type=atom" />
	<updated>2006-07-16T04:33:15Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=2118</id>
		<entry>
			<title type="html"><![CDATA[Re: Combining badges and custom kits for more awesomeness!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28760#p28760" />
			<content type="html"><![CDATA[<p>I&#039;ll rename it.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2006-07-16T04:33:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28760#p28760</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Combining badges and custom kits for more awesomeness!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28753#p28753" />
			<content type="html"><![CDATA[<p><a href="http://www.tpfclan.net/fsforums/viewtopic.php?id=2089">http://www.tpfclan.net/fsforums/viewtopic.php?id=2089</a></p><p>If you don&#039;t know what we mean by doors read this thread. lots of cool ideas on doors for capital ships and bases it also has some other good ideas on other stuff. And yes doors are possible in the bf engine. BF2 SF has lots of gates that can be opened and closed and elevators that can go up and down by flipping a switch, but imagine doing this: (hotwire the door)</p><p><span class="postimg"><img src="http://membres.lycos.fr/tsolo4/episode6/bunker_endor.jpg" alt="http://membres.lycos.fr/tsolo4/episode6/bunker_endor.jpg" /></span></p><p>or this in FS: (blast the door)</p><p><span class="postimg"><img src="http://i8.ebayimg.com/01/i/03/4e/75/60_1_b.JPG" alt="http://i8.ebayimg.com/01/i/03/4e/75/60_1_b.JPG" /></span></p><p>The thread <a href="http://www.tpfclan.net/fsforums/viewtopic.php?id=2089">http://www.tpfclan.net/fsforums/viewtopic.php?id=2089</a> goes in depth about the ideas. Yes, i agree we need to make a door thread or this will keep polluting other threads.</p>]]></content>
			<author>
				<name><![CDATA[Mr. Wookiee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=363</uri>
			</author>
			<updated>2006-07-16T03:25:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28753#p28753</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Combining badges and custom kits for more awesomeness!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28750#p28750" />
			<content type="html"><![CDATA[<p>We clearly need to make a door thread, eh wookiee and general andrew.</p><p>We mean like blast doors in the death star. That can be controlled, and with control panels that can be blown up by lasers to stop the door from being opened, and then the destroyed panel has to be repaired by an engineer dude before they can advance.</p><p>Mainly in boarding ships and space battles im thinking. And like the endor base, there too.</p>]]></content>
			<author>
				<name><![CDATA[Bewilderbeast]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=367</uri>
			</author>
			<updated>2006-07-16T03:04:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28750#p28750</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Combining badges and custom kits for more awesomeness!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28748#p28748" />
			<content type="html"><![CDATA[<p>Thanks for clearing that up Ramseus, it&#039;s a very confusing matter.&nbsp; This isn&#039;t completely necessary and would make everyone just wanna stat pad more. I guess they mean destroyable unopenable to the opp team doors.&nbsp; I don&#039;t even know if doors can work in the bf2 engine, I guess it would be cool to have them in certain places.</p>]]></content>
			<author>
				<name><![CDATA[sgt. fuzz]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=239</uri>
			</author>
			<updated>2006-07-16T02:49:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28748#p28748</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Combining badges and custom kits for more awesomeness!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28746#p28746" />
			<content type="html"><![CDATA[<p>To have even slightly different things for differently ranked players (assuming it was possible) would mean having to have seperate models for each rank. That would make the mod larger and laggier.</p><p>Your base and gear models are chosen by your class and only your class. I really doubt something like that could be bypassed with python coding, and that&#039;s the only option available for something like this to be modded.</p><br /><p>edit: derr.... doors? All buildings have doors... what are you guys talking about?</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Ramseus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=19</uri>
			</author>
			<updated>2006-07-16T02:34:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28746#p28746</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Combining badges and custom kits for more awesomeness!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28745#p28745" />
			<content type="html"><![CDATA[<p>I&#039;m not completely sure if this is what generalandrew meant when he made the sig, but in GC they released the mod by R. R1 = release 1, then R2, R3, R4, R5 and R5.3. So support for doors in R1 probably means the first release of FS.</p>]]></content>
			<author>
				<name><![CDATA[Mr. Wookiee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=363</uri>
			</author>
			<updated>2006-07-16T01:26:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28745#p28745</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Combining badges and custom kits for more awesomeness!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28738#p28738" />
			<content type="html"><![CDATA[<p>What do you mean by R1 btw? General Andrew <em>that</em> door doesn&#039;t open.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2006-07-16T00:02:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28738#p28738</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Combining badges and custom kits for more awesomeness!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28728#p28728" />
			<content type="html"><![CDATA[<p>I wouldn&#039;t say that TOO much lol, there is a door on the model the released yesterday.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2006-07-15T15:20:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28728#p28728</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Combining badges and custom kits for more awesomeness!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28720#p28720" />
			<content type="html"><![CDATA[<p>and your sig is taking the devs&#039; attentions away from more important matters like doors <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Mr. Wookiee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=363</uri>
			</author>
			<updated>2006-07-15T06:21:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28720#p28720</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Combining badges and custom kits for more awesomeness!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28706#p28706" />
			<content type="html"><![CDATA[<p>Wookieepedia is always a great place to look <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>About the badges and medals, first let the team give out the first release before we worry about extras. </p><p>The idea about interchangeble kits is already in the game so it shouldn&#039;t be hard to implement. The only problem (from what I know, which is very little in itself) that I see is how EA is going to handle ranking for mods to have the extra weapons as unlockables.</p><p>Also Bewilderbeast the team has already made it clear that there will be no release for BF2. If that changes I&#039;d be very happy, but your sig might raise questions that have already been answered.</p>]]></content>
			<author>
				<name><![CDATA[MK4210]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=252</uri>
			</author>
			<updated>2006-07-15T02:35:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28706#p28706</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Combining badges and custom kits for more awesomeness!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28681#p28681" />
			<content type="html"><![CDATA[<p>Hey! My idea of unlockable medic packs and repairing wrenchs, etc, is so good its already implemented into BF2142! The following is from gamespot, and proves that my idea is not only feasible, its already in, and should be a cinch to do the rest (unlock repair tools, etc)</p><br /><p>&quot;There is no dedicated medic class in Battlefield 2142. Instead, the standard assault class can unlock a medic kit, which can be used to heal you and friendly units. However, you won&#039;t be able to scatter multiple kits at the same time. Instead, you&#039;re given a single health kit that can be deployed onto the ground. It will not instantly heal a friendly, like Battlefield 2&#039;s kits can, but it will slowly heal all friendly units within a small radius. Meanwhile, defibrillators to revive fallen teammates are another unlock. &quot;</p>]]></content>
			<author>
				<name><![CDATA[Bewilderbeast]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=367</uri>
			</author>
			<updated>2006-07-14T21:25:42Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28681#p28681</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Combining badges and custom kits for more awesomeness!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28680#p28680" />
			<content type="html"><![CDATA[<p>Yea, it sounds cool. I wonder if it it&#039;s possible to have it just change with your rank automatically.&nbsp; Instead of having the thing next to your name, your guy looks different(or girl in the sharpshooter case <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" />.</p>]]></content>
			<author>
				<name><![CDATA[sgt. fuzz]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=239</uri>
			</author>
			<updated>2006-07-14T21:11:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28680#p28680</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Combining badges and custom kits for more awesomeness!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28674#p28674" />
			<content type="html"><![CDATA[<p>But its not badges! This would simply be an orange shoulder patch to indicate you are over a certain rank!</p><p>Surely it wouldnt lag, and it would be pretty cool.</p><p>I would find better pictures if i knew where Mr.Wookiee got his screens heh. I remember stumbling across a site that had like pictures of LOTR Two towers, it had a screen for about every second of the movie. Maybe Wookiee has one like that, but for star wars.</p>]]></content>
			<author>
				<name><![CDATA[Bewilderbeast]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=367</uri>
			</author>
			<updated>2006-07-14T18:49:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28674#p28674</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Combining badges and custom kits for more awesomeness!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28672#p28672" />
			<content type="html"><![CDATA[<p>personally, I think wearing badges is a silly idea and a waste of time for our dev team.&nbsp; Ranks are enough to show your superiority.&nbsp; The whole wearing badges thing isn&#039;t worth it.&nbsp; The other things there sound cool tho.</p>]]></content>
			<author>
				<name><![CDATA[sgt. fuzz]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=239</uri>
			</author>
			<updated>2006-07-14T18:45:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28672#p28672</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Combining badges and custom kits for more awesomeness!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=28669#p28669" />
			<content type="html"><![CDATA[<p>Yeah, but thats a naval trooper, they were in the death star and star destroyers.</p><p>Some imperial officers have grey uniforms, some have black.</p>]]></content>
			<author>
				<name><![CDATA[Bewilderbeast]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=367</uri>
			</author>
			<updated>2006-07-14T18:35:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=28669#p28669</id>
		</entry>
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