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		<title><![CDATA[First Strike Forums — MiniGame]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2173</link>
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		<description><![CDATA[The most recent posts in MiniGame.]]></description>
		<lastBuildDate>Fri, 28 Jul 2006 19:06:50 +0000</lastBuildDate>
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			<title><![CDATA[Re: MiniGame]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30039#p30039</link>
			<description><![CDATA[<p>What&#039;s Extract? I&#039;ve only played PR 2, before any of the real features came out.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Fri, 28 Jul 2006 19:06:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30039#p30039</guid>
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			<title><![CDATA[Re: MiniGame]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29974#p29974</link>
			<description><![CDATA[<p>What about that R2 unit thing.... Thats 100% possible in BF2.. It is probably possible in 2142 as well... It would be really cool... Just like Extract in Project reality, except with R2 instead.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Fri, 28 Jul 2006 03:23:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29974#p29974</guid>
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			<title><![CDATA[Re: MiniGame]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29943#p29943</link>
			<description><![CDATA[<p>Good idea ArchAngel! Your idea can be found in Star Trek: Elite Forces II. You have to use your tricorder to solve puzzels to pass doors, etc.&nbsp; You interconnect with that computer and manipulate it in a different view (you view the entire computer monitor instead of normal 1st person). I would love to see something like this implimented.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Thu, 27 Jul 2006 21:59:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29943#p29943</guid>
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			<title><![CDATA[Re: MiniGame]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29912#p29912</link>
			<description><![CDATA[<div class="quotebox"><cite>piewalker wrote:</cite><blockquote><p>refresh my memory preacher, in r5.3 there was never an endor map. does this mean there is unreleased version of GC!!!!!!!</p></blockquote></div><p>Please, no..... <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Thu, 27 Jul 2006 18:05:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29912#p29912</guid>
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			<title><![CDATA[Re: MiniGame]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29873#p29873</link>
			<description><![CDATA[<p>refresh my memory preacher, in r5.3 there was never an endor map. does this mean there is unreleased version of GC!!!!!!!</p><p>also mini games that have something to do with the map</p><p>say on a tatoonine map, you hop in a rancor vehicle and just mess around in jabba&#039;s palace</p>]]></description>
			<author><![CDATA[null@example.com (piewalker)]]></author>
			<pubDate>Thu, 27 Jul 2006 11:17:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29873#p29873</guid>
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			<title><![CDATA[Re: MiniGame]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29872#p29872</link>
			<description><![CDATA[<p>An idea we toyed around with back in GC (Yes I hate having to keep refering to it) was that 1 player could control R2 (like we did with the consoles) R2 would then have to be escorted accross the map (he didnt have to be but youd be stupid if you didnt), Because R2 is the only one that can unlock doors, e.g. the endor bunker door.</p><p>So the team would try to get R2 to the bunker so he could unlock the door, for them to charge in and Fight. the imps would try to stop him.</p><p>Not exactly a mini game, but you reminded me of the idea. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| The_Preacher)]]></author>
			<pubDate>Thu, 27 Jul 2006 11:09:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29872#p29872</guid>
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			<title><![CDATA[Re: MiniGame]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29844#p29844</link>
			<description><![CDATA[<p>Arc You do write like... A whole lot... hard to read sometimes... but I use &quot;Ctrl+mouse wheel&quot; when&nbsp; it strains my eyes. Your mini game sounds sorta cool. I would also love to see little droids, and civi pick up kits like canadiens said.... except the &quot;Stalls&quot; what does that mean? Phrases for the civi kits would be cool as well... &quot;May the force be with you&quot; &quot;You are bantha fodder&quot; Or whatever people say in starwars...</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 27 Jul 2006 00:15:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29844#p29844</guid>
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			<title><![CDATA[Re: MiniGame]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29835#p29835</link>
			<description><![CDATA[<p>Starwars GC had a lucas arts arcade machine hidden in echo base but I never managed to get up to it. There could be a mini game in a hidden arcade machine like &quot;TaunTaun Hunt.&quot; I really like the lock idea. Much better than mine, more complicated, but isnt that what makes things better?</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Wookiee)]]></author>
			<pubDate>Wed, 26 Jul 2006 23:31:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29835#p29835</guid>
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			<title><![CDATA[Re: MiniGame]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29816#p29816</link>
			<description><![CDATA[<p>The mini-game idea sounds cool, but complicated. That example of yours does sound ludicrously hard and luck-based, if the gap only appears through their natural movement. The time it would take to solve the lock, some random enemy could have gotten right up to you and knifed you <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> Although concerning the long paragraphs thing, I&#039;m not entirely opposed to writing like that</p>]]></description>
			<author><![CDATA[null@example.com (Calaros)]]></author>
			<pubDate>Wed, 26 Jul 2006 21:59:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29816#p29816</guid>
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			<title><![CDATA[Re: MiniGame]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29488#p29488</link>
			<description><![CDATA[<p>Arc Angel, I am afraid I must completely agree with General Unco.</p><p>The way to do it is simple, you dont need to not write long, just write in multiple paragraphs, at least one space between each.</p><p>Otherwise me and most others wont read it at all..... a huge mass of tiny white text on black background aint the most appealing thing....</p>]]></description>
			<author><![CDATA[null@example.com (Bewilderbeast)]]></author>
			<pubDate>Tue, 25 Jul 2006 00:29:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29488#p29488</guid>
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			<title><![CDATA[Re: MiniGame]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29438#p29438</link>
			<description><![CDATA[<div class="quotebox"><cite>General Un-Co wrote:</cite><blockquote><p>My only problem with your ideas is the length of the posts, not only can I not be bothered reading the above all the way thorugh, its using up my valuable Mapping/Researching/coding/moddeling/and everthing else time .</p><p> Don&#039;t get me wrong most of your ideas are gold (several things have ben discussed on the dev forums of similar nature to your numerous threads) but the size of the post generally leads to me skim reading them.</p><p>If my skim reading is correct this reminds me in GTA:SA where you could play arcade games and pool in bars. Not important but adds to the atmosphere in a very fun way.</p></blockquote></div><p>I apologize, I never seem to be able to say anything at all, unless its over 3 paragraphs. Also rereading I hate the way I explained it. Simply stated (I&#039;m going for it!) the idea is to use several moving objects in such a way as to create a small &#039;minigame&#039;. Well that wasn&#039;t that bad...:lol:</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Mon, 24 Jul 2006 17:32:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29438#p29438</guid>
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			<title><![CDATA[Re: MiniGame]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29433#p29433</link>
			<description><![CDATA[<p>*dreams of playing in a squad using a gonk droid to distract the enemy *</p>]]></description>
			<author><![CDATA[null@example.com (piewalker)]]></author>
			<pubDate>Mon, 24 Jul 2006 16:32:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29433#p29433</guid>
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			<title><![CDATA[Re: MiniGame]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29432#p29432</link>
			<description><![CDATA[<p><strong>DROIDS</strong></p><p>Instead of mini-games per say, I think that player-controllable droids would add a lot of atmosphere.&nbsp; Yes, not the most realistic thing from a &#039;real world&#039; POV, but this ain&#039;t the real world, it&#039;s Star Wars.</p><p>Mouse droids, R2 units, a C3P0 &#039;kit&#039; where basically the kit laying on the ground looks like a powered-down protocal droid, and picking it up makes you look and act like a protocal droid.</p><p>Gonks, floating recon droids, cleaning droids, seeker droids, these are all possible little neutral vehicles that can be placed around maps sparingly.</p><p>The droids should be able to capture and hold flags, but should not have any very useful combat abilities.&nbsp; They should be there to provide &#039;flavour&#039; to the enviroment and to be an asset to players with imagination.</p><p><strong>Civilian pickup kits</strong></p><p>Around the planetary maps like Tatooine, leave civilian pickup kits around dwellings that look like piles of clothes.&nbsp; Give them different silly, but fun, abilities.&nbsp; Examples could be giving them a light blaster pistol, the ability to deploy a market stall that heals nearby players, the ability to deploy a market stall that provides ammunition to nearby players, and make one weapon slot the &#039;speech&#039; slot where primary and secondary fire dispense with a hilarious Star Warsy catchphrase.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Mon, 24 Jul 2006 16:29:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29432#p29432</guid>
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			<title><![CDATA[Re: MiniGame]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29398#p29398</link>
			<description><![CDATA[<p>My only problem with your ideas is the length of the posts, not only can I not be bothered reading the above all the way thorugh, its using up my valuable Mapping/Researching/coding/moddeling/and everthing else time .</p><p> Don&#039;t get me wrong most of your ideas are gold (several things have ben discussed on the dev forums of similar nature to your numerous threads) but the size of the post generally leads to me skim reading them.</p><p>If my skim reading is correct this reminds me in GTA:SA where you could play arcade games and pool in bars. Not important but adds to the atmosphere in a very fun way.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Mon, 24 Jul 2006 07:22:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29398#p29398</guid>
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			<title><![CDATA[Re: MiniGame]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29331#p29331</link>
			<description><![CDATA[<p>I hope I don&#039;t come across as pushing these ideas. I just like to talk about em <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> . An dream of releases along time in the future. </p><p>I still gota say tho, it sounds pretty cool. There could be bomb diffusing varients...and well by now I&#039;m sure you get the point... <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sun, 23 Jul 2006 19:49:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29331#p29331</guid>
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