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	<title type="html"><![CDATA[First Strike Forums — Hey First strike team]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=2183&amp;type=atom" />
	<updated>2006-08-15T10:28:09Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=2183</id>
		<entry>
			<title type="html"><![CDATA[Re: Hey First strike team]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=31882#p31882" />
			<content type="html"><![CDATA[<p>if a said group was to make a star wars mod for bf2, they would realize that the chicken walker code would look like a duck waddling. also said group would probally give up completely and not look for alternatives to the duck walkers</p><p>also if said group was to make a mod for bf2, that was actually up to standards to what the community expected, then i would also congratulate them, and mostly likely download it and play it</p>]]></content>
			<author>
				<name><![CDATA[piewalker]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=306</uri>
			</author>
			<updated>2006-08-15T10:28:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=31882#p31882</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hey First strike team]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=31852#p31852" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>piewalker wrote:</cite><blockquote><p>deathstar. you get a group of people, and make a star wars mod for bf2. if your mod is out before first strike is for 2142 i will eat xerohour that is a promise if you can do it </p><p>(this contract is void if you make crap, must have atleast 5 new models 2 new maps,new sound,new coded items,0G if a space map is used, etc etc)</p></blockquote></div><p>*********************************************************<br />Im not going to say I will eat something(that taste bad)if somebody do this or do that...<br />But if a group of people is going to &quot;make a star wars mod for bf2&quot; and if that group manage to get it &quot;out before first strike is for 2142 &quot; and dont switch development of said mod I can do this.I can say to that group of people that they earned my Respect&nbsp; Gratitude and Admiration</p>]]></content>
			<author>
				<name><![CDATA[Andy«de»P.R.]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=259</uri>
			</author>
			<updated>2006-08-14T21:44:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=31852#p31852</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hey First strike team]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=31414#p31414" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Deathstar wrote:</cite><blockquote><p>Wow xEROHOUR can be a real hothead... i just read two posts on here where he came out all gunz blazing and ripped his fanbase a couple new ones...</p></blockquote></div><p>Perhaps because you&#039;re an irritant. <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p><p>Seriously, though, people need to step back and take it easy.&nbsp; There&#039;s one tech demo of some unskinned TIE Bombers and we&#039;re wondering if the solar panels will be affected by the sun orientation on ground maps and whether that will affect your top speed.</p><p>Next thing they&#039;ll be wondering if the buttons on the dashboard of the speeder bike will negatively affect gameplay and will need tweaking to a different colour.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2006-08-09T09:05:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=31414#p31414</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hey First strike team]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=31412#p31412" />
			<content type="html"><![CDATA[<p>whatever...as long as its at least noticeably longer than in BF2 vanilla...</p>]]></content>
			<author>
				<name><![CDATA[Ghanrage]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=398</uri>
			</author>
			<updated>2006-08-09T06:52:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=31412#p31412</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hey First strike team]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=31409#p31409" />
			<content type="html"><![CDATA[<p>Yes i was thinking the same thing, 3 minutes feels like 3 seconds in BF2, I agree with 5 minutes. Thats gonna go by fast too, but i think it will be better.</p>]]></content>
			<author>
				<name><![CDATA[Deathstar]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=382</uri>
			</author>
			<updated>2006-08-09T05:52:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=31409#p31409</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hey First strike team]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=31392#p31392" />
			<content type="html"><![CDATA[<p>Two to three minutes in a battle goes by awfully fast. Maybe make it a little longer in my opinion. I&#039;d say five to six minutes would be better since it wouldn&#039;t disrupt too much gameplay and it would make it more valuable to the commander to save that ability for when he really needs it.</p>]]></content>
			<author>
				<name><![CDATA[MK4210]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=252</uri>
			</author>
			<updated>2006-08-08T23:02:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=31392#p31392</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hey First strike team]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=31391#p31391" />
			<content type="html"><![CDATA[<p>Yeah the commander/troubled squad leader who needs an immediate remedy to a situation may become frustrated, but:</p><p>A) Thats war - you rarely get what you need, when you need it. remeber the old fasion video games where if you wanted to escape a tight spot, you would try to get someone on your team to manually bomb that tank, or actually take it out youself? </p><p>B) Think of all the people who just want to drive a tank and reign terror on the rebels without expecting an instantaneous death from above. Think of all the soldiers trying to work in coordination with eachother in a squad who dont want to all die because theyre too close together. Think of the children....</p><p>C) As Ive said before too many TTs flying around can distract the player from the actual gameplay. The game may become a Hide and Seek TT fight.</p>]]></content>
			<author>
				<name><![CDATA[Ghanrage]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=398</uri>
			</author>
			<updated>2006-08-08T22:45:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=31391#p31391</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hey First strike team]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=31389#p31389" />
			<content type="html"><![CDATA[<p>2/3 minutes seems rediculously long if you ask me. I think its going to frustrate people.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2006-08-08T22:34:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=31389#p31389</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hey First strike team]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=31388#p31388" />
			<content type="html"><![CDATA[<p>I like waffles!</p><p>But I think that it would be much more fun to actual fly a tie bomber...<br />So am I guessing right when I say that the TT will be used only on all ground maps?<br />Cause I think its much more interesting to have to pilot one of those things....</p>]]></content>
			<author>
				<name><![CDATA[Proton8]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=119</uri>
			</author>
			<updated>2006-08-08T22:34:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=31388#p31388</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hey First strike team]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=31383#p31383" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Ghanrage wrote:</cite><blockquote><p>If the &quot;artillery&quot; or Tactical Tiebombers (TT for short) respawns every 2/3 minutes, and a TT can only kill a guy or vehicles directly in the blast zone, then Im all for them. I Think it would subtract from gameplay if there were TTs flying around all the time killing people and destroying vehicles. An occasional TT is fine for gameplay.</p><p><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>Glad to see someone thinking a little about this!</p>]]></content>
			<author>
				<name><![CDATA[FSDev| xEROhOUR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2</uri>
			</author>
			<updated>2006-08-08T21:49:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=31383#p31383</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hey First strike team]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=31382#p31382" />
			<content type="html"><![CDATA[<p>If the &quot;artillery&quot; or Tactical Tiebombers (TT for short) respawns every 2/3 minutes, and a TT can only kill a guy or vehicles directly in the blast zone, then Im all for them. I Think it would subtract from gameplay if there were TTs flying around all the time killing people and destroying vehicles. An occasional TT is fine for gameplay.</p><p><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Ghanrage]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=398</uri>
			</author>
			<updated>2006-08-08T21:47:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=31382#p31382</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hey First strike team]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=31307#p31307" />
			<content type="html"><![CDATA[<p>not really</p>]]></content>
			<author>
				<name><![CDATA[piewalker]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=306</uri>
			</author>
			<updated>2006-08-08T08:56:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=31307#p31307</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hey First strike team]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=31285#p31285" />
			<content type="html"><![CDATA[<p>yeah, i thought it was a good joke.</p>]]></content>
			<author>
				<name><![CDATA[Deathstar]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=382</uri>
			</author>
			<updated>2006-08-08T02:06:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=31285#p31285</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hey First strike team]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=30983#p30983" />
			<content type="html"><![CDATA[<p>I think he was kidding.</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-08-04T16:16:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=30983#p30983</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hey First strike team]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=30961#p30961" />
			<content type="html"><![CDATA[<p>I hope that wasn&#039;t a serious comment. It was just an untextured place holder. Because some people would mostlikely whinge if GD showed the orriginal code which he applied to a Su-34.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2006-08-04T07:00:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=30961#p30961</id>
		</entry>
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