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		<title><![CDATA[First Strike Forums — Hey First strike team]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2183</link>
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		<description><![CDATA[The most recent posts in Hey First strike team.]]></description>
		<lastBuildDate>Tue, 15 Aug 2006 10:28:09 +0000</lastBuildDate>
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			<title><![CDATA[Re: Hey First strike team]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=31882#p31882</link>
			<description><![CDATA[<p>if a said group was to make a star wars mod for bf2, they would realize that the chicken walker code would look like a duck waddling. also said group would probally give up completely and not look for alternatives to the duck walkers</p><p>also if said group was to make a mod for bf2, that was actually up to standards to what the community expected, then i would also congratulate them, and mostly likely download it and play it</p>]]></description>
			<author><![CDATA[null@example.com (piewalker)]]></author>
			<pubDate>Tue, 15 Aug 2006 10:28:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=31882#p31882</guid>
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			<title><![CDATA[Re: Hey First strike team]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=31852#p31852</link>
			<description><![CDATA[<div class="quotebox"><cite>piewalker wrote:</cite><blockquote><p>deathstar. you get a group of people, and make a star wars mod for bf2. if your mod is out before first strike is for 2142 i will eat xerohour that is a promise if you can do it </p><p>(this contract is void if you make crap, must have atleast 5 new models 2 new maps,new sound,new coded items,0G if a space map is used, etc etc)</p></blockquote></div><p>*********************************************************<br />Im not going to say I will eat something(that taste bad)if somebody do this or do that...<br />But if a group of people is going to &quot;make a star wars mod for bf2&quot; and if that group manage to get it &quot;out before first strike is for 2142 &quot; and dont switch development of said mod I can do this.I can say to that group of people that they earned my Respect&nbsp; Gratitude and Admiration</p>]]></description>
			<author><![CDATA[null@example.com (Andy«de»P.R.)]]></author>
			<pubDate>Mon, 14 Aug 2006 21:44:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=31852#p31852</guid>
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			<title><![CDATA[Re: Hey First strike team]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=31414#p31414</link>
			<description><![CDATA[<div class="quotebox"><cite>Deathstar wrote:</cite><blockquote><p>Wow xEROHOUR can be a real hothead... i just read two posts on here where he came out all gunz blazing and ripped his fanbase a couple new ones...</p></blockquote></div><p>Perhaps because you&#039;re an irritant. <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p><p>Seriously, though, people need to step back and take it easy.&nbsp; There&#039;s one tech demo of some unskinned TIE Bombers and we&#039;re wondering if the solar panels will be affected by the sun orientation on ground maps and whether that will affect your top speed.</p><p>Next thing they&#039;ll be wondering if the buttons on the dashboard of the speeder bike will negatively affect gameplay and will need tweaking to a different colour.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Wed, 09 Aug 2006 09:05:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=31414#p31414</guid>
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			<title><![CDATA[Re: Hey First strike team]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=31412#p31412</link>
			<description><![CDATA[<p>whatever...as long as its at least noticeably longer than in BF2 vanilla...</p>]]></description>
			<author><![CDATA[null@example.com (Ghanrage)]]></author>
			<pubDate>Wed, 09 Aug 2006 06:52:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=31412#p31412</guid>
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			<title><![CDATA[Re: Hey First strike team]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=31409#p31409</link>
			<description><![CDATA[<p>Yes i was thinking the same thing, 3 minutes feels like 3 seconds in BF2, I agree with 5 minutes. Thats gonna go by fast too, but i think it will be better.</p>]]></description>
			<author><![CDATA[null@example.com (Deathstar)]]></author>
			<pubDate>Wed, 09 Aug 2006 05:52:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=31409#p31409</guid>
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			<title><![CDATA[Re: Hey First strike team]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=31392#p31392</link>
			<description><![CDATA[<p>Two to three minutes in a battle goes by awfully fast. Maybe make it a little longer in my opinion. I&#039;d say five to six minutes would be better since it wouldn&#039;t disrupt too much gameplay and it would make it more valuable to the commander to save that ability for when he really needs it.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Tue, 08 Aug 2006 23:02:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=31392#p31392</guid>
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			<title><![CDATA[Re: Hey First strike team]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=31391#p31391</link>
			<description><![CDATA[<p>Yeah the commander/troubled squad leader who needs an immediate remedy to a situation may become frustrated, but:</p><p>A) Thats war - you rarely get what you need, when you need it. remeber the old fasion video games where if you wanted to escape a tight spot, you would try to get someone on your team to manually bomb that tank, or actually take it out youself? </p><p>B) Think of all the people who just want to drive a tank and reign terror on the rebels without expecting an instantaneous death from above. Think of all the soldiers trying to work in coordination with eachother in a squad who dont want to all die because theyre too close together. Think of the children....</p><p>C) As Ive said before too many TTs flying around can distract the player from the actual gameplay. The game may become a Hide and Seek TT fight.</p>]]></description>
			<author><![CDATA[null@example.com (Ghanrage)]]></author>
			<pubDate>Tue, 08 Aug 2006 22:45:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=31391#p31391</guid>
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			<title><![CDATA[Re: Hey First strike team]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=31389#p31389</link>
			<description><![CDATA[<p>2/3 minutes seems rediculously long if you ask me. I think its going to frustrate people.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Tue, 08 Aug 2006 22:34:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=31389#p31389</guid>
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			<title><![CDATA[Re: Hey First strike team]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=31388#p31388</link>
			<description><![CDATA[<p>I like waffles!</p><p>But I think that it would be much more fun to actual fly a tie bomber...<br />So am I guessing right when I say that the TT will be used only on all ground maps?<br />Cause I think its much more interesting to have to pilot one of those things....</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Tue, 08 Aug 2006 22:34:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=31388#p31388</guid>
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			<title><![CDATA[Re: Hey First strike team]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=31383#p31383</link>
			<description><![CDATA[<div class="quotebox"><cite>Ghanrage wrote:</cite><blockquote><p>If the &quot;artillery&quot; or Tactical Tiebombers (TT for short) respawns every 2/3 minutes, and a TT can only kill a guy or vehicles directly in the blast zone, then Im all for them. I Think it would subtract from gameplay if there were TTs flying around all the time killing people and destroying vehicles. An occasional TT is fine for gameplay.</p><p><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>Glad to see someone thinking a little about this!</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Tue, 08 Aug 2006 21:49:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=31383#p31383</guid>
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			<title><![CDATA[Re: Hey First strike team]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=31382#p31382</link>
			<description><![CDATA[<p>If the &quot;artillery&quot; or Tactical Tiebombers (TT for short) respawns every 2/3 minutes, and a TT can only kill a guy or vehicles directly in the blast zone, then Im all for them. I Think it would subtract from gameplay if there were TTs flying around all the time killing people and destroying vehicles. An occasional TT is fine for gameplay.</p><p><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Ghanrage)]]></author>
			<pubDate>Tue, 08 Aug 2006 21:47:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=31382#p31382</guid>
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			<title><![CDATA[Re: Hey First strike team]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=31307#p31307</link>
			<description><![CDATA[<p>not really</p>]]></description>
			<author><![CDATA[null@example.com (piewalker)]]></author>
			<pubDate>Tue, 08 Aug 2006 08:56:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=31307#p31307</guid>
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			<title><![CDATA[Re: Hey First strike team]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=31285#p31285</link>
			<description><![CDATA[<p>yeah, i thought it was a good joke.</p>]]></description>
			<author><![CDATA[null@example.com (Deathstar)]]></author>
			<pubDate>Tue, 08 Aug 2006 02:06:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=31285#p31285</guid>
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			<title><![CDATA[Re: Hey First strike team]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30983#p30983</link>
			<description><![CDATA[<p>I think he was kidding.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Fri, 04 Aug 2006 16:16:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30983#p30983</guid>
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			<title><![CDATA[Re: Hey First strike team]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30961#p30961</link>
			<description><![CDATA[<p>I hope that wasn&#039;t a serious comment. It was just an untextured place holder. Because some people would mostlikely whinge if GD showed the orriginal code which he applied to a Su-34.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Fri, 04 Aug 2006 07:00:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30961#p30961</guid>
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