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		<title><![CDATA[First Strike Forums — Extract Mode]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2244</link>
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		<description><![CDATA[The most recent posts in Extract Mode.]]></description>
		<lastBuildDate>Mon, 31 Jul 2006 21:11:55 +0000</lastBuildDate>
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			<title><![CDATA[Re: Extract Mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30513#p30513</link>
			<description><![CDATA[<div class="quotebox"><cite>generalandrew wrote:</cite><blockquote><p>It sounds like a race to me. Get to the finish line without being destroyed, you win. Get blown up before getting to the finish line, you lose. An example in a game situation would be.... A corvette has to go several light years before it can jump to light speed to escape a star destroyer. If the corvette can go to light speed, then it has escaped destruction. If the star destroyer destroies the corvette before it could reach the point where they could go into light speed, they lost.</p></blockquote></div><p>That was exactly what I meant. Tatooines gravity is preventing the BlockadeRunner from goin hyperspace. So they have to get to a certain point before they could escape.</p><p>----------</p><p>Here are some prmm game modes:</p><p>- XTRACT game mode now includes the ability for a player to be the VIP and we&#039;re working on some &quot;Blackhawk Down&quot; type scenarios. We&#039;ve also added &quot;checkpoints&quot; to this game mode that require the &quot;VIP&quot; to go through more than 1 location to succesfully be extracted. This game mode looks like its going to be a hoot and is coming together very nicely.</p><p>- SCENARIO mode is also coming together very nicely. This game mode will be more suited to the tactically oriented gamer, combining two different types of objectives: SECURE and DESTROY. Secure objectives are capturing CPs as BF2 gamers have come to know. DESTROY objectives are objectives to destroy particular assets. There&#039;s a bunch of parameters for configuring scenarios and they can be strung together to make for some varied game play dynamics</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Mon, 31 Jul 2006 21:11:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30513#p30513</guid>
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			<title><![CDATA[Re: Extract Mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30489#p30489</link>
			<description><![CDATA[<p>It sounds like a race to me. Get to the finish line without being destroyed, you win. Get blown up before getting to the finish line, you lose. An example in a game situation would be.... A corvette has to go several light years before it can jump to light speed to escape a star destroyer. If the corvette can go to light speed, then it has escaped destruction. If the star destroyer destroies the corvette before it could reach the point where they could go into light speed, they lost.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Mon, 31 Jul 2006 18:38:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30489#p30489</guid>
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			<title><![CDATA[Re: Extract Mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30486#p30486</link>
			<description><![CDATA[<p>i dont play the prrm anymore. didnt realy like it.<br />sure features are great, but the general feel and gameplay where not to my liking.<br />could you explain this extract mode a bit more?</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Mon, 31 Jul 2006 18:27:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30486#p30486</guid>
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			<title><![CDATA[Re: Extract Mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30481#p30481</link>
			<description><![CDATA[<p>Well I like the sound of it. Would be even cooler if the devs figure out tractor beams.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Mon, 31 Jul 2006 17:45:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30481#p30481</guid>
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			<title><![CDATA[Re: Extract Mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30468#p30468</link>
			<description><![CDATA[<p>Objective mode IS possible in BF2. PRMM will be releasing an objective mode next patch.</p><p>POE also has objective mode where one team has to destroy a trailer that would launch a nuke in a certain amount of time.</p><p>----</p><p>Even extract is a form of objective mode. You have to get a vehicle from one point on a map to another point while not letting it be destroyed. Best part is that the code is already out there to use so it would just have to be slightly modified.</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Mon, 31 Jul 2006 17:15:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30468#p30468</guid>
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			<title><![CDATA[Re: Extract Mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30455#p30455</link>
			<description><![CDATA[<p>Well with bf: 2142 Titan Mode is just an extravagated objective mode so I&#039;d assume that it is possible.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Mon, 31 Jul 2006 15:53:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30455#p30455</guid>
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			<title><![CDATA[Re: Extract Mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30448#p30448</link>
			<description><![CDATA[<p>I thought it was possible to have an objective mode in BF: 2, I&#039;m not sure though.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Mon, 31 Jul 2006 15:06:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30448#p30448</guid>
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			<title><![CDATA[Re: Extract Mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30430#p30430</link>
			<description><![CDATA[<p>Possible to make a real objective mode?</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Mon, 31 Jul 2006 13:37:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30430#p30430</guid>
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			<title><![CDATA[Re: Extract Mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30428#p30428</link>
			<description><![CDATA[<p>Well it could be objective but then the rebels would just flee to a corner of the map and camp.<br />But if it is extract they have to actualy reach a place and keep moving protecting the blockade runner along the way.</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Mon, 31 Jul 2006 13:33:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30428#p30428</guid>
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			<title><![CDATA[Re: Extract Mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30424#p30424</link>
			<description><![CDATA[<p>Although the concept is like the extract mode, you could really just call this an objective mode map - like blowing up power generators or the like you&#039;re trying to destroy / prevent the destruction of a particular object.</p><p>The only issue I see is giving the rebel players on the corvette enough to keep them busy..</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Mon, 31 Jul 2006 12:48:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30424#p30424</guid>
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			<title><![CDATA[Extract Mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30331#p30331</link>
			<description><![CDATA[<p>Ok mabey for some maps you guys could use the PRMM extract code. For example I was thinking of an interesting map...</p><p><strong>Location: </strong><br />Space above Tatooine</p><p><strong>Vehicles:</strong><br /><em>Rebles</em>- BlockadeRunner (Extract Vehicle), Xwings, Bwings<br /><em>Imperials</em>- Whatever capital ship you will include for them, Tie Fighters, Tie Bombers, Tie Interceptors (the smaller ships will spawn in the hangar of a static StarDestroyer the size of the one in GC on Vanguard, Tie Fighters can also spawn in the captial ship)</p><p><strong>Scenario:</strong><br />Basicly if you have not already guessed, the flight of Princess Leia from Darth Vader a little before the opening scene of SW Episode IV.<br />The rebels would have to defend the BlockadeRunner as it moves from one corner of the map to the other. The imperial force would be placed in an adjacent corner of the map.</p><p>This is just a basic layout...<br />Mabey if the team doesnt want to include this sort of map in their release they could at least put the code in the mod so mappers (such as myslef) can make such a map once the mod comes out?</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Sun, 30 Jul 2006 22:44:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30331#p30331</guid>
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