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	<title type="html"><![CDATA[First Strike Forums — X-Wing Y-Wing]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=235&amp;type=atom" />
	<updated>2006-02-01T12:26:52Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=235</id>
		<entry>
			<title type="html"><![CDATA[Re: X-Wing Y-Wing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6897#p6897" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>SCHRifle wrote:</cite><blockquote><p>Well if you noticed in my earlier post, the &quot;Z&quot; key is used for verticle take off. It&#039;s a player control but making it a vehicle control isn&#039;t a problem. The only problem is that players won&#039;t be able to re-map it. Controls and ideas still need to be tested so anything is subject to change. I&#039;m almost at the point to where I can test some controls...</p></blockquote></div><p>I want to remap my keys myself, I have specific setup for my keys and they work just great, at least for me <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><div class="quotebox"><cite>Golden Dragon wrote:</cite><blockquote><div class="quotebox"><cite>Dragunov wrote:</cite><blockquote><div class="quotebox"><cite>Golden Dragon wrote:</cite><blockquote><p>If you write the controls.con file in note pad, you won´t get it, and <strong>it´s also possible to bind multiple actions to the same button or key</strong>.</p></blockquote></div><p>In BF2, this is not possible, cause u get an error, the key is already assigned</p></blockquote></div><p>I have done it, and it works very well. The crouch key, pick up key and launch missile key are bind to the same button, for instance.</p></blockquote></div><p>oh yes, I know what u mean, cause u don&#039;t use the same action when u are as soldier and as pilot, but yes u can use the same key <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>cause u cannot crouch if u are in ur vehicle, so u can use the same key again</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-02-01T12:26:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6897#p6897</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-Wing Y-Wing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6849#p6849" />
			<content type="html"><![CDATA[<p>The mod could include a setup program for remapping the controls that edits the controls.con file, but that ofcourse means extra work, which I´m sure you have enough as it is. And ofcourse it is always nice to keep it clean and simple, so that you can just edit the controls from the options menu. Just throwing an idea for going around the re-mapping problem, if it becomes a big annoyance.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Golden Dragon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=87</uri>
			</author>
			<updated>2006-02-01T04:30:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6849#p6849</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-Wing Y-Wing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6842#p6842" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>SCHRifle wrote:</cite><blockquote><p>Well if you noticed in my earlier post, the &quot;Z&quot; key is used for verticle take off. It&#039;s a player control but making it a vehicle control isn&#039;t a problem. The only problem is that players won&#039;t be able to re-map it. Controls and ideas still need to be tested so anything is subject to change. I&#039;m almost at the point to where I can test some controls...</p></blockquote></div><p>Whoops, sorry.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2006-02-01T03:04:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6842#p6842</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-Wing Y-Wing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6829#p6829" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Dragunov wrote:</cite><blockquote><div class="quotebox"><cite>Golden Dragon wrote:</cite><blockquote><p>If you write the controls.con file in note pad, you won´t get it, and <strong>it´s also possible to bind multiple actions to the same button or key</strong>.</p></blockquote></div><p>In BF2, this is not possible, cause u get an error, the key is already assigned</p></blockquote></div><p>I have done it, and it works very well. The crouch key, pick up key and launch missile key are bind to the same button, for instance.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Golden Dragon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=87</uri>
			</author>
			<updated>2006-02-01T02:07:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6829#p6829</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-Wing Y-Wing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6828#p6828" />
			<content type="html"><![CDATA[<p>Well if you noticed in my earlier post, the &quot;Z&quot; key is used for verticle take off. It&#039;s a player control but making it a vehicle control isn&#039;t a problem. The only problem is that players won&#039;t be able to re-map it. Controls and ideas still need to be tested so anything is subject to change. I&#039;m almost at the point to where I can test some controls...</p>]]></content>
			<author>
				<name><![CDATA[FSDev| SCHRifle]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=14</uri>
			</author>
			<updated>2006-02-01T01:59:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6828#p6828</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-Wing Y-Wing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6816#p6816" />
			<content type="html"><![CDATA[<p>Kick @ss!</p>]]></content>
			<author>
				<name><![CDATA[mechag2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=94</uri>
			</author>
			<updated>2006-01-31T23:44:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6816#p6816</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-Wing Y-Wing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6814#p6814" />
			<content type="html"><![CDATA[<p>Well, I agree with you. I think this game is WAY to much arcadey already, adding this in, if possible, may ballance this out. As the devs said, they&#039;re going to test it and if it works, hopefully it&#039;ll be included.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2006-01-31T23:35:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6814#p6814</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-Wing Y-Wing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6810#p6810" />
			<content type="html"><![CDATA[<p>True. I just thought it would be a neat little feature to implement. That&#039;s all. Nothing big.</p>]]></content>
			<author>
				<name><![CDATA[mechag2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=94</uri>
			</author>
			<updated>2006-01-31T23:24:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6810#p6810</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-Wing Y-Wing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6789#p6789" />
			<content type="html"><![CDATA[<p>Like many have stated before, the z key I think it is, is a toggle for prone. Now, you must note that the key&#039;s function change depending what the situation is. For example, z mabye be an Infantry key, but it does not carry over the same meaning when you&#039;re in a vehical.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2006-01-31T21:41:12Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6789#p6789</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-Wing Y-Wing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6766#p6766" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Golden Dragon wrote:</cite><blockquote><p>If you write the controls.con file in note pad, you won´t get it, and <strong>it´s also possible to bind multiple actions to the same button or key</strong>.</p></blockquote></div><p>In BF2, this is not possible, cause u get an error, the key is already assigned</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-01-31T19:27:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6766#p6766</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-Wing Y-Wing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6763#p6763" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Dragunov wrote:</cite><blockquote><p>yes, but that&#039;s a human control, not vehicle control <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I hope when binding the keys, we don&#039; get a error like: duplicate key found in &#039;common controls&#039; and when u check it, u don&#039;t see the key <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /></p></blockquote></div><p>I know what you mean. It is an annoying feature in bf2. If you write the controls.con file in note pad, you won´t get it, and it´s also possible to bind multiple actions to the same button or key.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Golden Dragon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=87</uri>
			</author>
			<updated>2006-01-31T19:12:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6763#p6763</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-Wing Y-Wing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6761#p6761" />
			<content type="html"><![CDATA[<p>R2 was sometimes controlled with a remote control too</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-01-31T19:09:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6761#p6761</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-Wing Y-Wing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6759#p6759" />
			<content type="html"><![CDATA[<p>Actually, interestingly enough, Kenny Baker was in all six Star Wars films, or at least that&#039;s what his website states:</p><p>&quot;Became a star in 1977 as he played the loveable android R2D2 in the first Star Wars film, eventually he will appear in all 6 star wars films.&quot;</p>]]></content>
			<author>
				<name><![CDATA[Nusirilo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3</uri>
			</author>
			<updated>2006-01-31T18:50:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6759#p6759</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-Wing Y-Wing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6757#p6757" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Lord Vader wrote:</cite><blockquote><p>A human didn&#039;t play the R2 units in the movies. <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /> The R2 unit will still be there, but no one will be able to play it.</p></blockquote></div><p>Well in the first movies, the R2 <strong>DID</strong> (atleast some times) have a guy inside of it. Just have a look at starwars.com. He was a small guy, sure, but he was in the wee droid! </p><p>BTW <br />He was going to play the ewok who finds Leia, but got sick so they brought in the guy who later did Willow!</p><br /><p><a href="http://www.starwars.com/bio/kennybaker.html">http://www.starwars.com/bio/kennybaker.html</a><br /><a href="http://www.kennybaker.co.uk/pictures.html">http://www.kennybaker.co.uk/pictures.html</a></p>]]></content>
			<author>
				<name><![CDATA[QuficMan]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=138</uri>
			</author>
			<updated>2006-01-31T18:46:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6757#p6757</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-Wing Y-Wing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6717#p6717" />
			<content type="html"><![CDATA[<p>yes, but that&#039;s a human control, not vehicle control <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I hope when binding the keys, we don&#039; get a error like: duplicate key found in &#039;common controls&#039; and when u check it, u don&#039;t see the key <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /></p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-01-31T16:15:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6717#p6717</id>
		</entry>
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