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		<title><![CDATA[First Strike Forums — Space battle]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=236</link>
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		<description><![CDATA[The most recent posts in Space battle.]]></description>
		<lastBuildDate>Wed, 18 Jan 2006 23:43:24 +0000</lastBuildDate>
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			<title><![CDATA[Re: Space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=2997#p2997</link>
			<description><![CDATA[<p>What I&#039;m trying to tell you is that, what works in battlefront will not nessisarilly work in BF2. The BF2 engine was made to run modern combat battles not futuristic space battles, so no matter how good the Devs are, this is never going to be a seemless MOD there will be issues caused by BF2 (Space battles will probably bare the brunt of these). The issues include: the one skeleton per team problem, no skeleton for vehicles(ie. very difficult to create walkers), 2D control Zone, Lag for large vehicles, walking on moving vehicles causing players to bounce up and down........</p><p>The list goes on, but the basic thing you need to understand is that BF2 was not designed for the purpose the devs are using it for, Battlefront on the other hand was, so not every thing in battlefront will be possible in First strike. So the better this MOD gets the better the reflection on the skills of the Dev&#039;s. Just rember don&#039;t expect the impossible, Although I&#039;m sure the Dev&#039;s will be pushing what is possible to the very limits of the engine.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Wed, 18 Jan 2006 23:43:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=2997#p2997</guid>
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			<title><![CDATA[Re: Space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=2855#p2855</link>
			<description><![CDATA[<p>I mean the borders</p><p>cause in every game the borders are a problem</p><p>UT2k4 has blocking volumes, so invisible walls, very unnatural, but a limitation of the engine</p><p>Only Morrowind is one big world and other games like this one</p><p>Greetz</p><p>Dragunov</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Wed, 18 Jan 2006 12:39:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=2855#p2855</guid>
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			<title><![CDATA[Re: Space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=2848#p2848</link>
			<description><![CDATA[<p>Different game &gt; Different Engine &gt; Different laws of physics</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Wed, 18 Jan 2006 10:56:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=2848#p2848</guid>
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			<title><![CDATA[Re: Space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=2841#p2841</link>
			<description><![CDATA[<p>yeah, I think a spacemap is easy to build, cause they already did experiments with low and no gravity, but it is all about the edges</p><p>How did Battlefront 2 solved this?</p><p>Greetz</p><p>Dragunov</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Wed, 18 Jan 2006 10:39:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=2841#p2841</guid>
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			<title><![CDATA[Re: Space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=2696#p2696</link>
			<description><![CDATA[<p>i believe the problem gc had with space maps was that the roof and ground could not have the same physics as the side walls did where u get an out of bounds warning. so i wonder if you could trick the bf2 engine into thinking the roof and floor were actually more side walls. hmmmmm good luck with that one. that is why i am a fan and not a developer of mods lol&nbsp; although i am full of ideas and a renowned starwars expert but you prolly got plenty of them.</p>]]></description>
			<author><![CDATA[null@example.com (Decepticon)]]></author>
			<pubDate>Tue, 17 Jan 2006 21:26:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=2696#p2696</guid>
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			<title><![CDATA[Re: Space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=2587#p2587</link>
			<description><![CDATA[<p>there has to be six borders, cause the map is a cube</p><p>Greetz</p><p>Dragunov</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Tue, 17 Jan 2006 12:54:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=2587#p2587</guid>
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			<title><![CDATA[Re: Space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=2471#p2471</link>
			<description><![CDATA[<p>I found a glitch in a space battle map in UT2004.&nbsp; For some reason I fell out of the mothership.&nbsp; I fell for almost two minutes before I hit the invisible ground and died.&nbsp; Freaky.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Tue, 17 Jan 2006 00:26:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=2471#p2471</guid>
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			<title><![CDATA[Re: Space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=2388#p2388</link>
			<description><![CDATA[<p>I don&#039;t suppose theres anyway to make the outside air of the map kill you if you are exposed to it is there? That would be cool. I hated how in GC you could bail outa a fighter in space, and be perfectly fine until you hit the ground.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Mon, 16 Jan 2006 22:39:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=2388#p2388</guid>
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			<title><![CDATA[Re: Space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=2173#p2173</link>
			<description><![CDATA[<p>yeah, cause where are the borders?</p><p>Greetz</p><p>Dragunov</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Mon, 16 Jan 2006 12:48:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=2173#p2173</guid>
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			<title><![CDATA[Re: Space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=2163#p2163</link>
			<description><![CDATA[<p>There won&#039;t be ground. I haven&#039;t fully tested my ideas to remove the ground but I&#039;m sure they&#039;ll work. But I can&#039;t guarantee anything until we get to that stage</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| SCHRifle)]]></author>
			<pubDate>Mon, 16 Jan 2006 07:41:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=2163#p2163</guid>
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			<title><![CDATA[Re: Space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=2161#p2161</link>
			<description><![CDATA[<p>if there&#039;s not going to be water.. then there would be ground...</p><p>.. unless there is a way to trick it out so that its air for out-of-bounds... which I dont think is possible..</p>]]></description>
			<author><![CDATA[null@example.com (Hill Billy)]]></author>
			<pubDate>Mon, 16 Jan 2006 07:38:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=2161#p2161</guid>
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			<title><![CDATA[Re: Space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=2157#p2157</link>
			<description><![CDATA[<p>We haven&#039;t gotten to the stage of making space maps yet but I can assure you there won&#039;t be any water at the bottom of the map.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| SCHRifle)]]></author>
			<pubDate>Mon, 16 Jan 2006 07:36:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=2157#p2157</guid>
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		<item>
			<title><![CDATA[Space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=2153#p2153</link>
			<description><![CDATA[<p>In gc in the space maps there was like water in it. Will this be in fs? I dident really like it is there a nother way to make the space maps?</p>]]></description>
			<author><![CDATA[null@example.com (heydude235)]]></author>
			<pubDate>Mon, 16 Jan 2006 07:30:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=2153#p2153</guid>
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