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		<title><![CDATA[First Strike Forums — TOTALBF2142 INTERVIEW]]></title>
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		<description><![CDATA[The most recent posts in TOTALBF2142 INTERVIEW.]]></description>
		<lastBuildDate>Wed, 30 Aug 2006 20:50:01 +0000</lastBuildDate>
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			<title><![CDATA[Re: TOTALBF2142 INTERVIEW]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33647#p33647</link>
			<description><![CDATA[<p>Yea , i believe you can just add tons of LOD&#039;s . </p><p>View Distance wont be a problem , im sure.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Wed, 30 Aug 2006 20:50:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33647#p33647</guid>
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			<title><![CDATA[Re: TOTALBF2142 INTERVIEW]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33646#p33646</link>
			<description><![CDATA[<p>This could be achieved through more lods, but I&#039;m not sure if we can add custom levels of lods.&nbsp; BF2142&#039;s graphics are supposed to be a lot more effecient, so a longer view distance might be a bit more feasible, but by how much I have no idea.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Wed, 30 Aug 2006 20:45:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33646#p33646</guid>
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			<title><![CDATA[Re: TOTALBF2142 INTERVIEW]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33642#p33642</link>
			<description><![CDATA[<p>technically Not doable for Lagg reasons.</p><p>GC had massive View distances on a Battlefield Scale, it was probably like 2-3 times larger than your regular 42 map, but any bigger and your just dropping the performance to it&#039;s knees.</p><p>now that you consider there are even more polygons on screen with 2142, to see everything on the map at once would just kill your computer, unless it was extremely Fast.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| The_Preacher)]]></author>
			<pubDate>Wed, 30 Aug 2006 19:19:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33642#p33642</guid>
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			<title><![CDATA[Re: TOTALBF2142 INTERVIEW]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33641#p33641</link>
			<description><![CDATA[<p>One thing I am hoping is a far greater view distance for space maps. In GC (not bashing it, it was just a drawback) you couldnt see any other ship or space station till you were relativle close to it (comparing to the size of the map). This would make it alot more immersive, it would help to know that you are still within the battle, and would be plain coool. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Now as for lag, I doubt there could be ALL that much lag from it just to see a few large ships across the entire map. Maybe all the little ships&nbsp; would cause some though, so simply make the draw distance on them shorter than that of the large ships and space stations.&nbsp; It would be simply awsome to see the enemy fleet or space station from all the way across a map <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (solodude23)]]></author>
			<pubDate>Wed, 30 Aug 2006 19:02:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33641#p33641</guid>
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			<title><![CDATA[Re: TOTALBF2142 INTERVIEW]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33624#p33624</link>
			<description><![CDATA[<p>alot of ideas! lol</p><p>basically we have been looking over things and options open to us in the beta.</p><p>now that we have removed the ceilings we have more options open to us.. thats bout all we can say on this subject at mo without breaking NDA</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Wed, 30 Aug 2006 17:14:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33624#p33624</guid>
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			<title><![CDATA[Re: TOTALBF2142 INTERVIEW]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33609#p33609</link>
			<description><![CDATA[<p>I am curious though as to how we&#039;re going to keep ourselves in the battlefield now, with out the grids as reference points of how high or low we are. Not that I want grids. i&#039;m just wondering if they&#039;re any ideas floating around there?</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Wed, 30 Aug 2006 15:35:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33609#p33609</guid>
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			<title><![CDATA[Re: TOTALBF2142 INTERVIEW]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33608#p33608</link>
			<description><![CDATA[<p>Thank you Kiff I can fly safetly now and not drown or crash <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Wed, 30 Aug 2006 15:22:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33608#p33608</guid>
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			<title><![CDATA[Re: TOTALBF2142 INTERVIEW]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33591#p33591</link>
			<description><![CDATA[<p>Thanks Kiff!!</p>]]></description>
			<author><![CDATA[null@example.com (stolenhole2)]]></author>
			<pubDate>Wed, 30 Aug 2006 10:45:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33591#p33591</guid>
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			<title><![CDATA[Re: TOTALBF2142 INTERVIEW]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33588#p33588</link>
			<description><![CDATA[<p>You can thank Kiff for that. I spent weeks trying to fix that particular problem (those of you who frequent the IRC will know) but he fixed it with a single line of code.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Wed, 30 Aug 2006 08:06:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33588#p33588</guid>
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			<title><![CDATA[Re: TOTALBF2142 INTERVIEW]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33562#p33562</link>
			<description><![CDATA[<p>Genius!</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Tue, 29 Aug 2006 23:10:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33562#p33562</guid>
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			<title><![CDATA[Re: TOTALBF2142 INTERVIEW]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33549#p33549</link>
			<description><![CDATA[<p>there wont be a ceiling <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Tue, 29 Aug 2006 22:15:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33549#p33549</guid>
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			<title><![CDATA[Re: TOTALBF2142 INTERVIEW]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33547#p33547</link>
			<description><![CDATA[<p>How will we know if we are about to hit the ceiling with out those grids <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Tue, 29 Aug 2006 22:11:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33547#p33547</guid>
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		<item>
			<title><![CDATA[Re: TOTALBF2142 INTERVIEW]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33529#p33529</link>
			<description><![CDATA[<p>I gota say, space battles in the battlefield engine without those gridlines will looks freaking awsome. Those lines really killed GC&#039;s immersion. Not that it was their fault or anything...</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Tue, 29 Aug 2006 19:56:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33529#p33529</guid>
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			<title><![CDATA[Re: TOTALBF2142 INTERVIEW]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33471#p33471</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Even more full than the Galactic Conquest ones, as we&#039;re finally able to depart from the whole &quot;grid&quot; issue that plagued GC&#039;s maps. Not to mention capital ships, zero gravity, phasers, teleporters, the works!</p></blockquote></div><p><img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p><p>Can&#039;t wait!</p>]]></description>
			<author><![CDATA[null@example.com (solodude23)]]></author>
			<pubDate>Tue, 29 Aug 2006 04:46:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33471#p33471</guid>
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			<title><![CDATA[Re: TOTALBF2142 INTERVIEW]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=32931#p32931</link>
			<description><![CDATA[<p>sorry we ate em all at our meeting <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Thu, 24 Aug 2006 17:09:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=32931#p32931</guid>
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