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		<title><![CDATA[First Strike Forums — Auto-turrets]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2482</link>
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		<description><![CDATA[The most recent posts in Auto-turrets.]]></description>
		<lastBuildDate>Mon, 04 Sep 2006 18:58:52 +0000</lastBuildDate>
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			<title><![CDATA[Re: Auto-turrets]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=34082#p34082</link>
			<description><![CDATA[<p>but then i cant stop killing civilian and getting punished for it</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Mon, 04 Sep 2006 18:58:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=34082#p34082</guid>
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			<title><![CDATA[Re: Auto-turrets]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=34005#p34005</link>
			<description><![CDATA[<p>Well The game should run fine with like 12 of those drones. Maybe more.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 03 Sep 2006 20:31:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=34005#p34005</guid>
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			<title><![CDATA[Re: Auto-turrets]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33994#p33994</link>
			<description><![CDATA[<p>Well true, that would also be cool. But civilians would certiantly be nice. Its wierd to see empty towns and citys. It would likely cuase a huge amount of lag if there where alot of civilians, or ai controlled things (creatures, driods, etc.), but a few would likely be do-able, and inject just a bit of life into areas where it should exist. Plus I like the idea of civilians being able to aid teh team they side with in different ways, like showing randomly placed hidden weapon stocks (think GC&#039;s pick up kit upgrades, like the heavy repeatin blaster).</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sun, 03 Sep 2006 17:42:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33994#p33994</guid>
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		<item>
			<title><![CDATA[Re: Auto-turrets]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33990#p33990</link>
			<description><![CDATA[<p>why use a civilian when SW give you the option of so many coool looking droids?</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Sun, 03 Sep 2006 17:00:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33990#p33990</guid>
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			<title><![CDATA[Re: Auto-turrets]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33981#p33981</link>
			<description><![CDATA[<p>ok I am assuming that the drones don&#039;t take up a player slot... They are just bots in a little drone allied to that team... So why can&#039;t that be put into a different model (Civilian) and be on the rebels side or imps side?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 03 Sep 2006 16:09:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33981#p33981</guid>
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			<title><![CDATA[Re: Auto-turrets]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33970#p33970</link>
			<description><![CDATA[<p>I think the devs have slightly more power than that.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sun, 03 Sep 2006 13:38:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33970#p33970</guid>
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			<title><![CDATA[Re: Auto-turrets]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33955#p33955</link>
			<description><![CDATA[<p>nda breath, dont htink so. in bf2142 these turret are just something only a squadleader can put down. so unless all SQL&#039;s are at the same spot i dont see any problem</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Sun, 03 Sep 2006 09:40:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33955#p33955</guid>
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			<title><![CDATA[Re: Auto-turrets]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33947#p33947</link>
			<description><![CDATA[<p>Yes exactly... And I would think the AI for the drones would work... Just give them a short little box of waypoints to patrol, and the equivalent of a shotgun in Star-Wars. Wouldn&#039;t even take up a player class or anything. </p><p>I&#039;m sure its not that simple for the coders though, haha</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 03 Sep 2006 04:01:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33947#p33947</guid>
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			<title><![CDATA[Re: Auto-turrets]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33944#p33944</link>
			<description><![CDATA[<p>I doubt that will be a problem. Whats stoping them from spawning like vehicles or uavs?</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sun, 03 Sep 2006 03:06:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33944#p33944</guid>
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			<title><![CDATA[Re: Auto-turrets]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33942#p33942</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>Or civs defending there cars... You have to kill teh civ to get his car / thing.</p></blockquote></div><p>LOL i would save that for a GTA mod. But i believe that might be impossible because the AI might have to be set down by a player</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Sun, 03 Sep 2006 02:24:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33942#p33942</guid>
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			<title><![CDATA[Re: Auto-turrets]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33940#p33940</link>
			<description><![CDATA[<p>The Death Star definitely needs AI controlled turrets <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> </p><p>Civs would be cool too, even if they had no purpose at all except atmosphere, as in Jawas running around screaming. Haha... </p><p>Or civs defending there cars... You have to kill teh civ to get his car / thing.</p><p>Also are there any space mines in starwars? Like spit out some mines in space and they then follow any enemy ships? That would be kinda neat.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 03 Sep 2006 00:42:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33940#p33940</guid>
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			<title><![CDATA[Re: Auto-turrets]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33937#p33937</link>
			<description><![CDATA[<p>i would liek to see a coursant map in a later release with civilains in those taxi things xD</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Sat, 02 Sep 2006 23:32:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33937#p33937</guid>
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			<title><![CDATA[Re: Auto-turrets]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33935#p33935</link>
			<description><![CDATA[<p>I still really like the sound of civilians. If ai can control a moving, firing drone, why can&#039;t it be used to make a civilian, even if they&#039;re few in number? How awsome would a map be where the imperials have moved onto a planet, and the people have boarded up their homes and are hiding there, with some civilians protecting their homes, and firing at any stormies that come in. <br />And how about this? On this particular map the civilians are against the imps. If a rebel kills any imps that are in a house, they get a bonus for saving the family (that lives there), just like how you can get the &#039;defended flag&#039; bonus. And the inverse, if a stormie kills that family in the house, he could get a &#039;Siezed Property&#039; bonus.<br />And how about this one. Lets say this is Mos Espa, and your imperial. One of the civilians on the map could be an imperial sympethiszer, and when he sees an imperial trooper he could run up to him and ask him to follow him. It could just be a secondary fire the ai is programed to &#039;shoot&#039; at imperials, but it the &#039;weapon&#039; only makes a noise (the sentence). Then he could run, leading the stormie (if hes smart), to secret weapon stashes that might be scattered randomly around the city each time (I know the Shattered Faith devs had plans to have objects on some maps that are placed randomly each time). Alot could be done to change the game, with just the simple ai drone code. Cleverly messed with of course.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sat, 02 Sep 2006 21:36:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33935#p33935</guid>
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		<item>
			<title><![CDATA[Re: Auto-turrets]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33933#p33933</link>
			<description><![CDATA[<p>Just use the auto-turret code to put auto-firing turbolasers on capital ships and the Death Star.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Sat, 02 Sep 2006 19:48:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33933#p33933</guid>
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		<item>
			<title><![CDATA[Re: Auto-turrets]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=33902#p33902</link>
			<description><![CDATA[<p>they don&#039;t have to be overpowered</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 02 Sep 2006 00:56:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=33902#p33902</guid>
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