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	<title type="html"><![CDATA[First Strike Forums — Fighter maneuverability in a 0g environment]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=2568&amp;type=atom" />
	<updated>2006-09-20T12:48:48Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=2568</id>
		<entry>
			<title type="html"><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=35831#p35831" />
			<content type="html"><![CDATA[<p>Well then why not add it in FS? hahaha its def. in the movies <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2006-09-20T12:48:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=35831#p35831</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=35821#p35821" />
			<content type="html"><![CDATA[<p>It&#039;s just a smokescreen <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| Dutch_Razor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=23</uri>
			</author>
			<updated>2006-09-20T06:09:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=35821#p35821</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=35761#p35761" />
			<content type="html"><![CDATA[<p>that too =p</p>]]></content>
			<author>
				<name><![CDATA[piewalker]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=306</uri>
			</author>
			<updated>2006-09-19T17:51:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=35761#p35761</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=35759#p35759" />
			<content type="html"><![CDATA[<p>I always thought it was to add dramatic effect for when vader of the emporer waltz into the scene. My bad. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-09-19T17:11:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=35759#p35759</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=35758#p35758" />
			<content type="html"><![CDATA[<p>i know what that is<br />it releases the extra oxygen for the passengers when they land. change for atmospheric conditions and such<br />thats me being smart =p</p>]]></content>
			<author>
				<name><![CDATA[piewalker]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=306</uri>
			</author>
			<updated>2006-09-19T16:37:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=35758#p35758</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=35703#p35703" />
			<content type="html"><![CDATA[<p>Have you ever seen when an Imperial Shuttle lands and all the smoke filters out of the bottom?&nbsp; I was always under the impression that numerous small &quot;engines&quot; covered ships that allowed them to pilot as if they were held by gravity, but in a zero gravity environment.&nbsp; Otherwise, how would all those ships be able to stay motionless in space?</p>]]></content>
			<author>
				<name><![CDATA[Holmes]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=327</uri>
			</author>
			<updated>2006-09-18T22:43:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=35703#p35703</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=35384#p35384" />
			<content type="html"><![CDATA[<p>Well if you want BSG we can always do that after we&#039;re done here <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>In the future <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| Dutch_Razor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=23</uri>
			</author>
			<updated>2006-09-14T20:13:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=35384#p35384</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=35382#p35382" />
			<content type="html"><![CDATA[<p>+10 for Rams with his ref to LogansRun!</p>]]></content>
			<author>
				<name><![CDATA[FSDev| xEROhOUR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2</uri>
			</author>
			<updated>2006-09-14T19:39:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=35382#p35382</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=35381#p35381" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| Ramseus wrote:</cite><blockquote><p>Ok I&#039;ve got the inside scoop on what we&#039;re actually going to do in regards to-</p><p>-NO! NO! It&#039;s not my time! The red light in my hand can&#039;t possibly be flashing! I&#039;m too young to go! Nooooooooo! <em>he screamed as he was carried away into a retro sci-fi referance</em></p><br /><p>Hehe. Seriously though, I think we&#039;ll be doing Star Trek terrestrial type flight physics in a 0g environment rather than newtonian physics like in BSG. Basically something along the lines of the craft flying like planes but without friction or gravity, and with less drag.</p></blockquote></div><p>Good. Star Trek uses guidance and propulsion thrusters all over their craft for &#039;plane like&#039; flying experiences and navigation.&nbsp; Also <span style="color: red">+10</span> to Woodrow for having Captain Picard in his avater!</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2006-09-14T19:29:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=35381#p35381</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=35325#p35325" />
			<content type="html"><![CDATA[<p>Suffice to say, itl be more SW than BSG <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2006-09-14T04:04:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=35325#p35325</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=35320#p35320" />
			<content type="html"><![CDATA[<p>Honestly, in Star Wars it doesn&#039;t seem that they&#039;re with no gravity. They seem as if they&#039;re just futuristic jets. I mean, when they stop, it&#039;s not like they keep floating.... </p><p>The RoK beta didn&#039;t have a good feel to it, as you were just flying all over the place... A perfect example would be that flash game where you have a little space craft and you have to hold down space and launch onto like little pads... But, you&#039;ll run out of gas! (Hopefuly you know what I&#039;m talking about). </p><p>Personaly, I think you should have it feel exactly like the UD-6 Talon/Type 4 Doragon. I mean seriously, does that not feel like a Snowspeeder? That&#039;s 100% exactly identical to how I imagined the Snowspeeder piloted. </p><p>Hopefuly someone knows exactly what I&#039;m talking about...</p>]]></content>
			<author>
				<name><![CDATA[David Gilmour]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=90</uri>
			</author>
			<updated>2006-09-14T01:58:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=35320#p35320</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=35318#p35318" />
			<content type="html"><![CDATA[<p>Ok I&#039;ve got the inside scoop on what we&#039;re actually going to do in regards to-</p><p>-NO! NO! It&#039;s not my time! The red light in my hand can&#039;t possibly be flashing! I&#039;m too young to go! Nooooooooo! <em>he screamed as he was carried away into a retro sci-fi referance</em></p><br /><p>Hehe. Seriously though, I think we&#039;ll be doing Star Trek terrestrial type flight physics in a 0g environment rather than newtonian physics like in BSG. Basically something along the lines of the craft flying like planes but without friction or gravity, and with less drag.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Ramseus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=19</uri>
			</author>
			<updated>2006-09-14T01:54:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=35318#p35318</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=35306#p35306" />
			<content type="html"><![CDATA[<p>The ROK team could have done a far better job with their controls, all without making players remap their keys.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2006-09-13T23:36:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=35306#p35306</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=35278#p35278" />
			<content type="html"><![CDATA[<p>The ROK&nbsp; mod was good but in this type game i like the star wars type ^^; and good to see the Dev teams dedication in this</p>]]></content>
			<author>
				<name><![CDATA[mr_kamikaze]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=103</uri>
			</author>
			<updated>2006-09-13T18:30:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=35278#p35278</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=35275#p35275" />
			<content type="html"><![CDATA[<p>I&#039;m used to Rogue Squadron and the X-Wing series. I don&#039;t think that it would be Star Wars any other way. I mean, in any of the movies do the fighters pull a maneuver like one in BSG?</p>]]></content>
			<author>
				<name><![CDATA[MK4210]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=252</uri>
			</author>
			<updated>2006-09-13T18:18:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=35275#p35275</id>
		</entry>
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