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		<title><![CDATA[First Strike Forums — Fighter maneuverability in a 0g environment]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2568</link>
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		<description><![CDATA[The most recent posts in Fighter maneuverability in a 0g environment.]]></description>
		<lastBuildDate>Wed, 20 Sep 2006 12:48:48 +0000</lastBuildDate>
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			<title><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35831#p35831</link>
			<description><![CDATA[<p>Well then why not add it in FS? hahaha its def. in the movies <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 20 Sep 2006 12:48:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35831#p35831</guid>
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			<title><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35821#p35821</link>
			<description><![CDATA[<p>It&#039;s just a smokescreen <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Wed, 20 Sep 2006 06:09:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35821#p35821</guid>
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			<title><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35761#p35761</link>
			<description><![CDATA[<p>that too =p</p>]]></description>
			<author><![CDATA[null@example.com (piewalker)]]></author>
			<pubDate>Tue, 19 Sep 2006 17:51:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35761#p35761</guid>
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			<title><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35759#p35759</link>
			<description><![CDATA[<p>I always thought it was to add dramatic effect for when vader of the emporer waltz into the scene. My bad. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Tue, 19 Sep 2006 17:11:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35759#p35759</guid>
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			<title><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35758#p35758</link>
			<description><![CDATA[<p>i know what that is<br />it releases the extra oxygen for the passengers when they land. change for atmospheric conditions and such<br />thats me being smart =p</p>]]></description>
			<author><![CDATA[null@example.com (piewalker)]]></author>
			<pubDate>Tue, 19 Sep 2006 16:37:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35758#p35758</guid>
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			<title><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35703#p35703</link>
			<description><![CDATA[<p>Have you ever seen when an Imperial Shuttle lands and all the smoke filters out of the bottom?&nbsp; I was always under the impression that numerous small &quot;engines&quot; covered ships that allowed them to pilot as if they were held by gravity, but in a zero gravity environment.&nbsp; Otherwise, how would all those ships be able to stay motionless in space?</p>]]></description>
			<author><![CDATA[null@example.com (Holmes)]]></author>
			<pubDate>Mon, 18 Sep 2006 22:43:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35703#p35703</guid>
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			<title><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35384#p35384</link>
			<description><![CDATA[<p>Well if you want BSG we can always do that after we&#039;re done here <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>In the future <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Thu, 14 Sep 2006 20:13:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35384#p35384</guid>
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			<title><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35382#p35382</link>
			<description><![CDATA[<p>+10 for Rams with his ref to LogansRun!</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Thu, 14 Sep 2006 19:39:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35382#p35382</guid>
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			<title><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35381#p35381</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Ramseus wrote:</cite><blockquote><p>Ok I&#039;ve got the inside scoop on what we&#039;re actually going to do in regards to-</p><p>-NO! NO! It&#039;s not my time! The red light in my hand can&#039;t possibly be flashing! I&#039;m too young to go! Nooooooooo! <em>he screamed as he was carried away into a retro sci-fi referance</em></p><br /><p>Hehe. Seriously though, I think we&#039;ll be doing Star Trek terrestrial type flight physics in a 0g environment rather than newtonian physics like in BSG. Basically something along the lines of the craft flying like planes but without friction or gravity, and with less drag.</p></blockquote></div><p>Good. Star Trek uses guidance and propulsion thrusters all over their craft for &#039;plane like&#039; flying experiences and navigation.&nbsp; Also <span style="color: red">+10</span> to Woodrow for having Captain Picard in his avater!</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Thu, 14 Sep 2006 19:29:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35381#p35381</guid>
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			<title><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35325#p35325</link>
			<description><![CDATA[<p>Suffice to say, itl be more SW than BSG <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Thu, 14 Sep 2006 04:04:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35325#p35325</guid>
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			<title><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35320#p35320</link>
			<description><![CDATA[<p>Honestly, in Star Wars it doesn&#039;t seem that they&#039;re with no gravity. They seem as if they&#039;re just futuristic jets. I mean, when they stop, it&#039;s not like they keep floating.... </p><p>The RoK beta didn&#039;t have a good feel to it, as you were just flying all over the place... A perfect example would be that flash game where you have a little space craft and you have to hold down space and launch onto like little pads... But, you&#039;ll run out of gas! (Hopefuly you know what I&#039;m talking about). </p><p>Personaly, I think you should have it feel exactly like the UD-6 Talon/Type 4 Doragon. I mean seriously, does that not feel like a Snowspeeder? That&#039;s 100% exactly identical to how I imagined the Snowspeeder piloted. </p><p>Hopefuly someone knows exactly what I&#039;m talking about...</p>]]></description>
			<author><![CDATA[null@example.com (David Gilmour)]]></author>
			<pubDate>Thu, 14 Sep 2006 01:58:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35320#p35320</guid>
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			<title><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35318#p35318</link>
			<description><![CDATA[<p>Ok I&#039;ve got the inside scoop on what we&#039;re actually going to do in regards to-</p><p>-NO! NO! It&#039;s not my time! The red light in my hand can&#039;t possibly be flashing! I&#039;m too young to go! Nooooooooo! <em>he screamed as he was carried away into a retro sci-fi referance</em></p><br /><p>Hehe. Seriously though, I think we&#039;ll be doing Star Trek terrestrial type flight physics in a 0g environment rather than newtonian physics like in BSG. Basically something along the lines of the craft flying like planes but without friction or gravity, and with less drag.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ramseus)]]></author>
			<pubDate>Thu, 14 Sep 2006 01:54:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35318#p35318</guid>
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			<title><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35306#p35306</link>
			<description><![CDATA[<p>The ROK team could have done a far better job with their controls, all without making players remap their keys.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Wed, 13 Sep 2006 23:36:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35306#p35306</guid>
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			<title><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35278#p35278</link>
			<description><![CDATA[<p>The ROK&nbsp; mod was good but in this type game i like the star wars type ^^; and good to see the Dev teams dedication in this</p>]]></description>
			<author><![CDATA[null@example.com (mr_kamikaze)]]></author>
			<pubDate>Wed, 13 Sep 2006 18:30:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35278#p35278</guid>
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			<title><![CDATA[Re: Fighter maneuverability in a 0g environment]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35275#p35275</link>
			<description><![CDATA[<p>I&#039;m used to Rogue Squadron and the X-Wing series. I don&#039;t think that it would be Star Wars any other way. I mean, in any of the movies do the fighters pull a maneuver like one in BSG?</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Wed, 13 Sep 2006 18:18:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35275#p35275</guid>
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