<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — Battle All Around]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2569</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=2569&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Battle All Around.]]></description>
		<lastBuildDate>Wed, 27 Sep 2006 01:08:33 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: Battle All Around]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36405#p36405</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Play some mods like Forgotten Hope or the Battle Grounds (revolutionary war) mod for HL2.&nbsp; They both create a great sense of being in the thick of a ground battle by using area SFX of stuff like tank guns firing occasionally, shouting (sometimes) and the like.</p><p>Like ANY effect, the trick is to use these things sparingly.</p></blockquote></div><p>Agreed. And many of your maps incorporated that nicely.</p><p>I&#039;ll never forget testing Anchorhead though. To me, that was a great mix of ambience, with great map design.</p>]]></description>
			<author><![CDATA[null@example.com (Kampher)]]></author>
			<pubDate>Wed, 27 Sep 2006 01:08:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36405#p36405</guid>
		</item>
		<item>
			<title><![CDATA[Re: Battle All Around]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36328#p36328</link>
			<description><![CDATA[<p>Why not add some flying Starfighters that fly above the battlefield in ground battles? I pretty much remember something similar with aircrafts at the Desert Combat mod in a city map.</p>]]></description>
			<author><![CDATA[null@example.com (Maximilian)]]></author>
			<pubDate>Tue, 26 Sep 2006 13:17:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36328#p36328</guid>
		</item>
		<item>
			<title><![CDATA[Re: Battle All Around]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35925#p35925</link>
			<description><![CDATA[<p>Play some mods like Forgotten Hope or the Battle Grounds (revolutionary war) mod for HL2.&nbsp; They both create a great sense of being in the thick of a ground battle by using area SFX of stuff like tank guns firing occasionally, shouting (sometimes) and the like.</p><p>Like ANY effect, the trick is to use these things sparingly.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Thu, 21 Sep 2006 19:03:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35925#p35925</guid>
		</item>
		<item>
			<title><![CDATA[Re: Battle All Around]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35783#p35783</link>
			<description><![CDATA[<p>so opening of episode 3, but then in 4,5 or 6?</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Tue, 19 Sep 2006 21:43:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35783#p35783</guid>
		</item>
		<item>
			<title><![CDATA[Re: Battle All Around]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35644#p35644</link>
			<description><![CDATA[<div class="quotebox"><cite>ArcAngel227 wrote:</cite><blockquote><p>Well, GC had correlian cruisers (and I think SDs) hovering over land maps, which I think would be pretty cool in FS, especially if in some maps they could pummel the ground, and force those battling down below to stay low and in cover, and hope a blast dosn&#039;t fry em. Something like that, or having non player or commander controled tie bombers dive down randomly and pummel teh ground with charges in the same fashion. Would be freaking awsome in a demolished city map.</p></blockquote></div><p>This is what I had in mind.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Sun, 17 Sep 2006 20:27:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35644#p35644</guid>
		</item>
		<item>
			<title><![CDATA[Re: Battle All Around]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35503#p35503</link>
			<description><![CDATA[<p>anchorhead, but that wasn&#039;t battle, they also had ambient noises.... Ambient noises would be great</p>]]></description>
			<author><![CDATA[null@example.com (sgt. fuzz)]]></author>
			<pubDate>Sat, 16 Sep 2006 04:10:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35503#p35503</guid>
		</item>
		<item>
			<title><![CDATA[Re: Battle All Around]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35500#p35500</link>
			<description><![CDATA[<div class="quotebox"><cite>sgt. fuzz wrote:</cite><blockquote><p>uhh.... lag squared times a bajillion.... never gonna happen... I hope not</p></blockquote></div><p>In GC the map anchorage or something had a flying skyhopper in the sky and there was no lag.</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Sat, 16 Sep 2006 03:42:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35500#p35500</guid>
		</item>
		<item>
			<title><![CDATA[Re: Battle All Around]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35490#p35490</link>
			<description><![CDATA[<p>death star 2 map? Where can I get that?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Fri, 15 Sep 2006 22:55:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35490#p35490</guid>
		</item>
		<item>
			<title><![CDATA[Re: Battle All Around]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35478#p35478</link>
			<description><![CDATA[<p>tanabb, taskforce, battle above correllia, canadians death star 2 map. umm&nbsp; that one in r5</p>]]></description>
			<author><![CDATA[null@example.com (piewalker)]]></author>
			<pubDate>Fri, 15 Sep 2006 19:00:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35478#p35478</guid>
		</item>
		<item>
			<title><![CDATA[Re: Battle All Around]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35394#p35394</link>
			<description><![CDATA[<p>Task force? The lag would be created because.. the BF2 (bf2142) engine doesnt hand&#039;e big props well.. I hope 2142 does. I would love to see moving capital ships.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 14 Sep 2006 21:35:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35394#p35394</guid>
		</item>
		<item>
			<title><![CDATA[Re: Battle All Around]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35364#p35364</link>
			<description><![CDATA[<p>well the flying hips in the GC map didnt case any lag. only when i played with a pc that was UNDER the minimum spec for bf42 itself. <br />so i dont see why lag would be a problem. only if your still playing under the spec. (then you shouldnt even complain about lagg)</p><p>i forgot the name of the fighters and the map, but it was the spaceport map</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Thu, 14 Sep 2006 17:25:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35364#p35364</guid>
		</item>
		<item>
			<title><![CDATA[Re: Battle All Around]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35309#p35309</link>
			<description><![CDATA[<p>animated backrounds? I don&#039;t think thats what he&#039;s talking about. He is saying make a turret shoot at a never ending loop of ATSTs spawning off map. That = LAGGGGG!!!!!!</p><p>I have always thought BF2 was the best example of an entire battlfield. You and the other people, represent the entire battle. Thats why most people love the Battlefield type of gameplay.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 14 Sep 2006 00:16:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35309#p35309</guid>
		</item>
		<item>
			<title><![CDATA[Re: Battle All Around]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35288#p35288</link>
			<description><![CDATA[<p>your talking about animated backgrounds i believe which well no idea</p>]]></description>
			<author><![CDATA[null@example.com (piewalker)]]></author>
			<pubDate>Wed, 13 Sep 2006 19:42:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35288#p35288</guid>
		</item>
		<item>
			<title><![CDATA[Re: Battle All Around]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35276#p35276</link>
			<description><![CDATA[<div class="quotebox"><cite>sgt. fuzz wrote:</cite><blockquote><p>uhh.... lag squared times a bajillion.... never gonna happen... I hope not</p></blockquote></div><p>How much lag could it be to just see a few turrets further away firing at a group of continually looping AT-ST&#039;s attacking? Obviously I have no experience in such things, but if it isn&#039;t much I&#039;d say it would add to the battle.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Wed, 13 Sep 2006 18:23:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35276#p35276</guid>
		</item>
		<item>
			<title><![CDATA[Re: Battle All Around]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35203#p35203</link>
			<description><![CDATA[<p>uhh.... lag squared times a bajillion.... never gonna happen... I hope not</p>]]></description>
			<author><![CDATA[null@example.com (sgt. fuzz)]]></author>
			<pubDate>Wed, 13 Sep 2006 04:08:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35203#p35203</guid>
		</item>
	</channel>
</rss>
