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	<title type="html"><![CDATA[First Strike Forums — A commonly overlooked aspect...]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=2583&amp;type=atom" />
	<updated>2006-09-28T05:53:01Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=2583</id>
		<entry>
			<title type="html"><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=36537#p36537" />
			<content type="html"><![CDATA[<p>The problem Ibelieve is &quot;navmeshing&quot;; from my limited knowledge of AI, you need to make a giant model the size of the map that tells the bots where they can and can&#039;t walk. And who wants t make a model that large and complex</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2006-09-28T05:53:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=36537#p36537</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=36535#p36535" />
			<content type="html"><![CDATA[<p>I think mostly depends on 3 thing. Time, resources, and the amount of uniquely coded weapons and vehicles. I&#039;m not ruling out a single player mode, but it probably won&#039;t be any time soon. But ,on the bright side, I have been known to be wrong... from time to time. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| rybot]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=18</uri>
			</author>
			<updated>2006-09-28T05:40:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=36535#p36535</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=36525#p36525" />
			<content type="html"><![CDATA[<p>Actually I meant FS will never be reduced to a few empty servers like GC. Is it so wrong to be an optimist? <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /> Oh an no offense to GC of course.</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-09-28T04:17:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=36525#p36525</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=36524#p36524" />
			<content type="html"><![CDATA[<p>oh cheese... </p><p>/me is a dumbass</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2006-09-28T04:17:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=36524#p36524</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=36508#p36508" />
			<content type="html"><![CDATA[<p>TY2D2, Arch angle means deleting FS not playing it with a friend.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2006-09-28T01:22:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=36508#p36508</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=36475#p36475" />
			<content type="html"><![CDATA[<p>yes it will... I play GCX with my freind sometimes.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2006-09-27T21:19:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=36475#p36475</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=36453#p36453" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>Also if players can jump on a coop server with just a friend, they won&#039;t delete the mod when there aren&#039;t a lot of full servers.</p></blockquote></div><p>That will never happen in a million years! <img src="https://forums.fsmod.com/img/smilies/mad.png" width="15" height="15" alt="mad" /></p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-09-27T17:08:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=36453#p36453</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=36448#p36448" />
			<content type="html"><![CDATA[<p>The BF dogfighting AI has never been horrible horrible.&nbsp; If FS included some space battle maps with just AI squadrons and the player duking it out it would be a BIG plus.</p><p>Also if players can jump on a coop server with just a friend, they won&#039;t delete the mod when there aren&#039;t a lot of full servers.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2006-09-27T16:18:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=36448#p36448</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=36339#p36339" />
			<content type="html"><![CDATA[<p><img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /> he spoke of the mod we do not talk of of which i can not say</p>]]></content>
			<author>
				<name><![CDATA[piewalker]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=306</uri>
			</author>
			<updated>2006-09-26T15:02:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=36339#p36339</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=36329#p36329" />
			<content type="html"><![CDATA[<p>AI can never beat a war online against real players.</p><p>sure AI is nice, but only if your internet is down, and thankfully that doesnt happen so much.<br />so i say they should wait with AI till very late. at a stage of lets say gc r4, or even a FSX mod made by sgt. Fuzz team <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2006-09-26T13:55:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=36329#p36329</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=35553#p35553" />
			<content type="html"><![CDATA[<p>Well, I wouldn&#039;t mind it. Unless it took away time from more important aspects of the game, like getting us cooler stuff to fry each other with.</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-09-16T22:05:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=35553#p35553</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[A commonly overlooked aspect...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=35547#p35547" />
			<content type="html"><![CDATA[<p>AI!!!!!!!!!! most mods never have any AI in them,&nbsp; therefore, no coop or single player.&nbsp; Maybe in a few releases you guys could throw together some sort of AI for us.&nbsp; Not expecting it in the first release, but hopefully later on this could be done.</p>]]></content>
			<author>
				<name><![CDATA[sgt. fuzz]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=239</uri>
			</author>
			<updated>2006-09-16T19:31:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=35547#p35547</id>
		</entry>
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