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		<title><![CDATA[First Strike Forums — A commonly overlooked aspect...]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2583</link>
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		<description><![CDATA[The most recent posts in A commonly overlooked aspect....]]></description>
		<lastBuildDate>Thu, 28 Sep 2006 05:53:01 +0000</lastBuildDate>
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			<title><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36537#p36537</link>
			<description><![CDATA[<p>The problem Ibelieve is &quot;navmeshing&quot;; from my limited knowledge of AI, you need to make a giant model the size of the map that tells the bots where they can and can&#039;t walk. And who wants t make a model that large and complex</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Thu, 28 Sep 2006 05:53:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36537#p36537</guid>
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			<title><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36535#p36535</link>
			<description><![CDATA[<p>I think mostly depends on 3 thing. Time, resources, and the amount of uniquely coded weapons and vehicles. I&#039;m not ruling out a single player mode, but it probably won&#039;t be any time soon. But ,on the bright side, I have been known to be wrong... from time to time. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| rybot)]]></author>
			<pubDate>Thu, 28 Sep 2006 05:40:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36535#p36535</guid>
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			<title><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36525#p36525</link>
			<description><![CDATA[<p>Actually I meant FS will never be reduced to a few empty servers like GC. Is it so wrong to be an optimist? <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /> Oh an no offense to GC of course.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Thu, 28 Sep 2006 04:17:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36525#p36525</guid>
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			<title><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36524#p36524</link>
			<description><![CDATA[<p>oh cheese... </p><p>/me is a dumbass</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 28 Sep 2006 04:17:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36524#p36524</guid>
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			<title><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36508#p36508</link>
			<description><![CDATA[<p>TY2D2, Arch angle means deleting FS not playing it with a friend.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Thu, 28 Sep 2006 01:22:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36508#p36508</guid>
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			<title><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36475#p36475</link>
			<description><![CDATA[<p>yes it will... I play GCX with my freind sometimes.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 27 Sep 2006 21:19:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36475#p36475</guid>
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			<title><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36453#p36453</link>
			<description><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>Also if players can jump on a coop server with just a friend, they won&#039;t delete the mod when there aren&#039;t a lot of full servers.</p></blockquote></div><p>That will never happen in a million years! <img src="https://forums.fsmod.com/img/smilies/mad.png" width="15" height="15" alt="mad" /></p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Wed, 27 Sep 2006 17:08:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36453#p36453</guid>
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			<title><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36448#p36448</link>
			<description><![CDATA[<p>The BF dogfighting AI has never been horrible horrible.&nbsp; If FS included some space battle maps with just AI squadrons and the player duking it out it would be a BIG plus.</p><p>Also if players can jump on a coop server with just a friend, they won&#039;t delete the mod when there aren&#039;t a lot of full servers.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Wed, 27 Sep 2006 16:18:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36448#p36448</guid>
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			<title><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36339#p36339</link>
			<description><![CDATA[<p><img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /> he spoke of the mod we do not talk of of which i can not say</p>]]></description>
			<author><![CDATA[null@example.com (piewalker)]]></author>
			<pubDate>Tue, 26 Sep 2006 15:02:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36339#p36339</guid>
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			<title><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36329#p36329</link>
			<description><![CDATA[<p>AI can never beat a war online against real players.</p><p>sure AI is nice, but only if your internet is down, and thankfully that doesnt happen so much.<br />so i say they should wait with AI till very late. at a stage of lets say gc r4, or even a FSX mod made by sgt. Fuzz team <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Tue, 26 Sep 2006 13:55:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36329#p36329</guid>
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		<item>
			<title><![CDATA[Re: A commonly overlooked aspect...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35553#p35553</link>
			<description><![CDATA[<p>Well, I wouldn&#039;t mind it. Unless it took away time from more important aspects of the game, like getting us cooler stuff to fry each other with.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sat, 16 Sep 2006 22:05:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35553#p35553</guid>
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		<item>
			<title><![CDATA[A commonly overlooked aspect...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=35547#p35547</link>
			<description><![CDATA[<p>AI!!!!!!!!!! most mods never have any AI in them,&nbsp; therefore, no coop or single player.&nbsp; Maybe in a few releases you guys could throw together some sort of AI for us.&nbsp; Not expecting it in the first release, but hopefully later on this could be done.</p>]]></description>
			<author><![CDATA[null@example.com (sgt. fuzz)]]></author>
			<pubDate>Sat, 16 Sep 2006 19:31:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=35547#p35547</guid>
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