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		<title><![CDATA[First Strike Forums — Implementing basic fighter tactics in the game: X-wings]]></title>
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		<description><![CDATA[The most recent posts in Implementing basic fighter tactics in the game: X-wings.]]></description>
		<lastBuildDate>Sat, 30 Sep 2006 23:25:25 +0000</lastBuildDate>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: X-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36870#p36870</link>
			<description><![CDATA[<p>mechag dude your back ?</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Sat, 30 Sep 2006 23:25:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36870#p36870</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: X-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36869#p36869</link>
			<description><![CDATA[<p>Even if Garvin had a second pair of torpedoes available, Vader had taken him out before he was able to circle around and re-enter the trench. He would have had to start his approach all over. It&#039;s not logical.</p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Sat, 30 Sep 2006 23:24:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36869#p36869</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: X-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36858#p36858</link>
			<description><![CDATA[<p>well ya but the ppl said that there is only one chance too....</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Sat, 30 Sep 2006 19:51:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36858#p36858</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: X-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36856#p36856</link>
			<description><![CDATA[<div class="quotebox"><cite>Proton8 wrote:</cite><blockquote><p>I believe the reason red leader didnt go for a 2nd was that although the xwings have a capacity of 6 (2 at once) - so in other words 3 shots they were not fully loaded. Not only did this make them faster but it was not their purpose to destroy the deathstar so there was no point in giving them more. THe Ywings were full on torps afterall.</p></blockquote></div><p>Red Leader didn&#039;t go for another run because he was a distance from the port after pulling up...</p><p>...and, uh, he got blowed up like a n00ber by Vader and impacted on the surface.</p><p>Owned.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Sat, 30 Sep 2006 19:19:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36856#p36856</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: X-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36841#p36841</link>
			<description><![CDATA[<p>I believe the reason red leader didnt go for a 2nd was that although the xwings have a capacity of 6 (2 at once) - so in other words 3 shots they were not fully loaded. Not only did this make them faster but it was not their purpose to destroy the deathstar so there was no point in giving them more. THe Ywings were full on torps afterall.</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Sat, 30 Sep 2006 14:19:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36841#p36841</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: X-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36839#p36839</link>
			<description><![CDATA[<p>Rebel fighters had to enter the trench at a specific point on their approach to the exhaust port that wasn&#039;t heavily covered with turbo laser batteries. Namely toward the southern most point of the trench. Turbo laser fire was much too dense for them to effectively approach the port from a vertical descent into it. They would have been ripped to shreds. With fewer turbo laser batteries in the trench, the small, agile rebel fighters would have had a fairly easy approach to the port. That&#039;s why it was necessary for Imperial TIEs to give chase to effectively eliminate them. To complicate things even more, there was a tremendous amount of jamming and counter jamming occuring during the assault.</p><p>The Y-wing has superior targeting capability to the X-wing. Partly due to it&#039;s secondary role as a light bomber. When the the Y-wing&#039;s targeting cpu and short range sensor systems are used in tandem with the long range sensors, it offers slightly better targeting accuracy than the X-wing. One reason why Y-wings were the primary attack craft at the Battle of Yavin. Dutch (Gold Leader), Tiree (Gold Two) and Pops (Gold Five) were able to identify, mark and lock the exhaust port in their targeting computers on their approach while Garvin, Luke and their wingmen were not. Garvin&#039;s torpedo volley had just barely missed the exhaust port. That being the case, it is evident that Dutch would have had no problem hitting the port had he gotten in range. Unfortunately he and his wingmen mad some very bad decisions on their approach. For one thing they had transfered <em>all</em> power to the deflector shield systems, effectively robbing a major portion of energy from the engines and vastly reducing their potential max speed. In addition, Dutch was unable to take effective evasive action without risking colliding with Pops due to him crowding his flight path. Both of them were killed as a result. What they should have done is transfer all power to the engines, increase speed full throttle and angle their deflector shields double back. Tiree and Pops should have stayed back far enough to cover him and have their ion cannons fixed dead aft for any possible pursuers. Essentially what Luke, Biggs and Wedge did, which was only logical. An even better solution would be to have Tiree and Pops piloting BTL-S3 Y-wings (two seater model) with two additional rebel pilots as gunners.</p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Sat, 30 Sep 2006 07:21:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36839#p36839</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: X-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36838#p36838</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Dragunov wrote:</cite><blockquote><p><strong>X-WING SPECS:</strong></p><p><strong>Vessel type:</strong> T-65 (X-wing) Starfighter<br /><strong>Designer/Manufacturer:</strong> Incom<br /><strong>Combat designation:</strong> Space Superiority Fighter<br /><strong>Crew:</strong> One pilot<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;One astromech droid<br /><strong>Power system:</strong> Nolvadex 04-Z cryogenic power cells and <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Ionazation reactor<br /><strong>Propulsion system:</strong> Four Incom 4j.4 fusial thrust engines (rated at 300KTU)<br /><strong>Flight control system:</strong> Torplex Rq8.Y flight control avionics package<br /><strong>Maneuverability rating:</strong> 75 DPF<br /><strong>Navigation:</strong> One astromech droid (usually a R2 unit)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(carried in a patch-in cradle behind the cockpit)<br /><strong>Hyperdrive:</strong> Incom GBk-585 motivator drive unit<br /><strong>Sensor systems:</strong> Fabritech ANS-5d unit with<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; LR Phased Tachyon Detection Array (PA-9r)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SR Primary threat Analysis Grid (PG-7u)<br /><strong>Targeting computer:</strong> Fabritech Anq 3.6 tracking computer with<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; IN-344-B &quot;Sightline&quot; holographic imaging system&nbsp; &nbsp; &nbsp;<br /><strong>Weapons:</strong> Four Taim &amp; Bak IX4 laser cannons<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(single fire or fire-linked)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Two Krupx MG7 proton torpedo launchers<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (three torpedoes each)<br /><strong>Defense:</strong> Forward/rear projecting Chempat shields<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (rated at 50SBD)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Titanium alloy hull (rated at 20 RU)</p></blockquote></div><p>Excellent! But don&#039;t forget...</p><p><strong>Maximum Sublight Speed:</strong> 80 MGLT<br /><strong>Maximum Acceleration:</strong> 3,700 Gs<br /><strong>Maximum Atmospheric Speed:</strong> 1,050 KPH/652 MPH<br /><strong>Hyperspace Capability:</strong> Class 1<br /><strong>Alternate Laser Cannon Assembly:</strong> Four Taim &amp; Bak KX9 laser cannons<br /><strong>Defenses:</strong> Forward/Rear Projecting Chempat &quot;<em>Defender</em>&quot; deflector shield system</p><p>There were 22 X-wings and 8 Y-wings that assaulted the first Death Star at the Battle of Yavin. The Rebellion was hard pressed to find adequate resources to properly equip themselves for Imperial engagements. Funds were extremely limited. That being the case, many rebel fighters were not equiped with a full warhead capacity when in engaging Imperial forces. Luke&#039;s X-wing was only equipped with one volley of proton torpedoes (two torpedoes) as was Garvin&#039;s (Red Leader).</p><p><strong>B-wing Default Weapon Configuration:</strong><br />Two Gyhril 72 twin auto-blasters<br />One Gyrhil R-9X Laser Cannon<br />Three ArMek SW-7a ion cannons (fire-linked only)<br />Two Krupx MG9 proton torpedo launchers (6 torpedoes each)</p><p>A good word of advice for you guys. Do not quote Wikipedia/Wookiepedia or the X-wing/Tie Fighter sims for accurate Star Wars lore and technical information. The X-wing and TIE sims were fantastic games, but the technical specifications and descriptions of the craft and weaponry were heavily inaccurate. Which is a definate &quot;no, no&quot; when it comes to a simulator. Wikipedia, on the other hand, is a public encyclopedia that is free to be manipulated or altered as anyone see&#039;s fit regardless if their info is 100% accurate or not. Trust me, there is <em><strong>a lot</strong></em> of info that is inaccurate on Wiki. Especially when it comes to Star Wars lore. I recommend using only official LucasFilm material when shooting for the most accurate material available. Even 3rd party licensed tech manuals have some major mistakes. &quot;The Essential Guide to...&quot; series is a good example. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Sat, 30 Sep 2006 06:11:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36838#p36838</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: X-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36579#p36579</link>
			<description><![CDATA[<p>well, I&#039;m still around <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Thu, 28 Sep 2006 14:23:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36579#p36579</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: X-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36576#p36576</link>
			<description><![CDATA[<p>hey Dragers I haven&#039;t seen u around in ages! Oh an neat tid bits there too.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Thu, 28 Sep 2006 13:55:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36576#p36576</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: X-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36571#p36571</link>
			<description><![CDATA[<p><strong>X-WING SPECS:</strong></p><p><strong>Vessel type:</strong> T-65 (X-wing) Starfighter<br /><strong>Designer/Manufacturer:</strong> Incom<br /><strong>Combat designation:</strong> Space Superiority Fighter<br /><strong>Crew:</strong> One pilot<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;One astromech droid<br /><strong>Power system:</strong> Nolvadex 04-Z cryogenic power cells and <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Ionazation reactor<br /><strong>Propulsion system:</strong> Four Incom 4j.4 fusial thrust engines (rated at 300KTU)<br /><strong>Flight control system:</strong> Torplex Rq8.Y flight control avionics package<br /><strong>Maneuverability rating:</strong> 75 DPF<br /><strong>Navigation:</strong> One astromech droid (usually a R2 unit)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(carried in a patch-in cradle behind the cockpit)<br /><strong>Hyperdrive:</strong> Incom GBk-585 motivator drive unit<br /><strong>Sensor systems:</strong> Fabritech ANS-5d unit with<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; LR Phased Tachyon Detection Array (PA-9r)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SR Primary threat Analysis Grid (PG-7u)<br /><strong>Targeting computer:</strong> Fabritech Anq 3.6 tracking computer with<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; IN-344-B &quot;Sightline&quot; holographic imaging system&nbsp; &nbsp; &nbsp;<br /><strong>Weapons:</strong> Four Taim &amp; Bak IX4 laser cannons<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(single fire or fire-linked)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Two Krupx MG7 proton torpedo launchers<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (three torpedoes each)<br /><strong>Defense:</strong> Forward/rear projecting Chempat shields<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (rated at 50SBD)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Titanium alloy hull (rated at 20 RU)</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Thu, 28 Sep 2006 12:34:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36571#p36571</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: X-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36521#p36521</link>
			<description><![CDATA[<p>Spawning X-wings as wing man, yay? or nay? <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> ???</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 28 Sep 2006 04:12:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36521#p36521</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: X-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36505#p36505</link>
			<description><![CDATA[<p>All this talk about these spaceships makes me think about how squads are going to&nbsp; work when everyone&#039;s in planes...... wow it will be awesome.....</p>]]></description>
			<author><![CDATA[null@example.com (sgt. fuzz)]]></author>
			<pubDate>Thu, 28 Sep 2006 01:14:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36505#p36505</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: X-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36444#p36444</link>
			<description><![CDATA[<p>Red Squadron and Gold Squadron participated in the Battle of Yavin.</p><p>X-Wings, according to the X-W flight sims, have two tubes of three proton torpedos each.</p><p>They didn&#039;t take more than one attack run per group of Rebel fighters because the Death Star / Vader&#039;s TIEs shot up the ships as soon as they left the trench.&nbsp; Why do you think the Rebels were using the trench in the first place?&nbsp; Because there were too many cannons on the surface for a direct approach.</p><p>And if you&#039;re going by the X-Wing games, which are a great, stable resource for Rebel fighter loadouts:</p><p>X-Wing<br />4 laser cannons<br />6 proton torpedos in (3 per tube)</p><p>Y-Wing<br />2 laser cannons<br />2 ion cannons<br />8 proton torpedos (4 per tube)</p><p>A-Wing<br />2 laser cannons<br />12 concussion missiles (6 per tube)</p><p>B-Wing<br />3 laser cannons<br />3 ion cannons<br />I forget the warhead loadout but it had both proton torpedos and concussion missiles.</p><br /><br /><br /><br /><br /><br /><p>Thank you.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Wed, 27 Sep 2006 16:10:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36444#p36444</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: X-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36443#p36443</link>
			<description><![CDATA[<div class="quotebox"><cite>QuficMan wrote:</cite><blockquote><p>Had a look at the wiki, but could not find any thing about the amount of protons. <a href="http://img473.imageshack.us/img473/9176/pilotmh2.jpg">http://img473.imageshack.us/img473/9176/pilotmh2.jpg</a></p></blockquote></div><p>Look to the far right. Says 2 launchers with 3 per tub. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (BlueTang)]]></author>
			<pubDate>Wed, 27 Sep 2006 16:03:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36443#p36443</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: X-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36442#p36442</link>
			<description><![CDATA[<p>They turned the Turbolasers off , in the trench , when Vader and his squad flew into the trench.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Wed, 27 Sep 2006 15:54:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36442#p36442</guid>
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