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		<title><![CDATA[First Strike Forums — Implementing basic fighter tactics in the game: Y-wings]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2641</link>
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		<description><![CDATA[The most recent posts in Implementing basic fighter tactics in the game: Y-wings.]]></description>
		<lastBuildDate>Sun, 15 Oct 2006 07:32:04 +0000</lastBuildDate>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: Y-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39376#p39376</link>
			<description><![CDATA[<p>Theres no unlocks, so we don&#039;t know.</p><p>@Bluetang, tanks can easily take out walkers unless the walker is right on top of it. The walkers rockets go all over the place otherwise.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Sun, 15 Oct 2006 07:32:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39376#p39376</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: Y-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39311#p39311</link>
			<description><![CDATA[<p>I can&#039;t play the demo yet and I know that it is off topic but, can you snipe someone who is in a walker? I also would like to know whether or not the mines can destroy walkers and tanks.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Sun, 15 Oct 2006 00:06:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39311#p39311</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: Y-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39306#p39306</link>
			<description><![CDATA[<div class="quotebox"><cite>ArcAngel227 wrote:</cite><blockquote><p>What I want to know, is who&#039;s smart idea was it that high speed fighter combat, as well as strategic bombers, wouldn&#039;t be around in the future. Why the hell would you mix your fighter with an attack chopper, removing the best of each&#039;s capabilities.</p></blockquote></div><p>You really want to know why, it&#039;s cause everyone bitched that the jets were to overpowered in bf2 so they decided not to have them in 2142. I personally think the jets need to be added back in because everything is much harder to kill, or it just might be that they lowered the damage done by tanks, airships, anti-tank kits, etc.</p><p>Also, has anyone else noticed how overpowered the walkers are. The walker can take out 2 tanks without being signifigently damaged. It takes anywhere from 5-7 hits from a tank to take down a walker. A walker can take out a tank in about 4 secs. ALTHOUGH, there is a weak spot for the walker, but your so worried about getting a shot off and hitting him to even worry about the weak spot cause your gonna be dead in 4 secs. The only option i see is attacking the walkers from long range to where the missiles can&#039;t reach you.</p>]]></description>
			<author><![CDATA[null@example.com (BlueTang)]]></author>
			<pubDate>Sat, 14 Oct 2006 22:46:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39306#p39306</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: Y-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39139#p39139</link>
			<description><![CDATA[<p>What I want to know, is who&#039;s smart idea was it that high speed fighter combat, as well as strategic bombers, wouldn&#039;t be around in the future. Why the hell would you mix your fighter with an attack chopper, removing the best of each&#039;s capabilities.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Fri, 13 Oct 2006 17:44:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39139#p39139</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: Y-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39130#p39130</link>
			<description><![CDATA[<p>The idea is that the pilot serves as anti-air (like a jet), and the gunner serves as anti-ground. Until they fix the TV missiles though, that wont work.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Fri, 13 Oct 2006 17:02:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39130#p39130</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: Y-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39127#p39127</link>
			<description><![CDATA[<div class="quotebox"><cite>ArcAngel227 wrote:</cite><blockquote><p>In addition to that, I&#039;m not exactly impressed with the way it&#039;s weapons are handled. The new tv missle system sucks, as do the punch of the rocket pods.</p></blockquote></div><p>Aye , you have to make 2 or 3 passes just to get the enemy vehicles in somekind of trouble. ( Maybe thats just me and my sh*te aiming though lol)</p>]]></description>
			<author><![CDATA[null@example.com (L.C)]]></author>
			<pubDate>Fri, 13 Oct 2006 16:57:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39127#p39127</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: Y-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39123#p39123</link>
			<description><![CDATA[<p>Definetly too easy. Which is unbelievabley annoying. The cobra (and other [stupid] bf helis) where harder for the noobs the control, becuase they gave the player MUCh more control over his craft. Every little dip or rotor flare you made dramatically effected your flight position. Which was great, because you could make that puppy go anywhere you wanted it too. The new 2142 gunships take away a large degree of that control, and I&#039;ve found I can&#039;t make it do the same things I can make a cobra do.&nbsp; <br />In addition to that, I&#039;m not exactly impressed with the way it&#039;s weapons are handled. The new tv missle system sucks, as do the punch of the rocket pods.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Fri, 13 Oct 2006 16:48:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39123#p39123</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: Y-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39036#p39036</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>personally, I think the heli&#039;s in bf2142 are too easy to fly.</p></blockquote></div><p>I TOTALLY agree with you and I also have to say that the rockets are way underpowered too.</p>]]></description>
			<author><![CDATA[null@example.com (BlueTang)]]></author>
			<pubDate>Thu, 12 Oct 2006 22:32:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39036#p39036</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: Y-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38998#p38998</link>
			<description><![CDATA[<p>It definately is a balancing act. There has to be some skill involved tho .. personally, I think the heli&#039;s in bf2142 are too easy to fly.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Thu, 12 Oct 2006 21:08:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38998#p38998</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: Y-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38991#p38991</link>
			<description><![CDATA[<p>rememebr that this mod cant be made to have great tactics like this in it. simply because then more then 80% of the players find it to hard and will quite.<br />sure, the other 20% ar the people you only want to play with, but then the mod would never get big.</p><p>lets face it, we need the noobs <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Thu, 12 Oct 2006 20:57:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38991#p38991</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: Y-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38943#p38943</link>
			<description><![CDATA[<p>Thank you Bandu, that is admirable and a true service.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Thu, 12 Oct 2006 18:49:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38943#p38943</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: Y-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38941#p38941</link>
			<description><![CDATA[<p>Iv decided to just delete the posts where this thread got uncivil , instead of locking/deleting it , &#039;cos its got some good info in it.</p><p>Lets be civil and keep it on topic guys...or I&#039;l have no choice but to start deleting threads...and i dont wanna do that <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Thu, 12 Oct 2006 18:45:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38941#p38941</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: Y-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38516#p38516</link>
			<description><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><div class="quotebox"><cite>BlueTang wrote:</cite><blockquote><p>I&#039;m so looking forward to this mod but I also have to admit that I&#039;m looking forward to the day LA launches a new SW flight sim, if they ever do....</p></blockquote></div><p>Oh they won&#039;t. You can fly in Galaxies, but of course that costs monthly. They&#039;re not going to make a free game.</p></blockquote></div><p>Been there, done that for months. Sucks, nothing like the x-wing series unfortunatly....:(</p>]]></description>
			<author><![CDATA[null@example.com (BlueTang)]]></author>
			<pubDate>Tue, 10 Oct 2006 03:08:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38516#p38516</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: Y-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38483#p38483</link>
			<description><![CDATA[<p>Hey, guys. I&#039;m really sorry that I haven&#039;t posted up that in depth craft description of the Y-wing yet. I&#039;ve been so busy lately. Hopefully I&#039;ll be able to do it within the next couple days. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Mon, 09 Oct 2006 23:44:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38483#p38483</guid>
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			<title><![CDATA[Re: Implementing basic fighter tactics in the game: Y-wings]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38133#p38133</link>
			<description><![CDATA[<div class="quotebox"><cite>BlueTang wrote:</cite><blockquote><p>I&#039;m so looking forward to this mod but I also have to admit that I&#039;m looking forward to the day LA launches a new SW flight sim, if they ever do....</p></blockquote></div><p>Oh they won&#039;t. You can fly in Galaxies, but of course that costs monthly. They&#039;re not going to make a free game.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Sun, 08 Oct 2006 06:19:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38133#p38133</guid>
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