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		<title><![CDATA[First Strike Forums — Tractor Beam]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2674</link>
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		<description><![CDATA[The most recent posts in Tractor Beam.]]></description>
		<lastBuildDate>Sun, 08 Oct 2006 01:55:12 +0000</lastBuildDate>
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			<title><![CDATA[Re: Tractor Beam]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38119#p38119</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>But its really a laser you shoot out or a static beam?</p></blockquote></div><p><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> A laser IS a static beam. Well the reals are at least. And the one in this mod.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sun, 08 Oct 2006 01:55:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38119#p38119</guid>
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			<title><![CDATA[Re: Tractor Beam]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38114#p38114</link>
			<description><![CDATA[<div class="quotebox"><cite>Matthias wrote:</cite><blockquote><p>Turning it into a weapon would be great, have turrets in larger ships that just fire a beam of emp and hold a ship in place.</p><p>If a code could be added so that as long as the beam is in place the operator could move the ship. (not like taking control but slowly move it in the direction they are facing, speed could also be dependant on their size)</p></blockquote></div><p>Hm...yea that is how a tractor beam should work.</p><p>It would be cool if a tractor beam projector first worked when the enemy&#039;s ships systems were disabled by ion cannons. Would add more balance to the game. In fact it would be dumb if every ISD would be able to tow a ship into his hangar but if the gunners first disabled the systems it would be more &quot;realistic&quot; because the ship would be not able to fend itself against the mighty ISD and so be a easy target.</p><p>In the films the Tantive IV is first towed into the station after the main reactor is disabled by the crew. So the mod would follow the films&#039; logics.</p><p>I am sorry for every spelling misstake I made in this post but I am drunk at the moment. *g*</p>]]></description>
			<author><![CDATA[null@example.com (Aety)]]></author>
			<pubDate>Sun, 08 Oct 2006 00:15:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38114#p38114</guid>
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			<title><![CDATA[Re: Tractor Beam]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38104#p38104</link>
			<description><![CDATA[<p>But its really a laser you shoot out or a static beam?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 07 Oct 2006 23:11:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38104#p38104</guid>
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			<title><![CDATA[Re: Tractor Beam]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38095#p38095</link>
			<description><![CDATA[<p>Ya, rising conflicts has that Israeli/US anti missle laser. And I&#039;d love to see it applied toward that application TY, if its possible.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sat, 07 Oct 2006 22:32:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38095#p38095</guid>
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			<title><![CDATA[Re: Tractor Beam]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38093#p38093</link>
			<description><![CDATA[<p>In a BF game?</p><p>I think it would be best for corvette vrs capital ship... so the capital ships can freeze the corvettes.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 07 Oct 2006 21:39:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38093#p38093</guid>
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			<title><![CDATA[Re: Tractor Beam]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38087#p38087</link>
			<description><![CDATA[<p>Just calls em how I sees em. But constant beam weapons have certaintly been done before.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sat, 07 Oct 2006 21:01:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38087#p38087</guid>
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			<title><![CDATA[Re: Tractor Beam]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38065#p38065</link>
			<description><![CDATA[<p>So, zero damage, but just the impact (in reverse)? </p><p>That sounds very laggy to me, as you&#039;d essentially have to spawn dozens of rockets (that looked like a beam)</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Sat, 07 Oct 2006 18:27:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38065#p38065</guid>
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			<title><![CDATA[Re: Tractor Beam]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38056#p38056</link>
			<description><![CDATA[<p>Hmmm. When you hit a humvee in bf2 with a rocket, it gets thrown back a little, in acordance with the angle the rocket hit it. I know nothing about modding, but would it be possible to give like, a negative &#039;throwback&#039; value, so when you hit a vehicle with a tractor beam, it gets pulled towards the beam shooting it? That would make tractor beams work pretty well on smaller vehicles at least.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sat, 07 Oct 2006 18:07:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38056#p38056</guid>
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			<title><![CDATA[Re: Tractor Beam]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38053#p38053</link>
			<description><![CDATA[<p>Turning it into a weapon would be great, have turrets in larger ships that just fire a beam of emp and hold a ship in place.</p><p>If a code could be added so that as long as the beam is in place the operator could move the ship. (not like taking control but slowly move it in the direction they are facing, speed could also be dependant on their size)</p>]]></description>
			<author><![CDATA[null@example.com (Matthias)]]></author>
			<pubDate>Sat, 07 Oct 2006 17:56:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38053#p38053</guid>
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			<title><![CDATA[Re: Tractor Beam]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37179#p37179</link>
			<description><![CDATA[<div class="quotebox"><cite>Proton8 wrote:</cite><blockquote><p>mabey long lasting emp with new animation = tractor beam lol</p></blockquote></div><p>That would work perfectly - an EMP beam that would freeze ships in place. Obviously it would have a limit, so you couldnt hold them for ever... maybe 30 seconds? Then you run out of charge and would take a minute or so to recharge.</p><p>Tractor beams would be immensely fun - imagine tractoring an assault shuttle of some sort as it apprached your hanagr and it getting blown apart by bombers.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Tue, 03 Oct 2006 19:47:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37179#p37179</guid>
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			<title><![CDATA[Re: Tractor Beam]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37167#p37167</link>
			<description><![CDATA[<p>mabey long lasting emp with new animation = tractor beam lol</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Tue, 03 Oct 2006 19:11:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37167#p37167</guid>
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			<title><![CDATA[Re: Tractor Beam]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37126#p37126</link>
			<description><![CDATA[<p>Remote Control Access would be too uber, I think. You have to keep in mind that you could fool around with that too much. <br />Try to imagine the following scenario:</p><p>A rebel Corvette flys too near to an ISD and that one now gets its tractor beam working on the Corvette. What now? The commander of the ISD is a fool and just flys the corvette into the next asteroid so that it takes damage or is even destroyed.</p><p>Don&#039;t think that that would be very nice. <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p><p>That freezing scenario is better (in my opinion), although I think that the time of freezing would have to be lowered a bit. About 30 seconds maybe with a 1 1/2 minute recharge time of the tractor beam projector or so.<br />Would be balanacing that thing a bit and giving a partial feeling of a real tractor beam. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Or if it is possible and doable with the BF2142/BF2 Engine the ship (if it is not too big) could be towed into the ISD&#039;s main hangar without making the commander able to steer the towed ship.</p>]]></description>
			<author><![CDATA[null@example.com (Aety)]]></author>
			<pubDate>Tue, 03 Oct 2006 13:49:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37126#p37126</guid>
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			<title><![CDATA[Re: Tractor Beam]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37123#p37123</link>
			<description><![CDATA[<p>I am no coder but is there a way to give the commander remote control access to an enemy ship?&nbsp; If so then the commander could simply guide the enemy ship after it gets within a certain radius of the commander ship.&nbsp; This would be about the same as a tractor beam.</p>]]></description>
			<author><![CDATA[null@example.com (cable1975)]]></author>
			<pubDate>Tue, 03 Oct 2006 13:28:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37123#p37123</guid>
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			<title><![CDATA[Re: Tractor Beam]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36779#p36779</link>
			<description><![CDATA[<p>That too would be cool.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Fri, 29 Sep 2006 17:43:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36779#p36779</guid>
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			<title><![CDATA[Re: Tractor Beam]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36775#p36775</link>
			<description><![CDATA[<p>There could be a Tantive VI map Where the first objactive is to tractor the Tantive into the ISD&#039;s Hangar and then board it with Storm Troopers.</p>]]></description>
			<author><![CDATA[null@example.com (Maximilian)]]></author>
			<pubDate>Fri, 29 Sep 2006 17:12:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36775#p36775</guid>
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