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		<title><![CDATA[First Strike Forums — Music and ambiance!]]></title>
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		<description><![CDATA[The most recent posts in Music and ambiance!.]]></description>
		<lastBuildDate>Mon, 02 Oct 2006 21:43:24 +0000</lastBuildDate>
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			<title><![CDATA[Re: Music and ambiance!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37042#p37042</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>You obviously haven&#039;t realised there are triggerables in BF2 jeremy (birds etc.), no need to waste a control point.</p></blockquote></div><p>Yah! <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> good to know</p>]]></description>
			<author><![CDATA[null@example.com (Booba Fett)]]></author>
			<pubDate>Mon, 02 Oct 2006 21:43:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37042#p37042</guid>
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			<title><![CDATA[Re: Music and ambiance!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37026#p37026</link>
			<description><![CDATA[<p>I just didn&#039;t relise what all could set them off.:rolleyes:</p>]]></description>
			<author><![CDATA[null@example.com (Jeremy)]]></author>
			<pubDate>Mon, 02 Oct 2006 20:02:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37026#p37026</guid>
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			<title><![CDATA[Re: Music and ambiance!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36953#p36953</link>
			<description><![CDATA[<p>You obviously haven&#039;t realised there are triggerables in BF2 jeremy (birds etc.), no need to waste a control point.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Mon, 02 Oct 2006 07:03:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36953#p36953</guid>
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			<title><![CDATA[Re: Music and ambiance!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36896#p36896</link>
			<description><![CDATA[<p>You could have a flag on the entrence of the bunker that wouldn&#039;t effect the tickets, and would go nuet as soon as you left the radiouse and would capture as sooon as you got cloes. Which when captured would set off a triggerble sound effect.</p>]]></description>
			<author><![CDATA[null@example.com (Jeremy)]]></author>
			<pubDate>Sun, 01 Oct 2006 15:26:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36896#p36896</guid>
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			<title><![CDATA[Re: Music and ambiance!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36895#p36895</link>
			<description><![CDATA[<p>I agree, I think music really adds alot, especially when ingame.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sun, 01 Oct 2006 14:06:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36895#p36895</guid>
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			<title><![CDATA[Re: Music and ambiance!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36888#p36888</link>
			<description><![CDATA[<p>haha allright ! <img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /> thats what im talking about!</p><p>Can&#039;t wait to feel it heheh</p>]]></description>
			<author><![CDATA[null@example.com (Booba Fett)]]></author>
			<pubDate>Sun, 01 Oct 2006 04:55:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36888#p36888</guid>
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			<title><![CDATA[Re: Music and ambiance!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36886#p36886</link>
			<description><![CDATA[<p>We hope to have SW-esque snippets of music dotted around the maps in regions ...eg walking into the bunker on Endor etc </p><p><img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Sun, 01 Oct 2006 04:12:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36886#p36886</guid>
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			<title><![CDATA[Music and ambiance!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36885#p36885</link>
			<description><![CDATA[<p>Hey! (sorry for my poor english heheh)</p><p>There is a way to include music in some area ?!! Im not talking about Cypress Hills or Megadeth.. but some surrounding sounds like a little 5 seconds loop of timpani (war drum) when u entering a specific area</p><p>Im a serious gamer (heheh) and i went to school in sound design (post production, recording, ). Im also a composer.</p><p>I think that it would raise up the combat feeling, even if its only a little &quot;background&quot; surrounding atmosphere that could change from an area to another (or any other kind of ambiance)</p><p>For exemple, im thinking about radios in Battlefield Vietnam (GooOOoood Moorning Vietnam). Its not precisely what i was talking about but you guys should understand what i mean.</p><p>Thanks! waiting for comments! <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Booba Fett)]]></author>
			<pubDate>Sun, 01 Oct 2006 04:05:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36885#p36885</guid>
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