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		<title><![CDATA[First Strike Forums — Fighter Armaments/Stats: Suggestions]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2697</link>
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		<description><![CDATA[The most recent posts in Fighter Armaments/Stats: Suggestions.]]></description>
		<lastBuildDate>Mon, 09 Oct 2006 23:57:55 +0000</lastBuildDate>
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			<title><![CDATA[Re: Fighter Armaments/Stats: Suggestions]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38489#p38489</link>
			<description><![CDATA[<div class="quotebox"><cite>Zulu wrote:</cite><blockquote><p>So mechag, what do you think about the cannons ? By the way i&#039;m sorry, I thought when I saw armaments/stats I was thinking that this was 3 seperate sections fighters, armaments, and stats. My apologies.</p></blockquote></div><p>Hey no worries, there&#039;s no apology needed. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>The Y-wing is capable of being equipped Taim &amp; Bak IX4 laser cannons just like the X-wing. Although the X-wing carries four while the Y-wing carries two. By default, the Y-wing is armed with two Taim and Bak KX5 laser cannons, and if memory serves me right, are more powerful than the Taim &amp; Bak IX4 and KX9 (both which can be equipped on the X-wing; only the X-wing is eqiupped with four cannons). I&#039;ll have to double check my reference material to know for sure.</p><p>The Y-wing&#039;s ArMek SW-4 twin ion cannon (single fire or fire-linked), on rotating turret is a very powerful ion cannon assembly. The B-wing features 3 ArMek SW-7a ion cannons (default config) which are more powerful and are fire-linked only.</p><p>I&#039;ll be back to give a detailed craft description of the Y-wing hopefully within the next couple days on the &quot;Implementing basic fighter tactics in the game: Y-wings&quot; thread.</p><p>I&#039;ll be back.</p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Mon, 09 Oct 2006 23:57:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38489#p38489</guid>
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			<title><![CDATA[Re: Fighter Armaments/Stats: Suggestions]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37754#p37754</link>
			<description><![CDATA[<p>So mechag, what do you think about the cannons ? By the way i&#039;m sorry, I thought when I saw armaments/stats I was thinking that this was 3 seperate sections fighters, armaments, and stats. My apologies.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Thu, 05 Oct 2006 20:39:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37754#p37754</guid>
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			<title><![CDATA[Re: Fighter Armaments/Stats: Suggestions]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37536#p37536</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>There werent 2 kinds of Y wings in the movies ,that i can remember ,either.</p></blockquote></div><p>There are three &quot;primary&quot; versions based on two basic models in use by the Rebellion. One being a modification of the two seater BTL-S3 model, the Longprobe. Only one was seen throughout the films, the single seater BTL-A4 Y-wing which is the model in use by most Rebel fleets. Outside of those three main versions in use, the Alliance has countless variants and sub variants thanks to the craft being incredibly easy to modify and upgrade.</p><p>Oh, and typically proton bombs, thermal detonators, etc. are <strong><em>ejected</em></strong> from the craft and some types are equipped with guidance systems.</p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Wed, 04 Oct 2006 22:51:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37536#p37536</guid>
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			<title><![CDATA[Re: Fighter Armaments/Stats: Suggestions]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37532#p37532</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>haha yes random... </p><p>A lot of stuff wasnt in the movies:<br />The hangers on the capital ships weren&#039;t showed so much. <br />Many of the weapons, sniper rifles, grenades just a few. </p><br /><p>You cant make a good star wars game and stick STRICTLY to the movies... you would have almost nothing. You have to venture out a little and add stuff thats EU or only talked about.</p></blockquote></div><p>Well I wouldn&#039;t say you would have almost nothing, but yeah, the implementation of some EU is definately a good idea. Mainly content that directly revolves in and around the films. Any EU that conflicts with the movies or LucasFilm material should get the boot, though. Priorities.;)</p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Wed, 04 Oct 2006 22:43:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37532#p37532</guid>
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			<title><![CDATA[Re: Fighter Armaments/Stats: Suggestions]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37531#p37531</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>no apology is needed <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> . </p><p>BTW, are you interested in rejoining the lore department? I cant remember the reason you left , but you know your stuff..</p></blockquote></div><p>Lol, thanks. You know, I&#039;m chomping at the bit to get back involved with this fantastic mod (you guys are doing some incredible stuff), but I&#039;m not sure if I&#039;m going to be able to devote enough time to helping you guys sufficiently. There were a few reasons why I had gone AWOL (which I feel terrible about). First of all, my PC at home burned out... twice. I was just able to get it up and running several days ago thanks to a good friend who was visiting. It&#039;s still problematic, though. It crashes and freezes a lot and I don&#039;t have enough cash to tak care of the stupid thing. The other problem is that I&#039;ve taken over the duties of my job&#039;s old operations manager and now I&#039;m working about double the time. I had also been going through some heavy problems in my life, but things seem to be panning out.:D</p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Wed, 04 Oct 2006 22:40:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37531#p37531</guid>
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			<title><![CDATA[Re: Fighter Armaments/Stats: Suggestions]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37528#p37528</link>
			<description><![CDATA[<p>haha yes random... </p><p>A lot of stuff wasnt in the movies:<br />The hangers on the capital ships weren&#039;t showed so much. <br />Many of the weapons, sniper rifles, grenades just a few. </p><br /><p>You cant make a good star wars game and stick STRICTLY to the movies... you would have almost nothing. You have to venture out a little and add stuff thats EU or only talked about.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 04 Oct 2006 22:25:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37528#p37528</guid>
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			<title><![CDATA[Re: Fighter Armaments/Stats: Suggestions]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37502#p37502</link>
			<description><![CDATA[<p>That was a bit random. This is a fighter balance thread. </p><p>I&#039;d stay away from anything involving Galactic Battlegrounds. That thing was a bout as accurate as an AK47 with a bent barrel.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Wed, 04 Oct 2006 20:39:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37502#p37502</guid>
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			<title><![CDATA[Re: Fighter Armaments/Stats: Suggestions]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37484#p37484</link>
			<description><![CDATA[<p>How about this, moveable artillary for Titans. In the game &quot;Star Wars Galactic Battle Grounds&quot; there were cannons that were weak close up, but strong far away, maybe an artillary war.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Wed, 04 Oct 2006 19:42:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37484#p37484</guid>
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			<title><![CDATA[Re: Fighter Armaments/Stats: Suggestions]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37464#p37464</link>
			<description><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><p>The turrets never moved in the movies, no. But the starwars.com databank says:</p><div class="quotebox"><blockquote><p>The Y-wing&#039;s primary weapons are twin forward-firing laser cannons, housed in a recessed slot in the front of the cockpit module. A secondary weapon is a turret-mounted paired set of cannons. Though many Y-wings fly as single-pilot fighters, some sport a two-seat configuration with a rear-facing tailgunner operating the turret cannons.</p></blockquote></div><p>If you&#039;re referring to my planetary versions, bombs would be useless in space (thing battlefront and gravity) (I never got why the TIE had bombs in Ep 5); and torps would be too good on the gorund (as you could shoot from miles away and never get shot down. I think its a necessary sacrifics of accuracy for balance.</p></blockquote></div><p>the asteroid was very big, and it rotated, so it had gravity (those one the MF flew in --&gt; was actually a spaceworm who lived in one), so the Imperial pilots knew the MF was in some of those holes and that&#039;s why they sent TIE bombers to bomb those asteroid</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Wed, 04 Oct 2006 18:48:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37464#p37464</guid>
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			<title><![CDATA[Re: Fighter Armaments/Stats: Suggestions]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37459#p37459</link>
			<description><![CDATA[<p>Im talkin about the single and double seaters. </p><p>Oh, and the TIE bombs could be explained by propulsion , tho it is only a movie ..and whether the movie is realistic or not , as you said, it is canon.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Wed, 04 Oct 2006 18:27:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37459#p37459</guid>
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			<title><![CDATA[Re: Fighter Armaments/Stats: Suggestions]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37457#p37457</link>
			<description><![CDATA[<p>The turrets never moved in the movies, no. But the starwars.com databank says:</p><div class="quotebox"><blockquote><p>The Y-wing&#039;s primary weapons are twin forward-firing laser cannons, housed in a recessed slot in the front of the cockpit module. A secondary weapon is a turret-mounted paired set of cannons. Though many Y-wings fly as single-pilot fighters, some sport a two-seat configuration with a rear-facing tailgunner operating the turret cannons.</p></blockquote></div><p>If you&#039;re referring to my planetary versions, bombs would be useless in space (thing battlefront and gravity) (I never got why the TIE had bombs in Ep 5); and torps would be too good on the gorund (as you could shoot from miles away and never get shot down. I think its a necessary sacrifics of accuracy for balance.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Wed, 04 Oct 2006 18:13:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37457#p37457</guid>
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			<title><![CDATA[Re: Fighter Armaments/Stats: Suggestions]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37454#p37454</link>
			<description><![CDATA[<p>There werent 2 kinds of Y wings in the movies ,that i can remember ,either.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Wed, 04 Oct 2006 17:52:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37454#p37454</guid>
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			<title><![CDATA[Re: Fighter Armaments/Stats: Suggestions]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37449#p37449</link>
			<description><![CDATA[<p>@Kampher, I mean the X-Wing games. According to the books the X-Wing is uber.</p><p>@All the talk of Defenders during Endor, they weren&#039;t there in the film so its not canon.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Wed, 04 Oct 2006 17:27:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37449#p37449</guid>
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			<title><![CDATA[Re: Fighter Armaments/Stats: Suggestions]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37317#p37317</link>
			<description><![CDATA[<p>The lore department are the teams reseachers; Drag and Dutch Razor. Their (Basic) job is to collect pictures for the modellers/skinners and information for the coders.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Wed, 04 Oct 2006 07:32:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37317#p37317</guid>
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			<title><![CDATA[Re: Fighter Armaments/Stats: Suggestions]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37300#p37300</link>
			<description><![CDATA[<p>What&#039;s the lore department for? As in is it just the forum or for the mod?</p>]]></description>
			<author><![CDATA[null@example.com (BlueTang)]]></author>
			<pubDate>Wed, 04 Oct 2006 03:25:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37300#p37300</guid>
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