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		<title><![CDATA[First Strike Forums — 10-Laser TIE Interceptor]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2698</link>
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		<description><![CDATA[The most recent posts in 10-Laser TIE Interceptor.]]></description>
		<lastBuildDate>Wed, 11 Oct 2006 14:01:41 +0000</lastBuildDate>
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			<title><![CDATA[Re: 10-Laser TIE Interceptor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38773#p38773</link>
			<description><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><div class="quotebox"><cite>Zulu wrote:</cite><blockquote><p>Also, another ship that the Empire could not afford to produce is the x-wing.</p></blockquote></div><p>I don&#039;t think it was even a matter of cost.&nbsp; The empire always saw its pilots as completely disposable.&nbsp; They also like to make their pilots completely dependant on their superiors.&nbsp; Hence we get the shatner default TIE with not only no life support and no shields, but no hyperdrive so you&#039;re always counting on a carrier ship or outpost.</p></blockquote></div><p>Canadiens said that it was purely to make them weaker, it was I that said that cost was an issue, which is supported as so:</p><p>*While highly maneuverable, the TIE/ln had no combat shields. It did not carry missile tubes, but such weapons could be added on if necessary. Life-support systems were not usually included, but each TIE pilot had a fully-sealed flight suit superior to their Rebel counterparts. The absence of a hyperdrive rendered the fighter totally dependent on carrier ships when deployed in enemy systems. Because of all of these weaknesses, TIEs were designed to attack in large numbers, overwhelming the enemy craft. The Imperials used so many that they came to be considered symbols of the Empire and its might. They were also very cheap to produce. </p><p>Despite the aforementioned design features, TIE/ln laser cannons were relatively strong, and a direct hit on a starfighter or medium transport could damage or destroy it. </p><p>Contrary to popular belief, the ships did possess ejection seats, but the nature of space warfare often resulted in pilots riding their craft down to a swift end. </p><p>The relative weakness of the TIE/ln could arguably be explained by Imperial military philosophy, which viewed the starfighters and their pilots as expendable. Though Imperial pilots were of an elite stock, they considered themselves expendable, in accordance with their ideological training. Like stormtroopers, TIE pilots were addressed by a number. This procedure reduced them to being no more than anonymous and standardized operatives of the Imperial war machine. </p><br /><p>*Courtesy of Wookieepedia.com</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Wed, 11 Oct 2006 14:01:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38773#p38773</guid>
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			<title><![CDATA[Re: 10-Laser TIE Interceptor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38753#p38753</link>
			<description><![CDATA[<p>Canadiens is correct, The imperials purposly didn&#039;t give the fighter pilots &#039;high tech&#039; ships for several reasons:<br />1. Cost the imperium could produce far more TIE fighters than it could more advaned snub fighters.<br />2. Defectors - You can&#039;t run away from an ISD that can travel at light speed in a sub light speed ship.<br />3. Mutany - A TIE fighter squadron cannot attempt to take down their &#039;mother ship&#039; because they do not have powerfull enough weapons.<br />4. Officer dependence - Without the &#039;mothership&#039; a TIE fighter cannont move at a fast enough speed to, more between systems, being left behind would result in assphyxiation due to running out of oxygen reserves.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Wed, 11 Oct 2006 08:53:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38753#p38753</guid>
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			<title><![CDATA[Re: 10-Laser TIE Interceptor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38666#p38666</link>
			<description><![CDATA[<p>I&#039;m serious.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Tue, 10 Oct 2006 21:26:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38666#p38666</guid>
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			<title><![CDATA[Re: 10-Laser TIE Interceptor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38662#p38662</link>
			<description><![CDATA[<div class="quotebox"><cite>Zulu wrote:</cite><blockquote><p>Also, another ship that the Empire could not afford to produce is the x-wing.</p></blockquote></div><p>I don&#039;t think it was even a matter of cost.&nbsp; The empire always saw its pilots as completely disposable.&nbsp; They also like to make their pilots completely dependant on their superiors.&nbsp; Hence we get the shatner default TIE with not only no life support and no shields, but no hyperdrive so you&#039;re always counting on a carrier ship or outpost.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Tue, 10 Oct 2006 21:14:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38662#p38662</guid>
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			<title><![CDATA[Re: 10-Laser TIE Interceptor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38605#p38605</link>
			<description><![CDATA[<p>Also, another ship that the Empire could not afford to produce is the x-wing.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Tue, 10 Oct 2006 17:08:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38605#p38605</guid>
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			<title><![CDATA[Re: 10-Laser TIE Interceptor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37737#p37737</link>
			<description><![CDATA[<p>I would like to apologize for my earlier (unaffordable TIE/I) post, I was thinking of TIE Defenders, I assumed that&nbsp; the thread was pretty much dead, so I didn&#039;t edit or post an apology as I am now.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Thu, 05 Oct 2006 19:56:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37737#p37737</guid>
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			<title><![CDATA[Re: 10-Laser TIE Interceptor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37701#p37701</link>
			<description><![CDATA[<p>I love these kinds of threads.</p><p>Gameplay balance &gt; movies &gt; canon</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Thu, 05 Oct 2006 18:05:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37701#p37701</guid>
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			<title><![CDATA[Re: 10-Laser TIE Interceptor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37610#p37610</link>
			<description><![CDATA[<p>Plus there seemed to be a few more than 10 at the Battle of Endor. Now TIE Defenders (which were never seen in the movies) were supposed to be few in numbers and expensive to manufacture - perhaps thats where the confusion lies</p>]]></description>
			<author><![CDATA[null@example.com (MaxMayhem)]]></author>
			<pubDate>Thu, 05 Oct 2006 10:04:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37610#p37610</guid>
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			<title><![CDATA[Re: 10-Laser TIE Interceptor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37608#p37608</link>
			<description><![CDATA[<p>even is that true i cant be true, i mean look at how big the empire is and&nbsp; who much credits are spent every day. your telling me a TIE/i cost so much tehy cant buy more?</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Thu, 05 Oct 2006 09:46:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37608#p37608</guid>
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			<title><![CDATA[Re: 10-Laser TIE Interceptor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37346#p37346</link>
			<description><![CDATA[<p>According to something I read somewhere (sorry I don&#039;t remember where ;probably wikipedia;) that The Empire could not afford but 10 TIE Interceptors, feel free to correct me if I am incorrect.</p><br /><br /><br /><br /><br /><p>The Art of Warfare Clan (TAW) Over 800 Members Over 14 Games Supported</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Wed, 04 Oct 2006 12:39:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37346#p37346</guid>
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			<title><![CDATA[Re: 10-Laser TIE Interceptor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37222#p37222</link>
			<description><![CDATA[<p>the 2 in the middle look more look booster rockets to keep it from spinning in space and the 2 below fire misilles</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Tue, 03 Oct 2006 21:49:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37222#p37222</guid>
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			<title><![CDATA[Re: 10-Laser TIE Interceptor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36977#p36977</link>
			<description><![CDATA[<p>Thats from X-Wing series. It has 10 cannons in the film. The film and the series differ on a lot of things.</p><p>For example, in the film, a star destroyer is seen keeping pace with the millenium falcon, even gaining on it slightly. In the games, the falcon goes about 10 times faster than an ISD.</p><div class="quotebox"><blockquote><p>In response to this and the fighter thread, I think this is the balance that needed to be found between this and the A-wing. will come from the fact that in plane of inferior armour and lack of missiles the Inceptor is more manevarble and has 5x better laser capability.</p></blockquote></div><p>Thanks, I&#039;ll add it to the list. Only problem is that anyone whos ever played a star wars game will think it has 4 cannons.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Mon, 02 Oct 2006 13:07:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36977#p36977</guid>
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			<title><![CDATA[Re: 10-Laser TIE Interceptor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36974#p36974</link>
			<description><![CDATA[<p><strong>Name:</strong> TIE interceptor, also known as TIE/I or T/I<br /><strong>Manufacturer:</strong> Sienar Fleet Systems <br /><strong>Specification:</strong> T/I starfighter <br /><strong>Type:</strong> Space Superiority Assault Fighter <br /><strong>Length:</strong> 6.22 meters <br /><strong>Weapons:</strong> 4 SFS LS-9.3 Cannons <br /><strong>Shield:</strong> none <br /><strong>Hull:</strong> 15 RU <br /><strong>Crew:</strong> 1 <br /><strong>Top Speed:</strong> 111 MGLT <br /><strong>Troop Capacity:</strong> none <br /><strong>Affiliation:</strong> Galactic Empire <br /><strong>Cargo Capacity:</strong> 75 kilograms <br /><strong>Passengers:</strong> N/A</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Mon, 02 Oct 2006 12:13:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36974#p36974</guid>
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			<title><![CDATA[Re: 10-Laser TIE Interceptor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36969#p36969</link>
			<description><![CDATA[<p>In response to this and the fighter thread, I think this is the balance that needed to be found between this and the A-wing. will come from the fact that in plane of inferior armour and lack of missiles the Inceptor is more manevarble and has 5x better laser capability.</p><p>&nbsp; The secret to making a good game is to not mirror balance the teams as in BF2 or Rock paper sisscors balance (most RTS games), the secret is to make sure that all players/classes/vehicles/etc. are able to compete fairly in most situations but they have a distinct but not impossible advantage in situations for which they were designed. A good TIE-Fighter pilot should be able to take down an A-Wing despite the fact an A-Wing is far superior, simply because of their skill not the machine he is flying.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Mon, 02 Oct 2006 11:39:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36969#p36969</guid>
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			<title><![CDATA[Re: 10-Laser TIE Interceptor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36965#p36965</link>
			<description><![CDATA[<p><img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" />&nbsp; That would certainly look awesome ingame with all guns blazing, though i dont think a fighter that will probably be one of the fastest and most maneuverable ingame anyway would need that many lazer cannons , overkill imo <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />.</p>]]></description>
			<author><![CDATA[null@example.com (L.C)]]></author>
			<pubDate>Mon, 02 Oct 2006 09:43:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36965#p36965</guid>
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