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	<title type="html"><![CDATA[First Strike Forums — General Hangar Ideas/Suggestions]]></title>
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	<updated>2006-10-04T11:50:27Z</updated>
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			<title type="html"><![CDATA[Re: General Hangar Ideas/Suggestions]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37338#p37338" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><div class="quotebox"><blockquote><p>(of course making a way to prevent spawn camping).</p></blockquote></div><p>Thats easy to say, but you cant suggest shooting inside of hangars without coming up for a way to stop the above happening.</p></blockquote></div><p>Actually when I posted this I was thinking of weak, destructible auto turrets (4 turrets each taking 16 individual hits;for a total of 4 hits from each to destroy; to destroy a full health ship)and maybe (if the hangar is large) a couple manual turrets that are more powerful(maybe 4 hits to take out a full health ship).</p><p>And also,I have this question: will different ships have different armor/health, speed, and attack power?</p><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><p>TAW over 800 members and over 14 games supported</p>]]></content>
			<author>
				<name><![CDATA[Zulu]]></name>
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			<updated>2006-10-04T11:50:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37338#p37338</id>
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		<entry>
			<title type="html"><![CDATA[Re: General Hangar Ideas/Suggestions]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37244#p37244" />
			<content type="html"><![CDATA[<p>I would like to see heavy hangar defenses both inside and out to protect against spawn camping. Also ramps, hangar bay doors (close the hangar completely if under heavy attack), multiple levels (have some ramps like with the FH US carrier where there were fighters inside the carrier), and many objects like boarding ramps and fuel tubes lying around to add to the environment.</p>]]></content>
			<author>
				<name><![CDATA[MK4210]]></name>
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			<updated>2006-10-03T22:23:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37244#p37244</id>
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		<entry>
			<title type="html"><![CDATA[Re: General Hangar Ideas/Suggestions]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37206#p37206" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>(of course making a way to prevent spawn camping).</p></blockquote></div><p>Thats easy to say, but you cant suggest shooting inside of hangars without coming up for a way to stop the above happening.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
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			<updated>2006-10-03T20:50:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37206#p37206</id>
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		<entry>
			<title type="html"><![CDATA[Re: General Hangar Ideas/Suggestions]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37196#p37196" />
			<content type="html"><![CDATA[<p>My primary comments on hangars is this, please do not follow the irritating path of SWBF 2 and do the following:make several hangars, make more than two kits available for space combat, and allow ships to fire inside of hangars(of course making a way to prevent spawn camping).</p><br /><br /><br /><br /><br /><p>TAW over 800 members and over 14 games supported</p>]]></content>
			<author>
				<name><![CDATA[Zulu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=497</uri>
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			<updated>2006-10-03T20:16:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37196#p37196</id>
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		<entry>
			<title type="html"><![CDATA[Re: General Hangar Ideas/Suggestions]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37050#p37050" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>zanth91 wrote:</cite><blockquote><p>They did the ISD hangar correct in GC, but the SD was so small to scale that the hangar was smaller than the ones in SWBF2!</p></blockquote></div><p>What I said. Hangars in GC were done well and do only have to grow with the size of the ships in First Strike. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><p>Right, in XWA, the wingless version puts them on the wing stubs, and the winged version has them on the side towards the front.</p></blockquote></div><p>Mhm...yea...could be. Will have a look at it by myself but I think that this would be a soberly solution to try to do it in that way. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />What I am really waiting for are smaller ship&#039;s hangars. Was always fun to see X-Wings and A-Wings crash into the hangars sides as long as the ship moved. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Aety]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=483</uri>
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			<updated>2006-10-02T22:29:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37050#p37050</id>
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		<entry>
			<title type="html"><![CDATA[Re: General Hangar Ideas/Suggestions]]></title>
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			<content type="html"><![CDATA[<p>Nice. All of the hangers in each game bugged me, and I&#039;m sure FirstStrike will do well. But I would realy hope that it&#039;s like the movies.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
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			<updated>2006-10-02T21:15:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37035#p37035</id>
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		<entry>
			<title type="html"><![CDATA[Re: General Hangar Ideas/Suggestions]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37011#p37011" />
			<content type="html"><![CDATA[<p>They did the ISD hangar correct in GC, but the SD was so small to scale that the hangar was smaller than the ones in SWBF2!</p>]]></content>
			<author>
				<name><![CDATA[zanth91]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=148</uri>
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			<updated>2006-10-02T18:42:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37011#p37011</id>
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		<entry>
			<title type="html"><![CDATA[Re: General Hangar Ideas/Suggestions]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37000#p37000" />
			<content type="html"><![CDATA[<p>Right, in XWA, the wingless version puts them on the wing stubs, and the winged version has them on the side towards the front.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
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			<updated>2006-10-02T17:37:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37000#p37000</id>
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		<entry>
			<title type="html"><![CDATA[Re: General Hangar Ideas/Suggestions]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=36994#p36994" />
			<content type="html"><![CDATA[<p>I really dont know where my X-Wing alliance disk is.</p><p>Aha! found it.</p><p>Installing.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
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			<updated>2006-10-02T16:51:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=36994#p36994</id>
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		<entry>
			<title type="html"><![CDATA[Re: General Hangar Ideas/Suggestions]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=36987#p36987" />
			<content type="html"><![CDATA[<p>Nice Thread. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I think that a small version of a ISD hangar had been implemented well in Galactic Conquest. What would have to be done is to make it larger and position a second one in front of it.</p><p>The Mon Cal ships...yea...maybe you could try to get a look on different games. (If you don&#039;t own a game you could ask the members of this board to post screenshots). Maybe you could then decide where to put them when you try to find accords along all those (maybe different) versions. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Aety]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=483</uri>
			</author>
			<updated>2006-10-02T15:19:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=36987#p36987</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[General Hangar Ideas/Suggestions]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=36980#p36980" />
			<content type="html"><![CDATA[<p>One problem I have with Star Wars games is the incorrect positioning of the hangars (especially battlefront 2). So, hopefully we can avoid this in First Strike.</p><p>Firstly, ISD hangars, which are much easier to place. Each ISD has two hangars, main and secondary. The actual square openings are not the hangars, as I&#039;m sure many know. The actual hangars are on the front/rear walls of those openings. The pictures below illustrate where they are. ISD mark 1s and 2s have different positioning of the secondary hangar, but version 2 is easier, as the main hangar can be made deeper.</p><p><a href="http://img123.imageshack.us/my.php?image=isdjg6.jpg"><span class="postimg"><img src="http://img123.imageshack.us/img123/9140/isdjg6.th.jpg" alt="http://img123.imageshack.us/img123/9140/isdjg6.th.jpg" /></span></a></p><br /><br /><br /><p>Rebel Cruiser hanagrs are much harder to position, as close up shots of them dont exist. Firstly, you need to decide which cruiser to go with. </p><p>1. Home One, Ackbar&#039;s flagship. This is thought to be 3.5km long, and only one exists, so I&#039;d stay away from that. However, it has 1 hangar on one side and 2 on the other. <a href="http://theforce.net/swtc/Pix/chron/mchomeone2.jpg">http://theforce.net/swtc/Pix/chron/mchomeone2.jpg</a>.<br />This is also the one seen from the inside in the films.</p><p>2. Liberty-type Cruiser, the winged one. There aren&#039;t any views of the side or ventral hangars on this, so you&#039;d have to make up the positioning. The only hangars that are seen face backwards where the wing meets the body. <a href="http://theforce.net/swtc/Pix/dvd/zs/rotj/mcflybyb1.jpg">http://theforce.net/swtc/Pix/dvd/zs/rotj/mcflybyb1.jpg</a><br />However, these may not be hangars at all. Battlefront 2 puts them on the edge of the wing.</p><p>3. Independence/Reef Home-type Cruiser, the wingless one. Both this and the Liberty have ventral cavities like the ISDs, but where the hangars are located is unknown. <a href="http://theforce.net/swtc/Pix/dvd/zs/rotj/mcflybyd1.jpg">http://theforce.net/swtc/Pix/dvd/zs/rotj/mcflybyd1.jpg</a></p><br /><p>Force Fields</p><p>Thanks to Titan mode, BF2142 has given us one team force fields. Assuming theres some way of scaling these up, these could be used to great effect in space battles. Having enemy ships able to land straight in your hangar is ridiculous (battlefront again). Instead, you could have generators on the outside of the hangars (similar to Episode 3); which, when destroyed, change the one team force field into a both-team force field, allowing anyone to go through.</p><p>An alternative is to have the force field completely destroyed, turning the hangar into a vacuum. It gets locked off from the rest of the ship and becomes useless. The attackers must land (presumably with some sort of breathing apparatus gadget), and work their way through an airlock leading to the&nbsp; rest of the ship, This leads for some great oppurtunities as the defenders wait inside the corridors for the airlock doors to open.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
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			<updated>2006-10-02T14:32:19Z</updated>
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