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		<title><![CDATA[First Strike Forums — For Space battles: total squad seperation]]></title>
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		<description><![CDATA[The most recent posts in For Space battles: total squad seperation.]]></description>
		<lastBuildDate>Mon, 09 Oct 2006 21:16:32 +0000</lastBuildDate>
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			<title><![CDATA[Re: For Space battles: total squad seperation]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38433#p38433</link>
			<description><![CDATA[<p>Nick it?</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Mon, 09 Oct 2006 21:16:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38433#p38433</guid>
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			<title><![CDATA[Re: For Space battles: total squad seperation]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38426#p38426</link>
			<description><![CDATA[<p>But someone else would nick it.</p><p>Sorry to be so negative.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Mon, 09 Oct 2006 20:00:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38426#p38426</guid>
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			<title><![CDATA[Re: For Space battles: total squad seperation]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38412#p38412</link>
			<description><![CDATA[<p>Change the ship spawn.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Mon, 09 Oct 2006 19:08:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38412#p38412</guid>
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			<title><![CDATA[Re: For Space battles: total squad seperation]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38406#p38406</link>
			<description><![CDATA[<p>And how do you propose to get the upgrade onto a ship mid-game?</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Mon, 09 Oct 2006 18:43:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38406#p38406</guid>
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			<title><![CDATA[Re: For Space battles: total squad seperation]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38391#p38391</link>
			<description><![CDATA[<p>I do belive (I have only modded on Battlefield 2) that the indvidual vehicles have weapon listings, maybe one nations weapon for standard and the others for upgrade.</p><br /><br /><br /><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</p><p>&nbsp; &nbsp; &nbsp;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Hooray! 200th Post!</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Mon, 09 Oct 2006 17:31:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38391#p38391</guid>
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			<title><![CDATA[Re: For Space battles: total squad seperation]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38389#p38389</link>
			<description><![CDATA[<p>Only infantry weapons. not on starfighters, I&#039;m afraid.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Mon, 09 Oct 2006 17:28:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38389#p38389</guid>
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			<title><![CDATA[Re: For Space battles: total squad seperation]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38381#p38381</link>
			<description><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><p>The engine won&#039;t do that. You can&#039;t add things that aren&#039;t in 2142.</p></blockquote></div><p>If i&#039;m not mistaken, you can modify weapons and for the stat bonuses then, perhaps you can give the weapons as a bonus ()you would get the stats).</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Mon, 09 Oct 2006 17:02:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38381#p38381</guid>
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			<title><![CDATA[Re: For Space battles: total squad seperation]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38367#p38367</link>
			<description><![CDATA[<p>The engine won&#039;t do that. You can&#039;t add things that aren&#039;t in 2142.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Mon, 09 Oct 2006 16:29:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38367#p38367</guid>
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			<title><![CDATA[Re: For Space battles: total squad seperation]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38356#p38356</link>
			<description><![CDATA[<p>Maybe even different bonuses for different ship combinations such as sets of certain ships (two x-wings and one y-wing) and/or same ship bonuses (set of three x-wings).</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Mon, 09 Oct 2006 15:51:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38356#p38356</guid>
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			<title><![CDATA[Re: For Space battles: total squad seperation]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38355#p38355</link>
			<description><![CDATA[<p>Perhaps an incentive would be more enticing to play a certain way than a forced spawn. Perhaps accuracy bonuses, damage bonuses, regeneration bonuses, and/or shield bonuses (durability).</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Mon, 09 Oct 2006 15:48:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38355#p38355</guid>
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			<title><![CDATA[Re: For Space battles: total squad seperation]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38351#p38351</link>
			<description><![CDATA[<p>Very good software there. Could you perhaps give me the name? My brother is dyslexic and a voice recogniton software would be very useful for him.</p><p>About your idea, I&#039;m not sure if thats posible within the engine.</p><div class="quotebox"><blockquote><p>however due to limitations of both star wars lore (most ships only have 1 or 2 hangars) and geometry induced lag (more hangars = more lag), we will probably only have a max of 2 hangars on the largest cap ships (realisticaly, more like 1).</p></blockquote></div><p>Could the hangar at least be sectioned off somewhat (just with lines on the ground or dividing walls such as in the Home One in Ep6), so people know which fighter they are supposed to be taking. Squads could then spawn into their own area, as well as inside a fighter.</p><div class="quotebox"><blockquote><p>stat bonus for fighter squadrons (squads) that work well together in the form of teamwork points</p></blockquote></div><p>Remember that the mod is unranked, people wont care too much about points. Instead, if squad points go towards unlocks, that would be better. In fact, since there wont be a ranking system, how about making unlocks only available as temp ones in-game? That would encourage squads to stick together.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Mon, 09 Oct 2006 15:42:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38351#p38351</guid>
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			<title><![CDATA[Re: For Space battles: total squad seperation]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38248#p38248</link>
			<description><![CDATA[<p>One idea I had was that perhaps squad members could spawn on their squad leader out in space with their own fighter.&nbsp; It&#039;s a bit unrealistic I know but it would definitely help squads to stay together through.&nbsp; Obviously I could fully understand if you don&#039;t use the system but I thought it was a cool idea.</p><p>I wrote this using a voice recognition software so please excuse any errors that I did not correct.</p>]]></description>
			<author><![CDATA[null@example.com (PErF3Ct)]]></author>
			<pubDate>Sun, 08 Oct 2006 23:30:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38248#p38248</guid>
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			<title><![CDATA[Re: For Space battles: total squad seperation]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38231#p38231</link>
			<description><![CDATA[<p>I think we would be able to implement a stat bonus for fighter squadrons (squads) that work well together in the form of teamwork points.&nbsp; For instance, if a member of your squadron damaged an enemy fighter and you finish him off, you would get the kill, but your squad mate would get a kill assist.&nbsp; Things like that would probably work well. </p><p>I like your ideas Talon, but I think an approach that offers a bit more freedom would be more in the BF spirit.&nbsp; I like your idea about giving squads their own hangars, however due to limitations of both star wars lore (most ships only have 1 or 2 hangars) and geometry induced lag (more hangars = more lag), we will probably only have a max of 2 hangars on the largest cap ships (realisticaly, more like 1).</p><p>Spawning vehicles 6 at a time is a recipe for disaster, that many polygons and detailed textures all at once in a very small space would also create lag.&nbsp; For that reason, ships will probably spawn in groups of two (this is highly unofficial, just an educated guess), and after the first two have been taken, another pair will spawn a little while later.&nbsp; While this may make it harder for squads to stay together, it is necessary to reduce lag and increase hangar space.</p><p>The best part of your ideas come from squad specific spawning.&nbsp; Using squad specific spawn points, you allow squads to spawn closer to the tools they need, while making others spawn in different areas making it harder for loners to steal fighters and transports to go off on their own with.</p><p>I think the best way to do it would be to make it such that the fighter squads spawn in their fighters optimally.&nbsp; We could make it so they have access to all of the common spawn points in case there aren&#039;t any fighters currently available, but say when an X-Wing re-spawns in a Hangar, members of the X-Wing Squadron can spawn directly into it.&nbsp; This would facilitate the fighter squadron members, but wouldn&#039;t necessarily restrict other players.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Sun, 08 Oct 2006 22:40:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38231#p38231</guid>
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			<title><![CDATA[Re: For Space battles: total squad seperation]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38219#p38219</link>
			<description><![CDATA[<p>Maybe there could be stat bonuses to squads that fly close to each other. Luke Skywalker pioneered a technique as follows: when two x-wings fly closer their shields become strong enough to receive three blows from a turbolaser instead of the usual one shot for regular shields.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Sun, 08 Oct 2006 21:25:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38219#p38219</guid>
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			<title><![CDATA[Re: For Space battles: total squad seperation]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38218#p38218</link>
			<description><![CDATA[<p>Perhaps each hangar could have more than 1 type of fighter?&nbsp; Perhaps it could have a core of say x-wings and have a few a-wings for example. I think it would be even better if y-wings had a-wings in the same hanger so that they could communicate and get better support as it would be difficult for two squads to communicate unless they had teamspeak or vent.</p><p>That brings up something else. I wonder what first strike will do for communication, like if they might have some inbuilt team communication more than just squad communication. Perhaps one button was&nbsp; squad communication and another team communication.</p>]]></description>
			<author><![CDATA[null@example.com (PErF3Ct)]]></author>
			<pubDate>Sun, 08 Oct 2006 21:18:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38218#p38218</guid>
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