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	<title type="html"><![CDATA[First Strike Forums — Textures can go smaller]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=2748&amp;type=atom" />
	<updated>2006-10-05T17:53:39Z</updated>
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			<title type="html"><![CDATA[Re: Textures can go smaller]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37699#p37699" />
			<content type="html"><![CDATA[<p>that&#039;s the way it is to be meant <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p><p>But Quake Wars already uses megatexture to compress the texture for the map <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-10-05T17:53:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37699#p37699</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Textures can go smaller]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37698#p37698" />
			<content type="html"><![CDATA[<p>That sounds very very nice. Would be cool to see games having the same quality than now but a lesser size. So that means that digital distribution could become more attractive. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>*Thumbs up*</p>]]></content>
			<author>
				<name><![CDATA[Aety]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=483</uri>
			</author>
			<updated>2006-10-05T17:47:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37698#p37698</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Textures can go smaller]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37696#p37696" />
			<content type="html"><![CDATA[<p>if u can reduce 1GB of textures to 300MB, that&#039;s quite amazing, and very promising, cause the quality of the texture stays the same</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-10-05T17:31:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37696#p37696</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Textures can go smaller]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37692#p37692" />
			<content type="html"><![CDATA[<p>No kidding, it&#039;s procedural textures. It sounds pretty cool.... must find out more....</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Ramseus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=19</uri>
			</author>
			<updated>2006-10-05T16:45:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37692#p37692</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Textures can go smaller]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37659#p37659" />
			<content type="html"><![CDATA[<p>OOO Fancy</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-10-05T15:09:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37659#p37659</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Textures can go smaller]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37634#p37634" />
			<content type="html"><![CDATA[<p><a href="http://www.bit-tech.net/news/2006/10/04/Game_file_sizes_could_soon_be_70_smaller/">http://www.bit-tech.net/news/2006/10/04 … 0_smaller/</a></p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-10-05T13:59:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37634#p37634</id>
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