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	<title type="html"><![CDATA[First Strike Forums — Space Suits]]></title>
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	<updated>2007-02-02T00:21:36Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=2756</id>
		<entry>
			<title type="html"><![CDATA[Re: Space Suits]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52104#p52104" />
			<content type="html"><![CDATA[<p>This thread made me picture little automated repair robots floating around in space repairing capital ships. I don&#039;t know why.</p><p>We discussed this idea back when the Warp mod was still alive (R.I.P.). We figured the best way to do it would be to simply make the Zero-G suit a space vehicle, such as the bulky one in <em>X-Wing Alliance</em>.</p><p>We had all these neat ideas like different weapons or tools for these space suit vehicles, and pictured scenes where clusters of mechanics in space suits repaired the outsides of capital ships, or boarding parties delivered into the other team&#039;s hangar by means of space suits from delivery vehicles. Board delivery vehicle carrying space suits (the way a carrier carries fighter planes), get in the suits, &quot;take off&quot;, land in enemy hangar/air lock/whatever, disembark from space suit, fight.</p><p>But then again, space-walking seems to be next to non-existent in Star Wars, so I digress.</p><div class="quotebox"><blockquote><p>, their could be an little airlock position of the ship that functioned exactly like the pod launcher on the 2142 apcs, except instead of launching a pod, it launches a little vehicle space suit with a fusion cutter so u could float over and repair the ship&#039;s individual parts outside (shields, turrets, etc.) if the devs choose to have those.</p></blockquote></div><p>I was just thinking of that cute little Correlian repair vehicle in GC. What was it called, the YT-600? 300? Ah, memories <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> .</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-02-02T00:21:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52104#p52104</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Suits]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=42138#p42138" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><p>I have really got to play that - spose I should just pay the £5 or so for 1942.</p></blockquote></div><p>yes you should <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[sgt. fuzz]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=239</uri>
			</author>
			<updated>2006-11-04T16:54:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=42138#p42138</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Suits]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=42106#p42106" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Kampher wrote:</cite><blockquote><div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><div class="quotebox"><blockquote><p>, their could be an little airlock position of the ship that functioned exactly like the pod launcher on the 2142 apcs, except instead of launching a pod, it launches a little vehicle space suit with a fusion cutter so u could float over and repair the ship&#039;s individual parts outside (shields, turrets, etc.) if the devs choose to have those.</p></blockquote></div><p>Just remembered this, this is a brilliant idea. Forget the repairing though, this can be used for boarding! You shoot out the side of your ship (in a space suit shaped drop pod) and aim for the enemy hangar. </p><p>You could also use it to get on friendly ships. Fed up of missing transports? Head over to the airlock and fly over.</p></blockquote></div><p>This mechanic was in GC as well, and it worked beautifully. You can also see this happening in the Clone Wars cartoon. I would be all for it, as boarding was one of my favorite aspects of that mod.</p></blockquote></div><p>Yea I really like this idea.. </p><p>I&#039;m thinking suits sorta like deep sea diving suits from movies..&nbsp; Mini-Mech Exo-skeleton type things.</p><p>It would be awesome to be able to &quot;fly&quot; out the Air lock and repair engines/shields/guns..&nbsp; Repairing the titan guns from inside is kinda lame in my opinion.&nbsp; Even an area of effect repair upgrade might be used to make things a little easier.</p><p>Having a small Space Suit Hanger with its own force field would be nice as another entrance for assaults from nearby capital ships. Blow up some console or power station and the field goes down.</p><p>I would think the suits would be only good at short range. Just for repairing or for short trips to really close capital ships.</p><p>Well unless I can be an r2 unit and drive around on the outside of the ship <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></content>
			<author>
				<name><![CDATA[KindBudz]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=238</uri>
			</author>
			<updated>2006-11-04T04:09:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=42106#p42106</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Suits]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=39299#p39299" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><div class="quotebox"><cite>Zulu wrote:</cite><blockquote><p>Actually, I don&#039;t think that that would work well if there are auto-turrets unless it was a two hit kill. It would be either useless for ships and be just right for boarding, or just plain illogical because turrets would certainly not do the same amount of damage to ships as to personnel.</p></blockquote></div><p>I&#039;m missing soemthing here -- what turrets?</p></blockquote></div><p>LOL just let it go...:P</p>]]></content>
			<author>
				<name><![CDATA[BlueTang]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=434</uri>
			</author>
			<updated>2006-10-14T22:18:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=39299#p39299</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Suits]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=39109#p39109" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Zulu wrote:</cite><blockquote><p>Actually, I don&#039;t think that that would work well if there are auto-turrets unless it was a two hit kill. It would be either useless for ships and be just right for boarding, or just plain illogical because turrets would certainly not do the same amount of damage to ships as to personnel.</p></blockquote></div><p>I&#039;m missing soemthing here -- what turrets?</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2006-10-13T15:43:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=39109#p39109</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Suits]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=38968#p38968" />
			<content type="html"><![CDATA[<p>Actually, I don&#039;t think that that would work well if there are auto-turrets unless it was a two hit kill. It would be either useless for ships and be just right for boarding, or just plain illogical because turrets would certainly not do the same amount of damage to ships as to personnel.</p>]]></content>
			<author>
				<name><![CDATA[Zulu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=497</uri>
			</author>
			<updated>2006-10-12T20:04:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=38968#p38968</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Suits]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=38962#p38962" />
			<content type="html"><![CDATA[<p>I have really got to play that - spose I should just pay the £5 or so for 1942.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2006-10-12T19:57:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=38962#p38962</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Suits]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=38959#p38959" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><div class="quotebox"><blockquote><p>, their could be an little airlock position of the ship that functioned exactly like the pod launcher on the 2142 apcs, except instead of launching a pod, it launches a little vehicle space suit with a fusion cutter so u could float over and repair the ship&#039;s individual parts outside (shields, turrets, etc.) if the devs choose to have those.</p></blockquote></div><p>Just remembered this, this is a brilliant idea. Forget the repairing though, this can be used for boarding! You shoot out the side of your ship (in a space suit shaped drop pod) and aim for the enemy hangar. </p><p>You could also use it to get on friendly ships. Fed up of missing transports? Head over to the airlock and fly over.</p></blockquote></div><p>This mechanic was in GC as well, and it worked beautifully. You can also see this happening in the Clone Wars cartoon. I would be all for it, as boarding was one of my favorite aspects of that mod.</p>]]></content>
			<author>
				<name><![CDATA[Kampher]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=67</uri>
			</author>
			<updated>2006-10-12T19:51:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=38959#p38959</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Suits]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=38955#p38955" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>, their could be an little airlock position of the ship that functioned exactly like the pod launcher on the 2142 apcs, except instead of launching a pod, it launches a little vehicle space suit with a fusion cutter so u could float over and repair the ship&#039;s individual parts outside (shields, turrets, etc.) if the devs choose to have those.</p></blockquote></div><p>Just remembered this, this is a brilliant idea. Forget the repairing though, this can be used for boarding! You shoot out the side of your ship (in a space suit shaped drop pod) and aim for the enemy hangar. </p><p>You could also use it to get on friendly ships. Fed up of missing transports? Head over to the airlock and fly over.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2006-10-12T19:47:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=38955#p38955</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Suits]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37907#p37907" />
			<content type="html"><![CDATA[<p>I think there should be no ejection out of fighters unless they land lol <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Proton8]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=119</uri>
			</author>
			<updated>2006-10-06T19:13:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37907#p37907</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Suits]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37898#p37898" />
			<content type="html"><![CDATA[<p>There is one particular problem with that, the physics engine.</p>]]></content>
			<author>
				<name><![CDATA[Zulu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=497</uri>
			</author>
			<updated>2006-10-06T19:02:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37898#p37898</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Suits]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37890#p37890" />
			<content type="html"><![CDATA[<p>Only engineers wearing spacesuits have thrusters, and any ship can easily outpace them.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2006-10-06T16:23:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37890#p37890</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Suits]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37889#p37889" />
			<content type="html"><![CDATA[<p>Unless you give em thrusters to move around with.</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-10-06T16:22:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37889#p37889</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Suits]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37887#p37887" />
			<content type="html"><![CDATA[<p>But remember, theres no gravity, so they&#039;ll be floating an helpless, unless picked up by a friendly.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2006-10-06T15:57:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37887#p37887</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Suits]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37813#p37813" />
			<content type="html"><![CDATA[<p>Well I think it should be rare that people are aloud out of their ships, especially fighters, cause it sucks when you damage a enemy fighter an lose the kill cause they bail. <br />But I do like the idea to repair capital ships. I suggested something similar to this before, where there could be repair ships in fleet battles (like in GC), but instead of having a reapir beam that shot out to repair the ship, their could be an little airlock position of the ship that functioned exactly like the pod launcher on the 2142 apcs, except instead of launching a pod, it launches a little vehicle space suit with a fusion cutter so u could float over and repair the ship&#039;s individual parts outside (shields, turrets, etc.) if the devs choose to have those.</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-10-05T23:04:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37813#p37813</id>
		</entry>
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