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	<title type="html"><![CDATA[First Strike Forums — Cameras, in bf2142 engine are they real?]]></title>
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	<updated>2006-10-10T16:55:52Z</updated>
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			<title type="html"><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=38600#p38600" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>rosherau wrote:</cite><blockquote><p>They have had the option in every game since Duke Nukem 3D.</p></blockquote></div><p>So you mean to say that every single game uses the exact same engines and the exact same programming?</p><p>Those &quot;cameras&quot; you speak of are just huds and effects. AFAIK, the BF engine has no cameras, one of the coders would know for sure though.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Ramseus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=19</uri>
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			<updated>2006-10-10T16:55:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=38600#p38600</id>
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		<entry>
			<title type="html"><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=38513#p38513" />
			<content type="html"><![CDATA[<p>It is easly done. Make the usable entity in command HQ<br />Make the trigger it uses where you want the camera to be situated, link that with a model, make it destructable and there you go.<br />They have had the option in every game since Duke Nukem 3D.<br />They also need to be destructable like in the Jail when chewie and Han blow up all of the sensors and cams. Then report in that everythng is doing ok.</p><p>Oh one more thing and I did this in Half Life when making maps,<br />Make a Cam / Gun turret [destructable].<br />You press the use item and can move the cam/turret!!</p><p>This way you can have some sort of local perimiter defence for when breaking through a corridoor.<br />Easly destructable though.</p><p>Oh wait 1 mroe thing pleease. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>In duke Nukem 3d you could go up to a terminala nd control a robot, LOOKED exactly the same as that small BLACK Mouse looking thing in the deathstar that Chewie growns at and gets scared and drives away.</p><p>Maybe we can have this sort of feature for placing laser mines, repairs or just recon?</p><p>Ok thx for letting me vent:P </p><p>p.s It seems strange but for a game that is now over 10 years old it seemed to have alot mroe features then most games released these days.</p><p>It even had jet packs.</p>]]></content>
			<author>
				<name><![CDATA[rosherau]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=244</uri>
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			<updated>2006-10-10T02:50:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=38513#p38513</id>
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		<entry>
			<title type="html"><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=38478#p38478" />
			<content type="html"><![CDATA[<p>Yea like an overview of the shield gen in hoth, Security cams in the tunnels of Echo Base. Security cams in all bases for that matter, Endor Bunker, Capitol ships.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2006-10-09T23:29:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=38478#p38478</id>
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		<entry>
			<title type="html"><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=38477#p38477" />
			<content type="html"><![CDATA[<p>Man I forgot to check this today! But it really would be cool, and if you think about could have some really cool uses.</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-10-09T23:27:42Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=38477#p38477</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=38461#p38461" />
			<content type="html"><![CDATA[<p>ok but seriously? Would it be too hard to make a couple panels you could walk by and see a sercurity camera? I think it would be really neat.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2006-10-09T23:03:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=38461#p38461</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=38428#p38428" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Zulu wrote:</cite><blockquote><p>That&#039;s, just, disturbing.</p></blockquote></div><p>Nah.&nbsp; Disturbing would be hiding a building or a pickup object in every level which is a variation on a phallus.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
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			<updated>2006-10-09T20:05:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=38428#p38428</id>
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		<entry>
			<title type="html"><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=38408#p38408" />
			<content type="html"><![CDATA[<p>But shouldn&#039;t be ruled out <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /> <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-10-09T18:47:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=38408#p38408</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=38400#p38400" />
			<content type="html"><![CDATA[<p>That&#039;s, just, disturbing.</p>]]></content>
			<author>
				<name><![CDATA[Zulu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=497</uri>
			</author>
			<updated>2006-10-09T17:58:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=38400#p38400</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=38394#p38394" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Zulu wrote:</cite><blockquote><p>A nice easter egg would be a security camera in every level that showed an off-limits area with the First Strike Teams names on it. Maybe a personal slogan for each one such as:xEROhOUR &quot;Master of the Chicken Hammer&quot;.</p></blockquote></div><p>How about we take your idea one step further and have an easteregg serucity camera in every level that shows 3PO and another protocol droid making out in a closet.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2006-10-09T17:34:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=38394#p38394</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=38358#p38358" />
			<content type="html"><![CDATA[<p>A nice easter egg would be a security camera in every level that showed an off-limits area with the First Strike Teams names on it. Maybe a personal slogan for each one such as:xEROhOUR &quot;Master of the Chicken Hammer&quot;.</p>]]></content>
			<author>
				<name><![CDATA[Zulu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=497</uri>
			</author>
			<updated>2006-10-09T15:58:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=38358#p38358</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=38353#p38353" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>ok look... in the gunship of bf2142.. forget which team but its in one of the gunships, on the cockpit, if you mouse-look down you can see a REAL TIME screen... but its not just a see-through panel, the screen is actually a camera, I think. So esentially cameras can be made in the game on panels Right? Tell me if I am terribly wrong, but I think there is a camera on the gunship, and I was thinking you devs could incorporate it into security cams for hallways and such you know? Or anything else.</p></blockquote></div><p>Pressing E to get in a security cam isnt that much bother.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2006-10-09T15:44:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=38353#p38353</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=38322#p38322" />
			<content type="html"><![CDATA[<p>how about the commander gwts to see all these things and decide for what people should do.&nbsp; Maybe it could be a button to get security cam footage and it would have a long recharge.&nbsp; It seems most plausible for the commander to see this as everyone else should be fighting anyway.</p>]]></content>
			<author>
				<name><![CDATA[sgt. fuzz]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=239</uri>
			</author>
			<updated>2006-10-09T11:32:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=38322#p38322</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Cameras, in bf2142 engine are they real?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=38290#p38290" />
			<content type="html"><![CDATA[<p>ok look... in the gunship of bf2142.. forget which team but its in one of the gunships, on the cockpit, if you mouse-look down you can see a REAL TIME screen... but its not just a see-through panel, the screen is actually a camera, I think. So esentially cameras can be made in the game on panels Right? Tell me if I am terribly wrong, but I think there is a camera on the gunship, and I was thinking you devs could incorporate it into security cams for hallways and such you know? Or anything else.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2006-10-09T03:45:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=38290#p38290</id>
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