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		<title><![CDATA[First Strike Forums — Cameras, in bf2142 engine are they real?]]></title>
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		<description><![CDATA[The most recent posts in Cameras, in bf2142 engine are they real?.]]></description>
		<lastBuildDate>Tue, 10 Oct 2006 16:55:52 +0000</lastBuildDate>
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			<title><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38600#p38600</link>
			<description><![CDATA[<div class="quotebox"><cite>rosherau wrote:</cite><blockquote><p>They have had the option in every game since Duke Nukem 3D.</p></blockquote></div><p>So you mean to say that every single game uses the exact same engines and the exact same programming?</p><p>Those &quot;cameras&quot; you speak of are just huds and effects. AFAIK, the BF engine has no cameras, one of the coders would know for sure though.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ramseus)]]></author>
			<pubDate>Tue, 10 Oct 2006 16:55:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38600#p38600</guid>
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			<title><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38513#p38513</link>
			<description><![CDATA[<p>It is easly done. Make the usable entity in command HQ<br />Make the trigger it uses where you want the camera to be situated, link that with a model, make it destructable and there you go.<br />They have had the option in every game since Duke Nukem 3D.<br />They also need to be destructable like in the Jail when chewie and Han blow up all of the sensors and cams. Then report in that everythng is doing ok.</p><p>Oh one more thing and I did this in Half Life when making maps,<br />Make a Cam / Gun turret [destructable].<br />You press the use item and can move the cam/turret!!</p><p>This way you can have some sort of local perimiter defence for when breaking through a corridoor.<br />Easly destructable though.</p><p>Oh wait 1 mroe thing pleease. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>In duke Nukem 3d you could go up to a terminala nd control a robot, LOOKED exactly the same as that small BLACK Mouse looking thing in the deathstar that Chewie growns at and gets scared and drives away.</p><p>Maybe we can have this sort of feature for placing laser mines, repairs or just recon?</p><p>Ok thx for letting me vent:P </p><p>p.s It seems strange but for a game that is now over 10 years old it seemed to have alot mroe features then most games released these days.</p><p>It even had jet packs.</p>]]></description>
			<author><![CDATA[null@example.com (rosherau)]]></author>
			<pubDate>Tue, 10 Oct 2006 02:50:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38513#p38513</guid>
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			<title><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38478#p38478</link>
			<description><![CDATA[<p>Yea like an overview of the shield gen in hoth, Security cams in the tunnels of Echo Base. Security cams in all bases for that matter, Endor Bunker, Capitol ships.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Mon, 09 Oct 2006 23:29:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38478#p38478</guid>
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			<title><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38477#p38477</link>
			<description><![CDATA[<p>Man I forgot to check this today! But it really would be cool, and if you think about could have some really cool uses.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Mon, 09 Oct 2006 23:27:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38477#p38477</guid>
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			<title><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38461#p38461</link>
			<description><![CDATA[<p>ok but seriously? Would it be too hard to make a couple panels you could walk by and see a sercurity camera? I think it would be really neat.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Mon, 09 Oct 2006 23:03:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38461#p38461</guid>
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			<title><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38428#p38428</link>
			<description><![CDATA[<div class="quotebox"><cite>Zulu wrote:</cite><blockquote><p>That&#039;s, just, disturbing.</p></blockquote></div><p>Nah.&nbsp; Disturbing would be hiding a building or a pickup object in every level which is a variation on a phallus.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Mon, 09 Oct 2006 20:05:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38428#p38428</guid>
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			<title><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38408#p38408</link>
			<description><![CDATA[<p>But shouldn&#039;t be ruled out <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /> <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Mon, 09 Oct 2006 18:47:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38408#p38408</guid>
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			<title><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38400#p38400</link>
			<description><![CDATA[<p>That&#039;s, just, disturbing.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Mon, 09 Oct 2006 17:58:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38400#p38400</guid>
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			<title><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38394#p38394</link>
			<description><![CDATA[<div class="quotebox"><cite>Zulu wrote:</cite><blockquote><p>A nice easter egg would be a security camera in every level that showed an off-limits area with the First Strike Teams names on it. Maybe a personal slogan for each one such as:xEROhOUR &quot;Master of the Chicken Hammer&quot;.</p></blockquote></div><p>How about we take your idea one step further and have an easteregg serucity camera in every level that shows 3PO and another protocol droid making out in a closet.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Mon, 09 Oct 2006 17:34:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38394#p38394</guid>
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			<title><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38358#p38358</link>
			<description><![CDATA[<p>A nice easter egg would be a security camera in every level that showed an off-limits area with the First Strike Teams names on it. Maybe a personal slogan for each one such as:xEROhOUR &quot;Master of the Chicken Hammer&quot;.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Mon, 09 Oct 2006 15:58:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38358#p38358</guid>
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			<title><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38353#p38353</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>ok look... in the gunship of bf2142.. forget which team but its in one of the gunships, on the cockpit, if you mouse-look down you can see a REAL TIME screen... but its not just a see-through panel, the screen is actually a camera, I think. So esentially cameras can be made in the game on panels Right? Tell me if I am terribly wrong, but I think there is a camera on the gunship, and I was thinking you devs could incorporate it into security cams for hallways and such you know? Or anything else.</p></blockquote></div><p>Pressing E to get in a security cam isnt that much bother.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Mon, 09 Oct 2006 15:44:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38353#p38353</guid>
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			<title><![CDATA[Re: Cameras, in bf2142 engine are they real?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38322#p38322</link>
			<description><![CDATA[<p>how about the commander gwts to see all these things and decide for what people should do.&nbsp; Maybe it could be a button to get security cam footage and it would have a long recharge.&nbsp; It seems most plausible for the commander to see this as everyone else should be fighting anyway.</p>]]></description>
			<author><![CDATA[null@example.com (sgt. fuzz)]]></author>
			<pubDate>Mon, 09 Oct 2006 11:32:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38322#p38322</guid>
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			<title><![CDATA[Cameras, in bf2142 engine are they real?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=38290#p38290</link>
			<description><![CDATA[<p>ok look... in the gunship of bf2142.. forget which team but its in one of the gunships, on the cockpit, if you mouse-look down you can see a REAL TIME screen... but its not just a see-through panel, the screen is actually a camera, I think. So esentially cameras can be made in the game on panels Right? Tell me if I am terribly wrong, but I think there is a camera on the gunship, and I was thinking you devs could incorporate it into security cams for hallways and such you know? Or anything else.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Mon, 09 Oct 2006 03:45:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=38290#p38290</guid>
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