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		<title><![CDATA[First Strike Forums — Unlockable Vehicles]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2818</link>
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		<description><![CDATA[The most recent posts in Unlockable Vehicles.]]></description>
		<lastBuildDate>Fri, 13 Oct 2006 17:25:07 +0000</lastBuildDate>
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			<title><![CDATA[Re: Unlockable Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39137#p39137</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>I dig the unlockable vehicles being dropped in . However, unlocks arnt available to mods :(</p></blockquote></div><p>So no kit customization? Or can that be done anyway?</p></blockquote></div><p>Customization yea, possibly.&nbsp; You just cant lock and unlock weapons goin off points. It would be much like everyone has unlocked all weapons right from the off. Yet to be confirmed tho.</p></blockquote></div><p>So you can have unlockable ships. Maybe make the spawn point behind several destructible walls. By unlockale, I guess that I really want cameo vehicles. I am thinking more of the Rogue Squadron III series of levels in which you battle droids and fly Republic ships.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Fri, 13 Oct 2006 17:25:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39137#p39137</guid>
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			<title><![CDATA[Re: Unlockable Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39126#p39126</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>. It would be much like everyone has unlocked all weapons right from the off</p></blockquote></div><p>Thats fine. It was having no unlocks I was worried about.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Fri, 13 Oct 2006 16:56:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39126#p39126</guid>
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			<title><![CDATA[Re: Unlockable Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39124#p39124</link>
			<description><![CDATA[<p><img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /> Thats a shame. Dice should have made mod based unlocks a proirity when making 2142. They don&#039;t actually fool themselves into thinking people are buying 2142 FOR 2142 do they? They should be totally focused on giving mods anything they can.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Fri, 13 Oct 2006 16:52:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39124#p39124</guid>
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			<title><![CDATA[Re: Unlockable Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39119#p39119</link>
			<description><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>I dig the unlockable vehicles being dropped in . However, unlocks arnt available to mods <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p></blockquote></div><p>So no kit customization? Or can that be done anyway?</p></blockquote></div><p>Customization yea, possibly.&nbsp; You just cant lock and unlock weapons goin off points. It would be much like everyone has unlocked all weapons right from the off. Yet to be confirmed tho.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Fri, 13 Oct 2006 16:37:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39119#p39119</guid>
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			<title><![CDATA[Re: Unlockable Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39112#p39112</link>
			<description><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><div class="quotebox"><cite>Zulu wrote:</cite><blockquote><p>Heroes are controllable, there are hero shooters hunters, jedi are killable, jedi do different damage, there are more jedi, vehicles are no longer difficult to kill, vehicles no longer kill by simply backing over the player, there are different weapons, weapons do different damage, there are more classes, there are more vehicles, there is a campaign, different multiplayer setup, different galactic conquest, there are more game modes, there are more levels, etc.</p></blockquote></div><p>But basically it&#039;s still got a floaty movement engine, cartoony gameplay, and an odd graphics filter that is the equivilant of playing with a stocking over your head, no?</p></blockquote></div><p>No, they graphics are better, the movement is different (but still similiar), and the gameplay is not cartoony. I didn&#039;t like SWBF&#039;s imbalances, but you shouldn&#039;t complain about the quality of a game that you have not played.</p><p>;</p><div class="quotebox"><cite>Markus wrote:</cite><blockquote><p>zulu thats like saying BF2SF is much different from BF2</p></blockquote></div><p>I wouldn&#039;t know the difference between BF2 and BF2:SF ecause I don&#039;t own any of the expansion/booster packs.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Fri, 13 Oct 2006 15:53:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39112#p39112</guid>
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			<title><![CDATA[Re: Unlockable Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39107#p39107</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>I dig the unlockable vehicles being dropped in . However, unlocks arnt available to mods <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p></blockquote></div><p>So no kit customization? Or can that be done anyway?</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Fri, 13 Oct 2006 15:38:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39107#p39107</guid>
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			<title><![CDATA[Re: Unlockable Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39070#p39070</link>
			<description><![CDATA[<p>zulu thats like saying BF2SF is much different from BF2</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Fri, 13 Oct 2006 06:54:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39070#p39070</guid>
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			<title><![CDATA[Re: Unlockable Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39066#p39066</link>
			<description><![CDATA[<div class="quotebox"><cite>Zulu wrote:</cite><blockquote><p>Heroes are controllable, there are hero shooters hunters, jedi are killable, jedi do different damage, there are more jedi, vehicles are no longer difficult to kill, vehicles no longer kill by simply backing over the player, there are different weapons, weapons do different damage, there are more classes, there are more vehicles, there is a campaign, different multiplayer setup, different galactic conquest, there are more game modes, there are more levels, etc.</p></blockquote></div><p>But basically it&#039;s still got a floaty movement engine, cartoony gameplay, and an odd graphics filter that is the equivilant of playing with a stocking over your head, no?</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Fri, 13 Oct 2006 04:35:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39066#p39066</guid>
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			<title><![CDATA[Re: Unlockable Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39058#p39058</link>
			<description><![CDATA[<p>Heroes are controllable, there are hero shooters hunters, jedi are killable, jedi do different damage, there are more jedi, vehicles are no longer difficult to kill, vehicles no longer kill by simply backing over the player, there are different weapons, weapons do different damage, there are more classes, there are more vehicles, there is a campaign, different multiplayer setup, no orbital strike, different galactic conquest, there are more game modes, there are more levels, etc.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Fri, 13 Oct 2006 00:10:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39058#p39058</guid>
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			<title><![CDATA[Re: Unlockable Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39057#p39057</link>
			<description><![CDATA[<p>No not really....</p><p>Please point out some huge gameplay differences?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 12 Oct 2006 23:57:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39057#p39057</guid>
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			<title><![CDATA[Re: Unlockable Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39055#p39055</link>
			<description><![CDATA[<p>SWBF 2 is MUCH different than SWBF.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Thu, 12 Oct 2006 23:53:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39055#p39055</guid>
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			<title><![CDATA[Re: Unlockable Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39030#p39030</link>
			<description><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>Distinguishable squadron markings for unlocked ships would kick pie actually.&nbsp; To be a Rebel fighter pilot and see a TIE with 181st-style marking would surely strike fear into you and you know you&#039;re after a superior pilot.</p></blockquote></div><p>Now that would be freakn awsome!</p>]]></description>
			<author><![CDATA[null@example.com (BlueTang)]]></author>
			<pubDate>Thu, 12 Oct 2006 22:20:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39030#p39030</guid>
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			<title><![CDATA[Re: Unlockable Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39017#p39017</link>
			<description><![CDATA[<div class="quotebox"><cite>Zulu wrote:</cite><blockquote><div class="quotebox"><blockquote><p>The unlockable ships is still a good idea though.&nbsp; I&#039;d be interested to see unlockable ships based on pilot stats, though.&nbsp; For instance if you&#039;re very accurate or have a great kill/death ratio with the TIE Bomber, you eventually earn a TIE Bomber with upgraded shielding, maybe some more armorment, and distinctive squadron markings.</p></blockquote></div><p>I smell SWBF 2.</p></blockquote></div><p>Meh, giving the skilled player something to flaunt in-game is hardly a bad thing.&nbsp; As for SWBF2 I haven&#039;t played it, but the first one was crap.</p><p>The only thing I wish the mod team would take away from the SWBF series is the lovely special effects.&nbsp; Those explosions were really well done.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Thu, 12 Oct 2006 21:28:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39017#p39017</guid>
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			<title><![CDATA[Re: Unlockable Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39002#p39002</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>The unlockable ships is still a good idea though.&nbsp; I&#039;d be interested to see unlockable ships based on pilot stats, though.&nbsp; For instance if you&#039;re very accurate or have a great kill/death ratio with the TIE Bomber, you eventually earn a TIE Bomber with upgraded shielding, maybe some more armorment, and distinctive squadron markings.</p></blockquote></div><p>I smell SWBF 2.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Thu, 12 Oct 2006 21:14:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39002#p39002</guid>
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			<title><![CDATA[Re: Unlockable Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39000#p39000</link>
			<description><![CDATA[<p>I dig the unlockable vehicles being dropped in . However, unlocks arnt available to mods <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Thu, 12 Oct 2006 21:10:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39000#p39000</guid>
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