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	<title type="html"><![CDATA[First Strike Forums — 'Boarding a cargo freighter' level]]></title>
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	<updated>2007-02-12T14:53:22Z</updated>
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			<title type="html"><![CDATA[Re: 'Boarding a cargo freighter' level]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53307#p53307" />
			<content type="html"><![CDATA[<p>Come to think of it, maps with non-static transports, such as BF Omaha Beach and GC Bespin, <strong>do</strong> work quite well. Even Bespin (or was it called GC Cloud City?), where transports take an eternity to re-spawn, works perfectly fine (no one takes off with the transport alone and leaves the team stranded, for example).</p><p>If Stormtrooper Transports handled like submarines in <em>BF 1942</em> (or like &quot;Cloud Buses&quot; and cruisers in GC), it should work just fine.</p><p>One thing I&#039;d like to have in this map that was missing on ISD Judicator, though, is some sign that the crew is anticipating a boarding party. That is, let there be some E-Webs set up throughout the ship, have some barricades made out of crates and the like, and so on. Maybe there should be some damage, too, as a sign that the ship has come under fire from a Star Destroyer. Darkened corridors, fires, smoke, alarms, and so on. I&#039;d like some damage in the hangar bay, too, as a sign that there&#039;s already been a failed boarding attempt. A transport wreck or two, some burning crates, blaster damage, and so on. Would be swell.</p><p>But yes, there should appear some static transports in the hangar bay/docking areas upon Imperial capture. Would be far better than having to send in wave after wave from the Star Destroyer.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
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			<updated>2007-02-12T14:53:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53307#p53307</id>
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		<entry>
			<title type="html"><![CDATA[Re: 'Boarding a cargo freighter' level]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53269#p53269" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>MK4210 wrote:</cite><blockquote><p>Very good idea, would enjoy playing it a lot. Maybe once the battle has gone on for a certain amount of time a small Rebel task force can arrive and a space battle can begin (nothing big, maybe a nebulon frigate and some fighters).</p></blockquote></div><p>It would be much more fun if a static transporter appear inside the captured bay, that let the Stormtroopers spawn inside the ship itself. Just a nice infantry map.</p>]]></content>
			<author>
				<name><![CDATA[joene]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=708</uri>
			</author>
			<updated>2007-02-11T23:20:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53269#p53269</id>
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		<entry>
			<title type="html"><![CDATA[Re: 'Boarding a cargo freighter' level]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53110#p53110" />
			<content type="html"><![CDATA[<p>I love the idea. I really like the Storm trooper Transport, and I&#039;d love a map where they are used for boarding. I think it&#039;d be a better idea to pull a Judicator, though, and start off with the transports stationary, already having docked and cut their way into the freighter. I&#039;d love a map with flyable Stormtrooper Transports, but I don&#039;t think this one should be it.</p><p>Don&#039;t care about the details, just make the damned map. It doesn&#039;t contradict anything, so it&#039;s fair game. The Empire boards ships, this freighter was one of them, it&#039;s boarded. Easy enough.</p><p>Oh, and both the Stormtrooper Transport and Assault Transport are used for boarding operations. I don&#039;t see why they&#039;d need the heavier Assault Transport for an unarmed target, so I&#039;d take the Stormtrooper Transport any day.</p><div class="quotebox"><blockquote><p>Sounds like a reverse Judicator.....</p></blockquote></div><p>Yup. It&#039;ll be great.</p><div class="quotebox"><blockquote><p>I always wondered how a tiny correlian corvette could possibly hold the number of troops needed to assualt a ISD</p></blockquote></div><p>If you read the introduction after the loading screen, it said quite clearly that it was an out-of-supplies ship with a skeleton crew. In the battle depicted in GC Tanaab, it arrives for re-supply at the Tanaab station, but is driven off by a Rebel attack, runs out of power in deep space, and is boarded by the Alliance.</p><p>Not to mention that the corvette may not have been the first ship to board the Star Destroyer.</p><div class="quotebox"><blockquote><p>, especially seeing as the situation painted makes it more likely it was the corrleian ship being boarded instead of the ISD.</p></blockquote></div><p>This is why the developers eventually had to put the map instructions into the loading screens of the maps: No one ever bothered to read the briefings.</p><div class="quotebox"><blockquote><p>If you have played SWBF 2, then you&#039;ll know that yes, they did care for their fellow troops</p></blockquote></div><p>Never use the Battlefront or Rogue Squadron series as a source for anything Star Wars.</p><div class="quotebox"><blockquote><p>called the Imperial Lander or The Imperial Sentinal-class shuttle transport</p></blockquote></div><p>Or the Sentinel Class Imperial Landing Craft. &quot;Shuttle Transport&quot; is contradictory and makes it sound like a transport that carries shuttles.</p><p>Either way, it should not be used in this map. It&#039;s for planetary assaults, not for boarding space ships.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
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			<updated>2007-02-10T20:09:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53110#p53110</id>
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		<entry>
			<title type="html"><![CDATA[Re: 'Boarding a cargo freighter' level]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=43517#p43517" />
			<content type="html"><![CDATA[<p>Does the cratf fly on its own causze some noob coul dcrash it or mess up, or an annoying guy could crash ino somothing and kill everyone.</p>]]></content>
			<author>
				<name><![CDATA[bantha4all]]></name>
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			<updated>2006-11-18T16:51:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=43517#p43517</id>
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		<entry>
			<title type="html"><![CDATA[Re: 'Boarding a cargo freighter' level]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=41276#p41276" />
			<content type="html"><![CDATA[<p>Just a clarification because it seems that some of you might be confused, the Sentinel Shuttle was suggested to be an alternate transport vehicle to get to the Freighter, not as a substitute for the freighter for people to fight on.</p><p>I started work on an objective map awhile ago that shares a lot of the same characteristics as your idea Canadiens, but today I reworked my objectives and initial interior layout to be more titan-esque.&nbsp; It&#039;s not an official map as it wouldn&#039;t be a movie locale, but if you&#039;d like to help me make the map (@ Canadiens) pm me and I will share my ideas and work as of thus far.</p><p>As for the rest of you lot...you&#039;ll just have to wait and see....</p><p>MUUUAHAHAHAhahahahaaaa....</p>]]></content>
			<author>
				<name><![CDATA[FSDev| RedMonkey999]]></name>
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			<updated>2006-10-27T05:51:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=41276#p41276</id>
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		<entry>
			<title type="html"><![CDATA[Re: 'Boarding a cargo freighter' level]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=41120#p41120" />
			<content type="html"><![CDATA[<p>I picked the craft I did because it doesn&#039;t need a landing bay, it docks at a docking hatch.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
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			<updated>2006-10-26T01:13:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=41120#p41120</id>
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		<entry>
			<title type="html"><![CDATA[Re: 'Boarding a cargo freighter' level]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=41115#p41115" />
			<content type="html"><![CDATA[<p>Ok I&#039;m pretty sure that hte sentinel was never mentioned as the cargo freighter people would be fighting on it was meant to be the more lore accurate boarding craft of the freighter.... </p><br /><p>I still don&#039;t think it would work though considering how huge the hanger would have to be to fit a sentinel inside. </p><br /><p>The assault transport or STT would work muuuch better.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
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			<updated>2006-10-26T00:46:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=41115#p41115</id>
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		<entry>
			<title type="html"><![CDATA[Re: 'Boarding a cargo freighter' level]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=41096#p41096" />
			<content type="html"><![CDATA[<p>I&#039;m pretty sure the Sentinel was only a planetary landing craft, not a space boarding craft.</p><p>EDIT: Yep, sources seem to always describe it as a &quot;lander&quot;. It would be more suited to planetary missions.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2006-10-25T21:44:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=41096#p41096</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Boarding a cargo freighter' level]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=41076#p41076" />
			<content type="html"><![CDATA[<p>Kinda ..but theres no way you could have on board fighting in it along the lines of the freighter map idea.</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
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			<updated>2006-10-25T19:34:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=41076#p41076</id>
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		<entry>
			<title type="html"><![CDATA[Re: 'Boarding a cargo freighter' level]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=41074#p41074" />
			<content type="html"><![CDATA[<p>so my ship is also a cargo ship <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
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			</author>
			<updated>2006-10-25T19:21:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=41074#p41074</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Boarding a cargo freighter' level]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=41073#p41073" />
			<content type="html"><![CDATA[<p>Sentinal Class Transport:</p><p>&quot;in its usual configuration, it could carry approximately six stormtrooper squads or 54 stormtroopers, 12 E-Web repeating blasters and 6 74-Z Speeder bikes. When its seats were removed and it was converted to carrying supplies, it could carry 36 74-Z speeder bikes or 12 compact assault vehicles like AT-STs and AT-PTs. Its total cargo capacity was 180 metric tonnes.&quot;</p><p>I think thats easily enough for a boarding party transport</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2006-10-25T19:15:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=41073#p41073</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Boarding a cargo freighter' level]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=41072#p41072" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| RedMonkey999 wrote:</cite><blockquote><p>I believe Dragunov was probably refering to the Storm Trooper Transport (STT) vs. the Sentinel Class, not the bulk freighter.&nbsp; (@ Dragunov) While I realize that the Sentinel Class Shuttle is more &quot;lore accurate&quot; (having actually been shown in the movies), the STT is used extensively throughout the X-Wing/TIE Fighter series as the primary method of boarding enemy vessels.&nbsp; I think the Sentinel was probably designed more as a space-to-ground action transport, while the STT was designed more as an assault transport meant for space boarding action.&nbsp; I think the STT would be more appropriate in the role posed for this map.&nbsp; Also seen in X-Wing games post TIE Fighter is the Assault Shuttle, similar to the STT, but with much better shielding and much heavier firepower.</p><p><a href="http://swsv.swcombine.com/telgorn/gamma-2.jpg">http://swsv.swcombine.com/telgorn/gamma-2.jpg</a><br /><span class="bbu">Gamma Class Assault Shuttle</span></p><p>I like your basic premise and map design ideas Canadiens, but when I think of nearly 32 to 64 players together at the same time in a space as small as a bulk freighter (they certainly aren&#039;t any bigger than BF2142&#039;s titans), all I can think of is LAAAAAA...AA.....A...AAAA..GGG.G.....GGGG.</p><p>I would propose, both to make the map more interesting and lessy laggy, that the map would include two or three bulk freighters that need to be captured.&nbsp; This would space out the action, and make the map more exciting.&nbsp; As a rebel, you would have to decide which freighter needs the most help and spawn accordingly.&nbsp; As an imperial, you would have to decide which freighter you want to board with.&nbsp; Whoever models the bulk freighter could possibly add more than one hatch/point of access for the boarding craft such that more than one transport could assault at one time.</p><p>Awhile ago I was tossing around an idea similar to this in which imperials would have to board a rebel Nebulon B Frigate.&nbsp; In the X-Wing games, the transports/shuttles always docked on the back end of the ship instead of the hangar.&nbsp; Maybe we could make it like Titan mode where once the sheild is down, you would be able to board from the rear access hatch, but if the hangar shield (similar to the permanent flight deck shield on the titans) could be destroyed seperately (possibly from the inside), then imperials would also be able to fly transports directly into the hangar.</p></blockquote></div><p>I think that would be a great premise for a boarding map. The Nebulon could be holding important documents on rebel movement throughout the sector, and the Imperials would need to obtain secure the ship to be able to download the contents or some such.</p>]]></content>
			<author>
				<name><![CDATA[Kampher]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=67</uri>
			</author>
			<updated>2006-10-25T19:14:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=41072#p41072</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Boarding a cargo freighter' level]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=41069#p41069" />
			<content type="html"><![CDATA[<p>I believe Dragunov was probably refering to the Storm Trooper Transport (STT) vs. the Sentinel Class, not the bulk freighter.&nbsp; (@ Dragunov) While I realize that the Sentinel Class Shuttle is more &quot;lore accurate&quot; (having actually been shown in the movies), the STT is used extensively throughout the X-Wing/TIE Fighter series as the primary method of boarding enemy vessels.&nbsp; I think the Sentinel was probably designed more as a space-to-ground action transport, while the STT was designed more as an assault transport meant for space boarding action.&nbsp; I think the STT would be more appropriate in the role posed for this map.&nbsp; Also seen in X-Wing games post TIE Fighter is the Assault Shuttle, similar to the STT, but with much better shielding and much heavier firepower.</p><p><span class="postimg"><img src="http://swsv.swcombine.com/telgorn/gamma-2.jpg" alt="http://swsv.swcombine.com/telgorn/gamma-2.jpg" /></span><br /><span class="bbu">Gamma Class Assault Shuttle</span></p><p>I like your basic premise and map design ideas Canadiens, but when I think of nearly 32 to 64 players together at the same time in a space as small as a bulk freighter (they certainly aren&#039;t any bigger than BF2142&#039;s titans), all I can think of is LAAAAAA...AA.....A...AAAA..GGG.G.....GGGG.</p><p>I would propose, both to make the map more interesting and lessy laggy, that the map would include two or three bulk freighters that need to be captured.&nbsp; This would space out the action, and make the map more exciting.&nbsp; As a rebel, you would have to decide which freighter needs the most help and spawn accordingly.&nbsp; As an imperial, you would have to decide which freighter you want to board with.&nbsp; Whoever models the bulk freighter could possibly add more than one hatch/point of access for the boarding craft such that more than one transport could assault at one time.</p><p>Awhile ago I was tossing around an idea similar to this in which imperials would have to board a rebel Nebulon B Frigate.&nbsp; In the X-Wing games, the transports/shuttles always docked on the back end of the ship instead of the hangar.&nbsp; Maybe we could make it like Titan mode where once the sheild is down, you would be able to board from the rear access hatch, but if the hangar shield (similar to the permanent flight deck shield on the titans) could be destroyed seperately (possibly from the inside), then imperials would also be able to fly transports directly into the hangar.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| RedMonkey999]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=58</uri>
			</author>
			<updated>2006-10-25T19:02:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=41069#p41069</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Boarding a cargo freighter' level]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=41066#p41066" />
			<content type="html"><![CDATA[<p>If you&#039;re not using the lander, you don&#039;t want the stormtrooper transport. That just looks like a van. You want the assault transport. </p><p><span class="postimg"><img src="http://premium1.uploadit.org/MaxOutrider/ShipImages/Assault-Transport.jpg" alt="http://premium1.uploadit.org/MaxOutrider/ShipImages/Assault-Transport.jpg" /></span></p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2006-10-25T18:47:42Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=41066#p41066</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Boarding a cargo freighter' level]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=41059#p41059" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| Dragunov wrote:</cite><blockquote><div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>I&#039;d like to see a level where the Imperials start out in an ISD docking bay and have to pilot those Imperial stormtrooper transports over to a neutral freighter to inspect it as the premise.</p><p>Of course, the freighter is full of Rebels and an awesome battle ensues.&nbsp; There is the possability of many set pieces within the freighter.&nbsp; The cargo holds can be filled with many volatile containers of ammunition, catwalks, there can be thin, crowded hallways, a bridge, etc.&nbsp; Hell, throw in a trash compactor compartment as the only route between two crucial points, and give it two animated walls that close at regular intervals and eventually kill players.</p><br /><br /><br /><p>Stormtrooper transport:<br /><a href="http://img234.imageshack.us/img234/9160/trans1smallid8.jpg">http://img234.imageshack.us/img234/9160 … allid8.jpg</a></p><p>Bulk freighter:<br /><a href="http://img234.imageshack.us/img234/586/bulk2smallql3.jpg">http://img234.imageshack.us/img234/586/ … allql3.jpg</a></p></blockquote></div><p>real transport ship is on teh background: seen on Tatooine</p><p><a href="http://index.echostation.com/trilogy/shuttlese.jpg">http://index.echostation.com/trilogy/shuttlese.jpg</a></p><p>called the Imperial Lander or The Imperial Sentinal-class shuttle transport</p></blockquote></div><p>Nah that thing couldn&#039;t transport jack (or anything significant).&nbsp; It could carry a hold of stormtroopers but not parts of a battlestation or large ship components.&nbsp; Hence the bulk freighter.</p><p>Also if you were thinking about level design, the lander is too small a craft to base a map on.&nbsp; There was one in Galactic Conquest, if you recall.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2006-10-25T17:47:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=41059#p41059</id>
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