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	<title type="html"><![CDATA[First Strike Forums — Frontline Mode (from POE 2)]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=2831&amp;type=atom" />
	<updated>2006-10-14T00:27:56Z</updated>
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			<title type="html"><![CDATA[Re: Frontline Mode (from POE 2)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=39198#p39198" />
			<content type="html"><![CDATA[<p>I like push maps too... I hate when people capture the flags at the back unless the map is wide open and doesn&#039;t have definte fronts ands backs.</p><p>Push maps FTW!</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2006-10-14T00:27:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=39198#p39198</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Frontline Mode (from POE 2)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=39185#p39185" />
			<content type="html"><![CDATA[<p>Yes I agree^^^^ I always enjoyed playing push maps in FH because the battle was always going on and it was a tough fight for the cps.</p>]]></content>
			<author>
				<name><![CDATA[MK4210]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=252</uri>
			</author>
			<updated>2006-10-13T21:46:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=39185#p39185</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Frontline Mode (from POE 2)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=39183#p39183" />
			<content type="html"><![CDATA[<p>Which isn&#039;t all that bad a thing really <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-10-13T21:43:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=39183#p39183</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Frontline Mode (from POE 2)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=39172#p39172" />
			<content type="html"><![CDATA[<p>That just sounds like classic push gameplay.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Ramseus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=19</uri>
			</author>
			<updated>2006-10-13T20:54:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=39172#p39172</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Frontline Mode (from POE 2)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=39145#p39145" />
			<content type="html"><![CDATA[<p>This sounds like something from UT2004, but would still be a nice addition. I always like the idea of a front line so that no one can sneak behind the lines and take the farthest away cp.</p>]]></content>
			<author>
				<name><![CDATA[MK4210]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=252</uri>
			</author>
			<updated>2006-10-13T18:06:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=39145#p39145</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Frontline Mode (from POE 2)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=39135#p39135" />
			<content type="html"><![CDATA[<p>Isn&#039;t that like a racing gun as far as the flags are concerned? I&#039;m sorry to be off topic but what is POE: 2?</p>]]></content>
			<author>
				<name><![CDATA[Zulu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=497</uri>
			</author>
			<updated>2006-10-13T17:18:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=39135#p39135</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Frontline Mode (from POE 2)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=39131#p39131" />
			<content type="html"><![CDATA[<p>POE 2 has a nice little mode called frontline. Each side has an uncap base (or you could have cappable), and you can only capture a flag if it connects to your one. Since all the flags are in a line, this forces people to all go for one flag. This mode is great for smaller numbers of players.</p><p>e.g:</p><p>red uncap - red base - red base - red base - [neutral] - blue base - uncap</p><p>Here red are winning. Both sides can only go for the neutral base right now.</p><p>e.g 2:</p><br /><p>red uncap - red base - red base - [red base - blue base] - blue base - uncap</p><p>Now either team can only attack the other base in square brackets, as there are no neutrals. They can still go round, but only to attack from behind.</p><p>P.S: The map I played this in had lots of open space punctuated by buildings - this wouldnt work in city maps, as Karkand (which is essentially an example of this) shows well.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2006-10-13T17:07:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=39131#p39131</id>
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