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		<title><![CDATA[First Strike Forums — Frontline Mode (from POE 2)]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2831</link>
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		<description><![CDATA[The most recent posts in Frontline Mode (from POE 2).]]></description>
		<lastBuildDate>Sat, 14 Oct 2006 00:27:56 +0000</lastBuildDate>
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			<title><![CDATA[Re: Frontline Mode (from POE 2)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39198#p39198</link>
			<description><![CDATA[<p>I like push maps too... I hate when people capture the flags at the back unless the map is wide open and doesn&#039;t have definte fronts ands backs.</p><p>Push maps FTW!</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 14 Oct 2006 00:27:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39198#p39198</guid>
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			<title><![CDATA[Re: Frontline Mode (from POE 2)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39185#p39185</link>
			<description><![CDATA[<p>Yes I agree^^^^ I always enjoyed playing push maps in FH because the battle was always going on and it was a tough fight for the cps.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Fri, 13 Oct 2006 21:46:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39185#p39185</guid>
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			<title><![CDATA[Re: Frontline Mode (from POE 2)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39183#p39183</link>
			<description><![CDATA[<p>Which isn&#039;t all that bad a thing really <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Fri, 13 Oct 2006 21:43:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39183#p39183</guid>
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			<title><![CDATA[Re: Frontline Mode (from POE 2)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39172#p39172</link>
			<description><![CDATA[<p>That just sounds like classic push gameplay.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ramseus)]]></author>
			<pubDate>Fri, 13 Oct 2006 20:54:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39172#p39172</guid>
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			<title><![CDATA[Re: Frontline Mode (from POE 2)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39145#p39145</link>
			<description><![CDATA[<p>This sounds like something from UT2004, but would still be a nice addition. I always like the idea of a front line so that no one can sneak behind the lines and take the farthest away cp.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Fri, 13 Oct 2006 18:06:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39145#p39145</guid>
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			<title><![CDATA[Re: Frontline Mode (from POE 2)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39135#p39135</link>
			<description><![CDATA[<p>Isn&#039;t that like a racing gun as far as the flags are concerned? I&#039;m sorry to be off topic but what is POE: 2?</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Fri, 13 Oct 2006 17:18:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39135#p39135</guid>
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			<title><![CDATA[Frontline Mode (from POE 2)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=39131#p39131</link>
			<description><![CDATA[<p>POE 2 has a nice little mode called frontline. Each side has an uncap base (or you could have cappable), and you can only capture a flag if it connects to your one. Since all the flags are in a line, this forces people to all go for one flag. This mode is great for smaller numbers of players.</p><p>e.g:</p><p>red uncap - red base - red base - red base - [neutral] - blue base - uncap</p><p>Here red are winning. Both sides can only go for the neutral base right now.</p><p>e.g 2:</p><br /><p>red uncap - red base - red base - [red base - blue base] - blue base - uncap</p><p>Now either team can only attack the other base in square brackets, as there are no neutrals. They can still go round, but only to attack from behind.</p><p>P.S: The map I played this in had lots of open space punctuated by buildings - this wouldnt work in city maps, as Karkand (which is essentially an example of this) shows well.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Fri, 13 Oct 2006 17:07:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=39131#p39131</guid>
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