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	<title type="html"><![CDATA[First Strike Forums — Space...]]></title>
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	<updated>2007-01-12T16:54:28Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=2906</id>
		<entry>
			<title type="html"><![CDATA[Re: Space...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=49892#p49892" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>yeah some portions of it (Han and Luke destroying TIEs in their MF) is a 1-1 copy of an old WWII-movie</p></blockquote></div><p>I can remember in a documentry speilberg said when he saw the first cut of Star Wars that bit off the film had that WW2 movie footage in it (they hadn&#039;t done the SFX yet)</p>]]></content>
			<author>
				<name><![CDATA[Kiffer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=404</uri>
			</author>
			<updated>2007-01-12T16:54:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=49892#p49892</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=49835#p49835" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>MaxMayhem wrote:</cite><blockquote><p>Although a focal point,&nbsp; allowing people to orientate themselves is useful, its the empty cold of space that seperates the skilled from the unskilled <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> Being able to keep your bearing was an an essential skill in the early space map releases.</p><p>On the subject, I hope the team dont try and implement too harsh a 0g environment. If anybody played the early release of the BSG mod, they will know what I mean. Having ships twirl 180 and keep heading along their previous course just isnt Star Wars. . In any case Lucas based some of the space battles in episodes IV - VI on old WW2 movies, which is why they have never really felt like &#039;true&#039; space battles imho</p></blockquote></div><p>yeah some portions of it (Han and Luke destroying TIEs in their MF) is a 1-1 copy of an old WWII-movie</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2007-01-12T11:58:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=49835#p49835</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=49833#p49833" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><p>You&#039;re mixing 0g with Newtonian physics. 0g simply means you can&#039;t fall. If you cut the engines, you should just stay in place. Newtonian physics allows you to turn around without changing direction, which star wars definitely didn&#039;t have (otherwise the x-wings would have gone down the trench backwards, shooting the TIEs). In Newtonian Physics, if you cut your engines, you&#039;ll keep moving at a constant speed, until you thrust in the opposite direction.</p></blockquote></div><p>Its been too long since my physics lessons <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> Still, you understood what I was getting at</p>]]></content>
			<author>
				<name><![CDATA[MaxMayhem]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=39</uri>
			</author>
			<updated>2007-01-12T09:57:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=49833#p49833</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=49798#p49798" />
			<content type="html"><![CDATA[<p>Starwars physics are more like... You can move in any direction you want, at what ever speed you want, without drifting.</p><p>X,Y,Z all the same in starwars space.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-01-12T01:15:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=49798#p49798</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=49776#p49776" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><p>You&#039;re mixing 0g with Newtonian physics. 0g simply means you can&#039;t fall. If you cut the engines, you should just stay in place. Newtonian physics allows you to turn around without changing direction, which star wars definitely didn&#039;t have (otherwise the x-wings would have gone down the trench backwards, shooting the TIEs). In Newtonian Physics, if you cut your engines, you&#039;ll keep moving at a constant speed, until you thrust in the opposite direction.</p></blockquote></div><p>I.E if a viper from BSG went down the trench that would be able to go backwards down the trench and shoot the tie but this isn&#039;t BSG</p>]]></content>
			<author>
				<name><![CDATA[Kiffer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=404</uri>
			</author>
			<updated>2007-01-11T21:50:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=49776#p49776</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=49770#p49770" />
			<content type="html"><![CDATA[<p>Of course Newtownian Physics aren&#039;t entirely correct anyway.</p>]]></content>
			<author>
				<name><![CDATA[Demonic]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=151</uri>
			</author>
			<updated>2007-01-11T21:05:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=49770#p49770</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=49760#p49760" />
			<content type="html"><![CDATA[<p>You&#039;re mixing 0g with Newtonian physics. 0g simply means you can&#039;t fall. If you cut the engines, you should just stay in place. Newtonian physics allows you to turn around without changing direction, which star wars definitely didn&#039;t have (otherwise the x-wings would have gone down the trench backwards, shooting the TIEs). In Newtonian Physics, if you cut your engines, you&#039;ll keep moving at a constant speed, until you thrust in the opposite direction.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-01-11T16:50:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=49760#p49760</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=49749#p49749" />
			<content type="html"><![CDATA[<p>Although a focal point,&nbsp; allowing people to orientate themselves is useful, its the empty cold of space that seperates the skilled from the unskilled <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> Being able to keep your bearing was an an essential skill in the early space map releases.</p><p>On the subject, I hope the team dont try and implement too harsh a 0g environment. If anybody played the early release of the BSG mod, they will know what I mean. Having ships twirl 180 and keep heading along their previous course just isnt Star Wars. . In any case Lucas based some of the space battles in episodes IV - VI on old WW2 movies, which is why they have never really felt like &#039;true&#039; space battles imho</p>]]></content>
			<author>
				<name><![CDATA[MaxMayhem]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=39</uri>
			</author>
			<updated>2007-01-11T12:23:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=49749#p49749</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=49747#p49747" />
			<content type="html"><![CDATA[<p>&quot;Zis Firsten Srik looken like GC2&quot;</p><p>LOL omg that&#039;s the funniest thing i&#039;ve read for a while lol</p><p>unco pwns</p>]]></content>
			<author>
				<name><![CDATA[FSDev| The_Preacher]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=386</uri>
			</author>
			<updated>2007-01-11T12:20:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=49747#p49747</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=49740#p49740" />
			<content type="html"><![CDATA[<p>i hope space fights wont be like that other mod. it may be space but its to empty. the space maps need a large spacebase/station/rock/ship that your fighting over if you ask me.</p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2007-01-11T11:21:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=49740#p49740</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=49735#p49735" />
			<content type="html"><![CDATA[<p>Amen to that! lol</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-01-11T10:11:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=49735#p49735</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=49725#p49725" />
			<content type="html"><![CDATA[<p>Your welcome to think of this as GC2 if you so desire but if you ever say it out loud especially in the presence of Bandu. You ever hear of a guy called Hitler? They said his death was a suicide but we all know that his final words were &quot;Zis Firsten Srik looken like GC2&quot; Bandu managed to defeat half of the most powerfull army in the world then find Hitlers hidden bunker and make it look like a suicide...</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2007-01-11T08:49:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=49725#p49725</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=49722#p49722" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Demonic wrote:</cite><blockquote><p>If it was GC2 it would have &quot;GC2&quot; as the name <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>Exactly...:rolleyes:</p>]]></content>
			<author>
				<name><![CDATA[Killer3wok]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=625</uri>
			</author>
			<updated>2007-01-11T07:42:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=49722#p49722</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=49719#p49719" />
			<content type="html"><![CDATA[<p>If it was GC2 it would have &quot;GC2&quot; as the name <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Demonic]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=151</uri>
			</author>
			<updated>2007-01-11T07:01:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=49719#p49719</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=49717#p49717" />
			<content type="html"><![CDATA[<p>Some of us, yes. But this is NOT GC2! Its sorta like &quot;the game that is sorta like GC but is way better&quot;</p>]]></content>
			<author>
				<name><![CDATA[FSDev| JayBiggS]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=446</uri>
			</author>
			<updated>2007-01-11T05:57:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=49717#p49717</id>
		</entry>
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