<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — Space...]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2906</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=2906&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Space....]]></description>
		<lastBuildDate>Fri, 12 Jan 2007 16:54:28 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: Space...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49892#p49892</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>yeah some portions of it (Han and Luke destroying TIEs in their MF) is a 1-1 copy of an old WWII-movie</p></blockquote></div><p>I can remember in a documentry speilberg said when he saw the first cut of Star Wars that bit off the film had that WW2 movie footage in it (they hadn&#039;t done the SFX yet)</p>]]></description>
			<author><![CDATA[null@example.com (Kiffer)]]></author>
			<pubDate>Fri, 12 Jan 2007 16:54:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49892#p49892</guid>
		</item>
		<item>
			<title><![CDATA[Re: Space...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49835#p49835</link>
			<description><![CDATA[<div class="quotebox"><cite>MaxMayhem wrote:</cite><blockquote><p>Although a focal point,&nbsp; allowing people to orientate themselves is useful, its the empty cold of space that seperates the skilled from the unskilled <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> Being able to keep your bearing was an an essential skill in the early space map releases.</p><p>On the subject, I hope the team dont try and implement too harsh a 0g environment. If anybody played the early release of the BSG mod, they will know what I mean. Having ships twirl 180 and keep heading along their previous course just isnt Star Wars. . In any case Lucas based some of the space battles in episodes IV - VI on old WW2 movies, which is why they have never really felt like &#039;true&#039; space battles imho</p></blockquote></div><p>yeah some portions of it (Han and Luke destroying TIEs in their MF) is a 1-1 copy of an old WWII-movie</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Fri, 12 Jan 2007 11:58:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49835#p49835</guid>
		</item>
		<item>
			<title><![CDATA[Re: Space...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49833#p49833</link>
			<description><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><p>You&#039;re mixing 0g with Newtonian physics. 0g simply means you can&#039;t fall. If you cut the engines, you should just stay in place. Newtonian physics allows you to turn around without changing direction, which star wars definitely didn&#039;t have (otherwise the x-wings would have gone down the trench backwards, shooting the TIEs). In Newtonian Physics, if you cut your engines, you&#039;ll keep moving at a constant speed, until you thrust in the opposite direction.</p></blockquote></div><p>Its been too long since my physics lessons <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> Still, you understood what I was getting at</p>]]></description>
			<author><![CDATA[null@example.com (MaxMayhem)]]></author>
			<pubDate>Fri, 12 Jan 2007 09:57:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49833#p49833</guid>
		</item>
		<item>
			<title><![CDATA[Re: Space...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49798#p49798</link>
			<description><![CDATA[<p>Starwars physics are more like... You can move in any direction you want, at what ever speed you want, without drifting.</p><p>X,Y,Z all the same in starwars space.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Fri, 12 Jan 2007 01:15:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49798#p49798</guid>
		</item>
		<item>
			<title><![CDATA[Re: Space...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49776#p49776</link>
			<description><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><p>You&#039;re mixing 0g with Newtonian physics. 0g simply means you can&#039;t fall. If you cut the engines, you should just stay in place. Newtonian physics allows you to turn around without changing direction, which star wars definitely didn&#039;t have (otherwise the x-wings would have gone down the trench backwards, shooting the TIEs). In Newtonian Physics, if you cut your engines, you&#039;ll keep moving at a constant speed, until you thrust in the opposite direction.</p></blockquote></div><p>I.E if a viper from BSG went down the trench that would be able to go backwards down the trench and shoot the tie but this isn&#039;t BSG</p>]]></description>
			<author><![CDATA[null@example.com (Kiffer)]]></author>
			<pubDate>Thu, 11 Jan 2007 21:50:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49776#p49776</guid>
		</item>
		<item>
			<title><![CDATA[Re: Space...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49770#p49770</link>
			<description><![CDATA[<p>Of course Newtownian Physics aren&#039;t entirely correct anyway.</p>]]></description>
			<author><![CDATA[null@example.com (Demonic)]]></author>
			<pubDate>Thu, 11 Jan 2007 21:05:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49770#p49770</guid>
		</item>
		<item>
			<title><![CDATA[Re: Space...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49760#p49760</link>
			<description><![CDATA[<p>You&#039;re mixing 0g with Newtonian physics. 0g simply means you can&#039;t fall. If you cut the engines, you should just stay in place. Newtonian physics allows you to turn around without changing direction, which star wars definitely didn&#039;t have (otherwise the x-wings would have gone down the trench backwards, shooting the TIEs). In Newtonian Physics, if you cut your engines, you&#039;ll keep moving at a constant speed, until you thrust in the opposite direction.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Thu, 11 Jan 2007 16:50:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49760#p49760</guid>
		</item>
		<item>
			<title><![CDATA[Re: Space...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49749#p49749</link>
			<description><![CDATA[<p>Although a focal point,&nbsp; allowing people to orientate themselves is useful, its the empty cold of space that seperates the skilled from the unskilled <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> Being able to keep your bearing was an an essential skill in the early space map releases.</p><p>On the subject, I hope the team dont try and implement too harsh a 0g environment. If anybody played the early release of the BSG mod, they will know what I mean. Having ships twirl 180 and keep heading along their previous course just isnt Star Wars. . In any case Lucas based some of the space battles in episodes IV - VI on old WW2 movies, which is why they have never really felt like &#039;true&#039; space battles imho</p>]]></description>
			<author><![CDATA[null@example.com (MaxMayhem)]]></author>
			<pubDate>Thu, 11 Jan 2007 12:23:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49749#p49749</guid>
		</item>
		<item>
			<title><![CDATA[Re: Space...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49747#p49747</link>
			<description><![CDATA[<p>&quot;Zis Firsten Srik looken like GC2&quot;</p><p>LOL omg that&#039;s the funniest thing i&#039;ve read for a while lol</p><p>unco pwns</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| The_Preacher)]]></author>
			<pubDate>Thu, 11 Jan 2007 12:20:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49747#p49747</guid>
		</item>
		<item>
			<title><![CDATA[Re: Space...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49740#p49740</link>
			<description><![CDATA[<p>i hope space fights wont be like that other mod. it may be space but its to empty. the space maps need a large spacebase/station/rock/ship that your fighting over if you ask me.</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Thu, 11 Jan 2007 11:21:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49740#p49740</guid>
		</item>
		<item>
			<title><![CDATA[Re: Space...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49735#p49735</link>
			<description><![CDATA[<p>Amen to that! lol</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Thu, 11 Jan 2007 10:11:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49735#p49735</guid>
		</item>
		<item>
			<title><![CDATA[Re: Space...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49725#p49725</link>
			<description><![CDATA[<p>Your welcome to think of this as GC2 if you so desire but if you ever say it out loud especially in the presence of Bandu. You ever hear of a guy called Hitler? They said his death was a suicide but we all know that his final words were &quot;Zis Firsten Srik looken like GC2&quot; Bandu managed to defeat half of the most powerfull army in the world then find Hitlers hidden bunker and make it look like a suicide...</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Thu, 11 Jan 2007 08:49:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49725#p49725</guid>
		</item>
		<item>
			<title><![CDATA[Re: Space...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49722#p49722</link>
			<description><![CDATA[<div class="quotebox"><cite>Demonic wrote:</cite><blockquote><p>If it was GC2 it would have &quot;GC2&quot; as the name <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>Exactly...:rolleyes:</p>]]></description>
			<author><![CDATA[null@example.com (Killer3wok)]]></author>
			<pubDate>Thu, 11 Jan 2007 07:42:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49722#p49722</guid>
		</item>
		<item>
			<title><![CDATA[Re: Space...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49719#p49719</link>
			<description><![CDATA[<p>If it was GC2 it would have &quot;GC2&quot; as the name <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (Demonic)]]></author>
			<pubDate>Thu, 11 Jan 2007 07:01:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49719#p49719</guid>
		</item>
		<item>
			<title><![CDATA[Re: Space...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49717#p49717</link>
			<description><![CDATA[<p>Some of us, yes. But this is NOT GC2! Its sorta like &quot;the game that is sorta like GC but is way better&quot;</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| JayBiggS)]]></author>
			<pubDate>Thu, 11 Jan 2007 05:57:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49717#p49717</guid>
		</item>
	</channel>
</rss>
