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		<title><![CDATA[First Strike Forums — Bespin Revisited]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3044</link>
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		<description><![CDATA[The most recent posts in Bespin Revisited.]]></description>
		<lastBuildDate>Mon, 11 Jun 2007 17:36:19 +0000</lastBuildDate>
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			<title><![CDATA[Re: Bespin Revisited]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=64848#p64848</link>
			<description><![CDATA[<p>Theres alot of potential to have some very complex interriors which could result in some fantastic gameplay. Perhaps retracing the fight Vader and Luke had and taking a snapshot of the spot Vader choped Lukes hand off <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Mr.Guybrush)]]></author>
			<pubDate>Mon, 11 Jun 2007 17:36:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=64848#p64848</guid>
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		<item>
			<title><![CDATA[Re: Bespin Revisited]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=64836#p64836</link>
			<description><![CDATA[<p>woot that would be sick!!!!!!!!!!</p>]]></description>
			<author><![CDATA[null@example.com (krazykyle3)]]></author>
			<pubDate>Mon, 11 Jun 2007 17:22:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=64836#p64836</guid>
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		<item>
			<title><![CDATA[Re: Bespin Revisited]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=64193#p64193</link>
			<description><![CDATA[<p>My opinion of <strong>Cloud City</strong>? It would rock and then some.</p><p>Let&#039;s get it built already!</p><p><img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Tue, 05 Jun 2007 12:40:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=64193#p64193</guid>
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		<item>
			<title><![CDATA[Re: Bespin Revisited]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=60530#p60530</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Dutch_Razor wrote:</cite><blockquote><p>Don&#039;t let Bandu hear it <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>Indeed as I recall he made a real effort of the endorian trees. </p><p>But &quot;stay on target&quot; here people. Your opinion of Cloud City please.</p>]]></description>
			<author><![CDATA[null@example.com (<RT> Jimwalker-NL)]]></author>
			<pubDate>Wed, 25 Apr 2007 07:40:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=60530#p60530</guid>
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		<item>
			<title><![CDATA[Re: Bespin Revisited]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=60515#p60515</link>
			<description><![CDATA[<p>No, no, all-unique trees. And plants. And animals. And insects. Then we&#039;re getting somewhere.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 25 Apr 2007 00:00:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=60515#p60515</guid>
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			<title><![CDATA[Re: Bespin Revisited]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=60514#p60514</link>
			<description><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><p>You model one tree, copy, paste.</p></blockquote></div><p>We wish...</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Tue, 24 Apr 2007 23:54:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=60514#p60514</guid>
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		<item>
			<title><![CDATA[Re: Bespin Revisited]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=60506#p60506</link>
			<description><![CDATA[<p>Don&#039;t let Bandu hear it <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Tue, 24 Apr 2007 21:30:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=60506#p60506</guid>
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		<item>
			<title><![CDATA[Re: Bespin Revisited]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=60504#p60504</link>
			<description><![CDATA[<p>You model one tree, copy, paste.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Tue, 24 Apr 2007 21:00:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=60504#p60504</guid>
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		<item>
			<title><![CDATA[Re: Bespin Revisited]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=60477#p60477</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Dutch_Razor wrote:</cite><blockquote><p>Noooo Bespin, look at the amount of spires and bows and arcs n round stuff we got to model there <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Then again it sounds like the premise for a great map.</p></blockquote></div><p><img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Lol, maybe it is better to start with Yavin and it&#039;s temples. They are square and rectangular. Then again the jungle has a massive ammount of trees. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (<RT> Jimwalker-NL)]]></author>
			<pubDate>Tue, 24 Apr 2007 11:45:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=60477#p60477</guid>
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		<item>
			<title><![CDATA[Re: Bespin Revisited]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=60475#p60475</link>
			<description><![CDATA[<p>Noooo Bespin, look at the amount of spires and bows and arcs n round stuff we got to model there <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Then again it sounds like the premise for a great map.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Tue, 24 Apr 2007 11:11:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=60475#p60475</guid>
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		<item>
			<title><![CDATA[Re: Bespin Revisited]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=60465#p60465</link>
			<description><![CDATA[<p>I&#039;m just hoping to bring this thread back to live a bit, as I feel Bespin Cloud City would indeed be a fantastic place for a scrap.</p><p>Just Imagine. </p><p>The close corridors of the buildings with their curves, make for some fantastic close combat. Laser flying all over the place. Thermal detonators flying left and right filling the corridors with smoke. It&#039;s close quarter fighting only rivaled by the Echo base corridor fighting. </p><p>The open couryards would be sniper heaven and ideal for covering a squad of teammates trying to get across it.&nbsp; Several walkways constructions would mean enemies could be everywhere, therefor intensifying the experience.</p><p>Some fantastic dogfighting, because staying alive between the spires of Could City would be a feat upon itself. Cloud cars and Tie- Fighters duking it out.&nbsp; Lovely.</p><p>Lore wise. <br />As I recall the Tibanna gas which was extracted at cloud city, was used to fuel blasterrifles. It would be instrumental for the rebels to take hold of the facility to fuel their weapons, whereas the empire would place a small garrison there to enforce the &quot;law&quot;. <br />I can&#039;t imagine the Empire staging a lot of it valuable personel there, because it&#039;s so far out of the way, making it a ideal place to strike for the rebellion. </p><p>Hopefully this will be considered, but there are so many places where a good battle could be fought. This could be one of the popular &quot;City&quot; maps in BF2142.</p>]]></description>
			<author><![CDATA[null@example.com (<RT> Jimwalker-NL)]]></author>
			<pubDate>Tue, 24 Apr 2007 08:27:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=60465#p60465</guid>
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		<item>
			<title><![CDATA[Re: Bespin Revisited]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53120#p53120</link>
			<description><![CDATA[<p>If you say so. Yes, I suppose I&#039;m grumpy.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 10 Feb 2007 21:06:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53120#p53120</guid>
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		<item>
			<title><![CDATA[Re: Bespin Revisited]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53117#p53117</link>
			<description><![CDATA[<p>So? Just depends how the stuff is used.&nbsp; The chamber could be a pathway around a to a less defended area... Or a cross section of tunnels... Lots of ways it could be of strategic importance. Could be a place to rearm. Whatever.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 10 Feb 2007 20:55:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53117#p53117</guid>
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		<item>
			<title><![CDATA[Re: Bespin Revisited]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53096#p53096</link>
			<description><![CDATA[<p>Exactly. The mod is about the common grunts accomplishing common grunt objectives. I fail to see them even go near cryogenic freezing chambers, as it has no tactical value.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 10 Feb 2007 17:59:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53096#p53096</guid>
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			<title><![CDATA[Re: Bespin Revisited]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53090#p53090</link>
			<description><![CDATA[<p>IMMERSION DUDE!!!!!</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 10 Feb 2007 17:09:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53090#p53090</guid>
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