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		<title><![CDATA[First Strike Forums — Special squad weapons...]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3054</link>
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		<description><![CDATA[The most recent posts in Special squad weapons....]]></description>
		<lastBuildDate>Wed, 08 Nov 2006 21:13:19 +0000</lastBuildDate>
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			<title><![CDATA[Re: Special squad weapons...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=42599#p42599</link>
			<description><![CDATA[<div class="quotebox"><cite>ArcAngel227 wrote:</cite><blockquote><div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>There will be some kit customization for sure.&nbsp; </p><p>As far as Squad leader unlocks there will be droids such as Seeker Droids, Sentry Droids, Probe Droids , Interrogation Droids and a few others. </p><p>We are working out a way to implement the Eweb blaster and the MK 2 (rebel equivelant) as a squad weapon. Still working out a way so that the Squad leader drops the actual gun but to be able to use it a generator needs to be dropped by a team/squad mate aswell.</p><p>As far as FIeld Upgrades go, we will have to make sure that they dont use the leaderboards/points system</p></blockquote></div><p>To make it work, perhaps the e-web turret might not be resupplyable by normal ammo packs (support ammo packs). When dropped it wouldn&#039;t have any ammo in it. The generator would be teh only object that can resupply the turret. So dropping one in close proximity to it would juice the e web up and keep it firing. <br />I&#039;m pretty sure that those &#039;helo&#039; pads in 2142 that resupply and repair gunships will not resupply and repair any other vehicle, which leads me to believe the above idea is possible.</p></blockquote></div><p>yup, thats the idea <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Wed, 08 Nov 2006 21:13:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=42599#p42599</guid>
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			<title><![CDATA[Re: Special squad weapons...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=42594#p42594</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>There will be some kit customization for sure.&nbsp; </p><p>As far as Squad leader unlocks there will be droids such as Seeker Droids, Sentry Droids, Probe Droids , Interrogation Droids and a few others. </p><p>We are working out a way to implement the Eweb blaster and the MK 2 (rebel equivelant) as a squad weapon. Still working out a way so that the Squad leader drops the actual gun but to be able to use it a generator needs to be dropped by a team/squad mate aswell.</p><p>As far as FIeld Upgrades go, we will have to make sure that they dont use the leaderboards/points system</p></blockquote></div><p>Now THAT is an awsome idea.I&#039;ve always liked the idea of deployable fire support weapons, and the idea to make it so it also needs a separate generator is great! Would make for some VERY intense situations in the trenches of Hoth (and elsewhere) I bet.<br />To make it work, perhaps the e-web turret might not be resupplyable by normal ammo packs (support ammo packs). When dropped it wouldn&#039;t have any ammo in it. The generator would be teh only object that can resupply the turret. So dropping one in close proximity to it would juice the e web up and keep it firing. <br />I&#039;m pretty sure that those &#039;helo&#039; pads in 2142 that resupply and repair gunships will not resupply and repair any other vehicle, which leads me to believe the above idea is possible.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Wed, 08 Nov 2006 20:38:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=42594#p42594</guid>
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			<title><![CDATA[Re: Special squad weapons...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=42568#p42568</link>
			<description><![CDATA[<p>How about remote control droids, such as the ones in Battlefront 1/2? An idea is the interrogation droid, which has a 1 shot-kill melee attack. You can sneak up on enemies, flying through vents and along ceilings, before descending and killing. Of course, they would be very weak.</p><p>The mouse droid could be a remote control UAV.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Wed, 08 Nov 2006 16:57:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=42568#p42568</guid>
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			<title><![CDATA[Re: Special squad weapons...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=42556#p42556</link>
			<description><![CDATA[<p>I&nbsp; have no idea, but they are reset every round so I don&#039;t think they are... But you never know.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 08 Nov 2006 16:06:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=42556#p42556</guid>
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			<title><![CDATA[Re: Special squad weapons...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=42535#p42535</link>
			<description><![CDATA[<p>There will be some kit customization for sure.&nbsp; </p><p>As far as Squad leader unlocks there will be droids such as Seeker Droids, Sentry Droids, Probe Droids , Interrogation Droids and a few others. </p><p>We are working out a way to implement the Eweb blaster and the MK 2 (rebel equivelant) as a squad weapon. Still working out a way so that the Squad leader drops the actual gun but to be able to use it a generator needs to be dropped by a team/squad mate aswell.</p><p>As far as FIeld Upgrades go, we will have to make sure that they dont use the leaderboards/points system</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Wed, 08 Nov 2006 12:30:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=42535#p42535</guid>
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			<title><![CDATA[Re: Special squad weapons...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=42523#p42523</link>
			<description><![CDATA[<p>This would be nice to see. And obviously the drones utilised in<strong> BF2142</strong> are just begging to be morphed into <strong>Seeker Droids</strong>, <strong>Imperial Mark IV Sentry Droids </strong>and maybe some smaller version of the <strong>Imperial Probe Droid</strong>. Or maybe to hell with it and make the full <strong>Imp Probe Droid</strong> the last <strong>SL</strong> unlock?</p><p>What are your plans for the Squad upgrades? <strong>Bacta</strong> and improved blaster power/accuracy type things like in <strong>SW:BF2</strong>? Or do you have something more surprising in store?</p><p><img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Wed, 08 Nov 2006 08:00:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=42523#p42523</guid>
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			<title><![CDATA[Special squad weapons...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=42516#p42516</link>
			<description><![CDATA[<p>In BF2142 the squad gets field upgrades in each round and the squad leader can deploy them and such...</p><br /><p>This is sort of like that but still very different...</p><br /><p>I don&#039;t think that the feild upgrades are hooked up to stats are they ? So if they arent the squad leader can have squad upgrades each round right? And have little Starwars drones and stuff to help them out... Like in&nbsp; a judicator type map have a little mouse droid that follows them as a UAV... or ammo or health... </p><br /><p>If that can&#039;t work is it possible to have weapons that a sqaud leader starts with only? Like stationary machine guns or other special guns... Is it possible for a squad leader to drop weapons for his squad? </p><br /><p>Not his whole kit but say he had a &quot;Weapon&quot; tht was actually a droppable weapon for his squad members to use. </p><br /><br /><p>could a coder or dev answer these questions?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 08 Nov 2006 05:09:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=42516#p42516</guid>
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