<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[First Strike Forums — Lag and capitol ships]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=3127&amp;type=atom" />
	<updated>2006-12-08T14:14:54Z</updated>
	<generator version="1.4.5">PunBB</generator>
	<id>https://forums.fsmod.com/viewtopic.php?id=3127</id>
		<entry>
			<title type="html"><![CDATA[Re: Lag and capitol ships]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=46130#p46130" />
			<content type="html"><![CDATA[<p>works fine here. a gunship with a floating barrel next to it. you can lock on to it and destroy it, making the gunschip loos all control and crash like a tie with one wing</p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2006-12-08T14:14:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=46130#p46130</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag and capitol ships]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=46116#p46116" />
			<content type="html"><![CDATA[<p>I couldnt watch the video too <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></content>
			<author>
				<name><![CDATA[mr_kamikaze]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=103</uri>
			</author>
			<updated>2006-12-08T11:11:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=46116#p46116</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag and capitol ships]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=46089#p46089" />
			<content type="html"><![CDATA[<p>I couldnt watch the video.. <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /> any help please?</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2006-12-08T04:46:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=46089#p46089</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag and capitol ships]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=46083#p46083" />
			<content type="html"><![CDATA[<p>That sounds fine, but in a level that I had a ton of trouble with there were TIE Interceptors on my back all the time.&nbsp; Good times, required an even shield distribution even when taking the SD on.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| RedMonkey999]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=58</uri>
			</author>
			<updated>2006-12-08T04:07:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=46083#p46083</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag and capitol ships]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=46052#p46052" />
			<content type="html"><![CDATA[<p>Divert all power to forward shields<br />Set lasers to max recharge rate<br />Open B-Wing s-foils<br />Order wingmates to cover you<br />Avoid ISD turbolaser fire<br />Destroy tower one<br />Divert all power to rear shields<br />Transfer power from laser system to shield system<br />Loop around and even out shield distribution<br />Open up on ISD with ion cannons</p><p>FTW</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2006-12-07T22:58:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=46052#p46052</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag and capitol ships]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=46039#p46039" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| Woodrow wrote:</cite><blockquote><p>I actually think there&#039;s a lucasarts video game though where you have to destroy the two &quot;shield generators&quot; on the top of a star destroyer then a third one underneath before you can make a run at the Star Destroyer&#039;s bridge.&nbsp; It was one of those &quot;pulled by the nose, just press to shoot&quot; ones.&nbsp; &nbsp;I almost want to say either Rebel Assault or Rebel Assault 2.</p></blockquote></div><p>In all of the X-Wing games you could shoot three proton torpedoes into each of the towers on top of the bridge to quickly destroy them and to take down an SD&#039;s shields fast.&nbsp; After that it was always super easy to just use ion cannons (if you had a B-Wing or Y-Wing) to disable the thing (so it couldn&#039;t shoot turbolasers at you anymore) and then just strafe it to death.&nbsp; Kinda sucks if you need your torps for something else, but a surefire method of taking out an SD without incurring too many friendly losses.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| RedMonkey999]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=58</uri>
			</author>
			<updated>2006-12-07T21:02:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=46039#p46039</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag and capitol ships]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=45945#p45945" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| Golden Dragon wrote:</cite><blockquote><p>Separately destructible engines, weapons etc. Have already been confirmed ingame, so you will most likely see some fun stuff with the cap ships too. Here´s a clip from a coding test I made a while back with a destructible system I made for the wings.</p><p><a href="http://www.youtube.com/watch?v=obNlhisyIKU">http://www.youtube.com/watch?v=obNlhisyIKU</a></p></blockquote></div><p>but would you be able to redestroy the wepons if somone repaired them [like in bf2142] where somone could camp out in an AA gun and waste the titan guns racking up on points while the poor commander has to keep repairing them. or will it be after they are destroyed 1 time they cant be repaired???</p>]]></content>
			<author>
				<name><![CDATA[Major._Spork]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=541</uri>
			</author>
			<updated>2006-12-07T13:45:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=45945#p45945</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag and capitol ships]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=45933#p45933" />
			<content type="html"><![CDATA[<p>well, in an official Technical book, they also say the shieldgenerators are those dooms</p><p>And the communication tower just beneath those two domes <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-12-07T12:40:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=45933#p45933</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag and capitol ships]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=45929#p45929" />
			<content type="html"><![CDATA[<p>Separately destructible engines, weapons etc. Have already been confirmed ingame, so you will most likely see some fun stuff with the cap ships too. Here´s a clip from a coding test I made a while back with a destructible system I made for the wings.</p><p><a href="http://www.youtube.com/watch?v=obNlhisyIKU">http://www.youtube.com/watch?v=obNlhisyIKU</a></p>]]></content>
			<author>
				<name><![CDATA[FSDev| Golden Dragon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=87</uri>
			</author>
			<updated>2006-12-07T12:10:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=45929#p45929</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag and capitol ships]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=45917#p45917" />
			<content type="html"><![CDATA[<p>back to topic. what do you (woodrow) think of my idea of stopping ship when you destroyed what ever you needed to destroy to get it?</p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2006-12-07T10:12:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=45917#p45917</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag and capitol ships]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=45872#p45872" />
			<content type="html"><![CDATA[<p>I would really like to see this mod do something with capital ships.&nbsp; I for one was really looking forward to Battlefront II with the space battles and capital ships, only to be disappointed.&nbsp; Sure flying around was fun, but I think they really skimped on the interior fighting in the capital ships.&nbsp; They should have included spawn points inside the ships that you could capture to secure a foothold in the vessel.&nbsp; The natural point of entry for an assault would be a hangar, so your capital ship would probably need more than one hangar so you could continue to launch fighters into the space fray if the enemy captured if the enemy successfully boarded and captured one themselves.&nbsp; Or another solution would be to have more than one capital ship per map, but that many ships floating around might cause a lag.&nbsp; Maybe each ship could have two hangars, one that has a spawn point that can be captured, and one that cannot.</p>]]></content>
			<author>
				<name><![CDATA[sabre158]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=591</uri>
			</author>
			<updated>2006-12-07T01:36:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=45872#p45872</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag and capitol ships]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=44155#p44155" />
			<content type="html"><![CDATA[<p>it makes me like the mod even more.... and it gives me a even more needy reason to either buy 2142, call our computer guy, or do somthing to play 2142 again, and it broke right before thanksgiviving, is it telling me that i play to much 2142???</p><p>no.... look up a friend of mine soul-assasin8, [if u think anyone here can beat him i would be shocked]</p><p>show me any stats that u can all beat</p>]]></content>
			<author>
				<name><![CDATA[Major._Spork]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=541</uri>
			</author>
			<updated>2006-11-24T17:09:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=44155#p44155</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag and capitol ships]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=44016#p44016" />
			<content type="html"><![CDATA[<p>I think ur thinking of Rogue Squadron/Leader my fire breathing with sharp claws as toes giraffe friend.</p><p>Im with u as using them as shield gens. As u say, shooting at those just comes natural. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| Pumbaa]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=489</uri>
			</author>
			<updated>2006-11-23T08:44:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=44016#p44016</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag and capitol ships]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=43996#p43996" />
			<content type="html"><![CDATA[<p>According to Lucas in an interview the domes were just sensor towers.&nbsp; However, in the Ep6 movie they seemed to suggest they were &quot;shield generators&quot; because an a-wing destroys one on the super star destroyer then the very next thing we see is an imperial officer shouting &quot;They&#039;ve destroyed the forward shields!&quot;&nbsp; Everyone believed they were shield generators till Lucas said otherwise. </p><p>I actually think there&#039;s a lucasarts video game though where you have to destroy the two &quot;shield generators&quot; on the top of a star destroyer then a third one underneath before you can make a run at the Star Destroyer&#039;s bridge.&nbsp; It was one of those &quot;pulled by the nose, just press to shoot&quot; ones.&nbsp; &nbsp;I almost want to say either Rebel Assault or Rebel Assault 2.</p><br /><p>And personally, Having them as shield generators gives us a much better option, gamewise.&nbsp; They make great targets that people naturally want to shoot at because they saw them explode in the movies.&nbsp; I&#039;m not going to sacrifice that kind of &quot;desire&quot; easily <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2006-11-23T04:51:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=43996#p43996</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag and capitol ships]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=43949#p43949" />
			<content type="html"><![CDATA[<p>Hmm. Do not the star destroyer have 2 pair of globes on top of the bridge as &quot;power 1 to Weapons, 2 is for Shield Generators and movement engines???.. I Look up but the was so many defrens info on it ^^; <br />sorry if my english is bad ^^;</p>]]></content>
			<author>
				<name><![CDATA[mr_kamikaze]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=103</uri>
			</author>
			<updated>2006-11-22T18:21:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=43949#p43949</id>
		</entry>
</feed>
