<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — Animals]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3169</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=3169&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Animals.]]></description>
		<lastBuildDate>Mon, 11 Dec 2006 21:37:00 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: Animals]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46710#p46710</link>
			<description><![CDATA[<p>I personally would love to see some rideable Taun-Tauns and perhaps rideable Dewbacks on tatooine maps. If they were animated and modelled well enough, the legs wouldnt seem so action figure-ey where there are seams on the hips/shoulders. The only really major hurdle would be if we can do a dying animation for the beast. I know you can have player death poses inside vehicles so I know THAT would work.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| JayBiggS)]]></author>
			<pubDate>Mon, 11 Dec 2006 21:37:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46710#p46710</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animals]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46706#p46706</link>
			<description><![CDATA[<p>in theory, if we used the thing that made the birds fly up. changed it too jawas and have them skim across the floor (no feet seen). we can have jawas run around in canyons when people come =p</p>]]></description>
			<author><![CDATA[null@example.com (piewalker)]]></author>
			<pubDate>Mon, 11 Dec 2006 21:20:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46706#p46706</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animals]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46699#p46699</link>
			<description><![CDATA[<p>:lol I actually really like that idea...</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Mon, 11 Dec 2006 21:01:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46699#p46699</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animals]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46585#p46585</link>
			<description><![CDATA[<p>i cant realy say that i remember seeing it in bf2142. but its the same engine so it should still be there right? (me=NOT a coder)</p><p>but maybe something less visible. more like a sound trip affect? if have been playing this weird game where you need to follow somebody, but sometimes there are cans laying on the ground. you kick thm and the make a lot of noice. maybe they could be some type of sw beetle&#039;s/rats that run away and make a &quot;fleeing in terror&quot; noise.</p><p>mousebot in a starship interior battle that disapeer in the walls</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Mon, 11 Dec 2006 13:43:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46585#p46585</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animals]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46352#p46352</link>
			<description><![CDATA[<p>Nope , im sure its still there.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Sun, 10 Dec 2006 02:17:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46352#p46352</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animals]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46345#p46345</link>
			<description><![CDATA[<p>They took that effect out of 2142 I think...</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Sun, 10 Dec 2006 01:33:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46345#p46345</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animals]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46299#p46299</link>
			<description><![CDATA[<p>there could be some starwars flying creatures in the efect where you walk and scare away birds</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Sat, 09 Dec 2006 16:44:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46299#p46299</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animals]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46164#p46164</link>
			<description><![CDATA[<p>I think that if there where indigenous people(jawas) if you did happen to kill them you should lose half a point. Or, upi could gain half a point. Depending on your team. Empire = 0.5 Point... Rebels = -0.5</p>]]></description>
			<author><![CDATA[null@example.com (-=DE=-Dan)]]></author>
			<pubDate>Fri, 08 Dec 2006 20:03:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46164#p46164</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animals]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44352#p44352</link>
			<description><![CDATA[<p>Its not really something im gonna push for ..tho i cant speak for the other guys.</p><p>Apart from being a huge pull on resources for just 1 map .. it would be comedic imo</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Sun, 26 Nov 2006 21:03:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44352#p44352</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animals]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44338#p44338</link>
			<description><![CDATA[<p>Come on, put it in the mod.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Sun, 26 Nov 2006 19:59:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44338#p44338</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animals]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44329#p44329</link>
			<description><![CDATA[<p>&quot;UAV Ewok rides on your shoulders and loooks for enemies. &quot;</p><p><img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Sun, 26 Nov 2006 19:25:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44329#p44329</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animals]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44323#p44323</link>
			<description><![CDATA[<p>In the sky, it&#039;s a bird, it&#039;s a plane...no! It&#039;s an..OMG it&#039;s chunking rocks at me!</p><p>lol</p><p>And that Stormy never knew what it was. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>But anyway, that is a pretty logical thought right there. I would just love to see a few sentry Ewoks on the battlefield on the Endor map you guys are planning. Would add to the realism. Especially the right models and skins, weapons, and vehicles on all maps. I could also imagine awesome movies made with this mod. Since we have a battle recorder, it&#039;s more easy to get good angles and stuff, which is cool.</p><p>All in all, this sentry idea is pretty good.</p>]]></description>
			<author><![CDATA[null@example.com (RevanJOM)]]></author>
			<pubDate>Sun, 26 Nov 2006 17:20:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44323#p44323</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animals]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44318#p44318</link>
			<description><![CDATA[<p>Is anyone else thinking of a servile Ewok? Follows you around and chucks rocks at things. In fact, let&#039;s replace all the drones with Ewoks. Sentry Ewok crouches in place and chucks rocks. UAV Ewok rides on your shoulders and loooks for enemies. </p><p>Is it possible to alter the position and height of the squad leader drone?</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Sun, 26 Nov 2006 16:41:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44318#p44318</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animals]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44304#p44304</link>
			<description><![CDATA[<p>I wouldn&#039;t rule out ANYTHING yet. After all, those 2142 droids look like they can be made to serve alot of purposes.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sun, 26 Nov 2006 15:13:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44304#p44304</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animals]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44290#p44290</link>
			<description><![CDATA[<p>Has been brought up... Sand people hasn&#039;t been dismissed or guaranteed... </p><p>Jawas have been ruled out so far.<br />Ewoks have been ruled out so far.</p><p>The engine only supports one skeleton for stuff I guess and for them to be running around I think that means they need to be bots which use player spots or something and have to use&nbsp; the same skeleton.... </p><p>The only way I can figure it would work is if they created an Ewok/Jawa that was actually a moving object in the map, that plays a sound file as it moves around, and is also destroyable but has its own destruction animation that makes it appear as a dying Ewok/Jawa...</p><p>Two problems I think of right away...</p><p>How would they respawn.<br />How would they look as if they weren&#039;t on fixed paths that were the same throughout the entire game... </p><p>I relly don&#039;t think its going to happen...</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 26 Nov 2006 10:21:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44290#p44290</guid>
		</item>
	</channel>
</rss>
