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		<title><![CDATA[First Strike Forums — AT-AT Body.]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3182</link>
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		<description><![CDATA[The most recent posts in AT-AT Body..]]></description>
		<lastBuildDate>Mon, 04 Dec 2006 19:40:47 +0000</lastBuildDate>
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			<title><![CDATA[Re: AT-AT Body.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=45491#p45491</link>
			<description><![CDATA[<p>Well we can walk around in the Titan while it moves, so .... <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Mon, 04 Dec 2006 19:40:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=45491#p45491</guid>
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			<title><![CDATA[Re: AT-AT Body.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44875#p44875</link>
			<description><![CDATA[<p>The engine in Battlefield: 1942 had coding that allowed players to move around on moving vehicles, that part of the engine was removed in Battlefield: 2 and Battlefield: 2142. A Developer coder could answer this better though.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Thu, 30 Nov 2006 02:27:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44875#p44875</guid>
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			<title><![CDATA[Re: AT-AT Body.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44873#p44873</link>
			<description><![CDATA[<p>What code?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 30 Nov 2006 02:22:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44873#p44873</guid>
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			<title><![CDATA[Re: AT-AT Body.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44872#p44872</link>
			<description><![CDATA[<p>We won&#039;t be able to. That code has been removed in the engine from Battlefield: 2.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Thu, 30 Nov 2006 02:16:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44872#p44872</guid>
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			<title><![CDATA[Re: AT-AT Body.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44863#p44863</link>
			<description><![CDATA[<p>I wasn&#039;t part of them! Haha... Oh well. I guess this thread will die now, I hope that we can walk around in the ATAT while it moves.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 30 Nov 2006 01:14:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44863#p44863</guid>
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			<title><![CDATA[Re: AT-AT Body.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44857#p44857</link>
			<description><![CDATA[<p>Not to resurface the matter, but being an Ex GC dev myself, I don&#039;t in any way shape or form think of FS as GC2. Do I think however, that FS can benefit from our expereience, Learn maybe use good ideas, and Stay away from bad ideas, what worked what didn&#039;t work etc, Yes I do believe it can, because Why repeat the same mistakes etc. However that&#039;s as far as the relationship goes. Infact, it&#039;s more work experience than Star Wars on Battlefield experience, Cos we&#039;ve been modding longer.</p><p>None of the ex GC guys consider FS to be GC2, FS is FS, GC was GC, This is a new mod, with new ideas, New gameplay, If we can use our experience to stear clear of the pitfalls, then so be it.</p><p>This isn&#039;t to say I don&#039;t understand the comparison&#039;s (not comparison in quality ) but as the only Frame Of reference in existance that has both Star wars AND a battlefield Game intertwined.</p><p>Star Wars on a similar Engine basically. No one minds people using it as a common frame of reference, for exmaple why should you spend 2 paragraphs descibing your idea when you could say, &quot;kind of like how they did XX in GC but tweak this this and this, Is how i see it&quot; etc. that&#039;s fine in my book.</p><p>tbh this thread spurred some heated debates on IRC in the last couple of days lol so lets call it a day <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| The_Preacher)]]></author>
			<pubDate>Thu, 30 Nov 2006 00:46:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44857#p44857</guid>
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			<title><![CDATA[Re: AT-AT Body.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44849#p44849</link>
			<description><![CDATA[<p>Just to confirm...</p><p>You wont be walkin around in the interior when its a vehicle. Can you imagine the problems with collision? Its bad enough on the Titan when its moving and that just goes in a straight line, on a straight plane. </p><p>There will be times when the ATAT will be a vehicle , in which you will be in seats (like any transport ship in bf2 etc)&nbsp; and there will be times when its a static model ..in which your free to roam around inside it at will.</p><p>Im sure we will test it , but id put my last cookie on my 1st paragraph</p><br /><p>PS. I wasnt calling UnCo a moron before . I think he said it as a kind of a resigning &#039;sigh&#039;. Id be very suprised if he actually meant it...or believed it.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Wed, 29 Nov 2006 23:49:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44849#p44849</guid>
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			<title><![CDATA[Re: AT-AT Body.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44838#p44838</link>
			<description><![CDATA[<p>That&#039;s a pretty good model. Tells a lot. Just no skins...</p>]]></description>
			<author><![CDATA[null@example.com (zanth91)]]></author>
			<pubDate>Wed, 29 Nov 2006 23:06:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44838#p44838</guid>
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			<title><![CDATA[Re: AT-AT Body.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44836#p44836</link>
			<description><![CDATA[<p>Right, back on the topic at hand <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p><span class="postimg"><img src="http://scifi3d.theforce.net/images/wip/1319_src_07_ATAT_jas_Interior_01.jpg" alt="http://scifi3d.theforce.net/images/wip/1319_src_07_ATAT_jas_Interior_01.jpg" /></span></p><p>Now, as far as I&#039;m aware, the interior (bar the cockpit) was never seen in the films, so I&#039;m unable to comment if the above fits in with SW lore. However It doesnt seem that there is all that much to the bodies interior, and I&#039;m sure the FS team will make sure its as accurate as they can make it. The only issue I can imagine them having with the cockpit is making players access it through the ATAT&#039;s &#039;neck&#039;, especially with the head moving around. Again, I&#039;m sure they&#039;ll come up with a solution though <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (MaxMayhem)]]></author>
			<pubDate>Wed, 29 Nov 2006 23:02:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44836#p44836</guid>
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			<title><![CDATA[Re: AT-AT Body.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44832#p44832</link>
			<description><![CDATA[<p>lol I&#039;m half half on this matter. it&#039;s a little respectless to call us GC2, eventho we have a bunch of ex GC devs. But these guys stepped on pretty late in the mod and have had little with the foundation. They are an amazing addition to the team tho no doubt, but that doesn&#039;t make this GC2 in any way.</p><p>We&#039;re FS, wether that relates to GC or not, well it&#039;s a star wars mod for a battlefield game and that&#039;s about it.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ulversial)]]></author>
			<pubDate>Wed, 29 Nov 2006 22:57:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44832#p44832</guid>
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			<title><![CDATA[Re: AT-AT Body.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44821#p44821</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>So you&#039;re saying General UnCo is a moron? <img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p><p>You are just bitter because people are, and always will compare this mod with Galactic Conquest.</p></blockquote></div><p>Comparing FS to GC when FS is out will happen ... but im not goin on about that. </p><p>Calling it GC2 is what pisses me off.</p><br /><p>Earlier in the mods life people were on about GC. Then this quietened down and people respected and understood that FS was a whole different game with totally different developers.&nbsp; </p><p>A few monthes ago , Preach , Woody, Jay, Rob and Luuri joined and people suddenly thought it was ok to start calling us GC2. They thought it was safe to say it cos a handful of ex GC devs joined us . Calling us GC2 will, as Redmonkey said , get you banned.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Wed, 29 Nov 2006 21:24:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44821#p44821</guid>
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			<title><![CDATA[Re: AT-AT Body.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44814#p44814</link>
			<description><![CDATA[<p>He&#039;s not saying that General Un-Co is a moron, Un-Co doesn&#039;t see FS as GC2.</p><p>Bandu, I think that getting upset at people discussing the gameplay elements of GC with respect to how our mod will play isn&#039;t bad.&nbsp; This comparison doesn&#039;t lead to people concluding that we are GC2, it just so happens that GC is the closest thing that they have to draw ideas and suggestions from.&nbsp; I played GC back in its day, and I enjoyed it.&nbsp; However, I&#039;m a FS team member and I know that FS will be a completely different experience due to everyone&#039;s individual input on how they think we should incorporate the Star Wars universe into the BF2142 engine.&nbsp; FS isn&#039;t GC, and I doubt there are many people on these boards that don&#039;t understand that.&nbsp; They just use GC as a reference because it was Star Wars, and it was created for the BF series.&nbsp; </p><p>Now everybody take a chill pill, a couple beers, a nice nap, and come back with more suggestions.&nbsp; If you want to use GC as one of your reference points, fine, just don&#039;t do it extensively (otherwise Bandu will cause great pain in your forum life).&nbsp; If you want to say that FS is just GC2....well....you&#039;ll get the super-spicy-chicken-ban-hammer-of-doom falling on your face rather quickly.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Wed, 29 Nov 2006 20:20:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44814#p44814</guid>
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			<title><![CDATA[Re: AT-AT Body.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44717#p44717</link>
			<description><![CDATA[<p>So you&#039;re saying General UnCo is a moron? <img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p><p>You are just bitter because people are, and always will compare this mod with Galactic Conquest.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 29 Nov 2006 02:18:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44717#p44717</guid>
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			<title><![CDATA[Re: AT-AT Body.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44653#p44653</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><div class="quotebox"><cite>Markus wrote:</cite><blockquote><p>... or you could set up a filter erasing al GC&nbsp; word from the forum <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>We used to have a filter on the phrase &quot;Galactic conquest&quot; and intials &quot;GC&quot;, that converted them too &quot;that other crappy SW mod.&quot; Then people suddenly stopped thinking of us as being GC:2 for some reason and the filter was removed.</p><p> Now that we have most of the GC crew onboard, as far as I am concerned we are now GC:2, for good or bad. Just don&#039;t expect this sequel to be a carbon copy of the orriginal with new graphics, it is a whole new game from the ground up only the GC teams experience and fame remain.</p><p>*Crawls into bed and waits for bandu to collect my bloodied dog tags while I sleep...*</p></blockquote></div><p>That made me mad, then made me laugh.... hahahaha</p></blockquote></div><p>Funny, that made me laugh , then made me mad.</p><br /><br /><br /><p>The connection between FS and GC , SWBF1/2 and any other SW game is purely due to it being a game based on star wars. </p><p>Those who see this as GC2 are morons ..but I guess , that cant be helped.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Tue, 28 Nov 2006 16:59:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44653#p44653</guid>
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			<title><![CDATA[Re: AT-AT Body.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=44605#p44605</link>
			<description><![CDATA[<p>saying GC2 makes it look like some EA crap.<br />FS is different the GC and wound be the same. but i do think that anyone compairing FS with GC in a good way can only be taken as a complement.</p><p>like demonic sad: &quot;The comparison is not one that can be avoided, a lot of people WILL see this as GC2, regardless of whether you want them to or not.&quot;</p><p>but back to topic:<br />the cockpit, yes i dont know, if i where driving somethign as big as the AT-AT i wouldnt want some<br />noobs running around in the cockpit.<br />sure it would be great if we could enter the cockpit, but i wouldnt mind not beeing able to either</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Tue, 28 Nov 2006 09:12:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=44605#p44605</guid>
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