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		<title><![CDATA[First Strike Forums — 2nd Death Star Trench Map]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3328</link>
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		<description><![CDATA[The most recent posts in 2nd Death Star Trench Map.]]></description>
		<lastBuildDate>Mon, 06 Aug 2007 15:11:16 +0000</lastBuildDate>
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			<title><![CDATA[Re: 2nd Death Star Trench Map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=70814#p70814</link>
			<description><![CDATA[<p>ive never played&nbsp; 1942 <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[null@example.com (herbanator3)]]></author>
			<pubDate>Mon, 06 Aug 2007 15:11:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=70814#p70814</guid>
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			<title><![CDATA[Re: 2nd Death Star Trench Map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=69822#p69822</link>
			<description><![CDATA[<p>I didn&#039;t really like the BF1942 mapping tools. I gave me no sense of scale, so I ended up making my small village about the size of New York. laaaag almighty</p>]]></description>
			<author><![CDATA[null@example.com (Peter12378)]]></author>
			<pubDate>Thu, 26 Jul 2007 17:21:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=69822#p69822</guid>
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			<title><![CDATA[Re: 2nd Death Star Trench Map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52369#p52369</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>a community mapper?</p></blockquote></div><p>lol, do you really think one of the &#039;community mappers,&#039; of whom I think Canadiens is the only one, Can make a map this phenominally difficult, that requires the largest staic ever made for a bf game, by theirself....</p><p>If they could do that properly by them selves, that person would have definately found their way onto the team by now.</p></blockquote></div><p>I actually agree with this.&nbsp; BF1942 mapping was a lot more accessible to people who had an investigative streak in them, but 2142 isn&#039;t looking great from an accessibility stand point right now.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Sun, 04 Feb 2007 18:05:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52369#p52369</guid>
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			<title><![CDATA[Re: 2nd Death Star Trench Map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52103#p52103</link>
			<description><![CDATA[<p>And ISD Judicator.</p><p>This was discussed at length over at that other mod&#039;s forums, and the conclusion was that it&#039;d be a hard feat to accomplish. I think it could be done, though, and if it could, it&#039;d be awesome. I think it&#039;d play like the original Death Star I map (still in that other mod), only the &quot;trench&quot; would be a totally enclosed tunnel and there should probably be more than one (for game-play&#039;s sake).</p><p>If the surface of the DS was made vertical so that the tunnels were more or less horizontal, I suppose it could work nicely. It&#039;d make for a very different type of map indeed.</p><p>I picture fighter pile-ups in the tunnels and dogfights in the main reactor <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p><div class="quotebox"><blockquote><p>[View distance]</p></blockquote></div><p>I don&#039;t mind short view distances. We&#039;d be in twisting, winding tunnels and wouldn&#039;t notice it the least. Same as with ISD Judicator - 90% of the time you were in some enclosed corridor with lots of corners.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 02 Feb 2007 00:11:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52103#p52103</guid>
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			<title><![CDATA[Re: 2nd Death Star Trench Map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46297#p46297</link>
			<description><![CDATA[<p>remember sea_rigs from DC (BF1942). That was a huge static.</p>]]></description>
			<author><![CDATA[null@example.com (zanth91)]]></author>
			<pubDate>Sat, 09 Dec 2006 16:33:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46297#p46297</guid>
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			<title><![CDATA[Re: 2nd Death Star Trench Map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46278#p46278</link>
			<description><![CDATA[<p>Wouldn&#039;t you then crash into walls? Or will it be WIDE tunnels which then would not be like the actual Death Star(remembers only about four ships fit side by side which would make it far too difficult to make a turn).</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Sat, 09 Dec 2006 14:22:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46278#p46278</guid>
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			<title><![CDATA[Re: 2nd Death Star Trench Map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46275#p46275</link>
			<description><![CDATA[<p>You don&#039;t have to make the whole deathstar.</p><p>If you made the end of the tunnels a death zone, then people couldn&#039;t get out.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Sat, 09 Dec 2006 14:18:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46275#p46275</guid>
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			<title><![CDATA[Re: 2nd Death Star Trench Map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46237#p46237</link>
			<description><![CDATA[<p>You NEVER KNOW. </p><br /><p>*I was actually thinking what you said after I posted that but I decided not to edit it out*</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 09 Dec 2006 07:34:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46237#p46237</guid>
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			<title><![CDATA[Re: 2nd Death Star Trench Map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46234#p46234</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>a community mapper?</p></blockquote></div><p>lol, do you really think one of the &#039;community mappers,&#039; of whom I think Canadiens is the only one, Can make a map this phenominally difficult, that requires the largest staic ever made for a bf game, by theirself....</p><p>If they could do that properly by them selves, that person would have definately found their way onto the team by now.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Sat, 09 Dec 2006 06:34:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46234#p46234</guid>
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			<title><![CDATA[Re: 2nd Death Star Trench Map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46228#p46228</link>
			<description><![CDATA[<p>Yea it doesn&#039;t really have to be THAT many peices to hte tunnel.. could be alternating peices, or pieces that fit like a puzzle in different configs.... The Core, that would be really hard to do though... Because its massive. Plus the surface... Hopefully one day you guys can pull it off... if not then a community mapper?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 09 Dec 2006 04:57:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46228#p46228</guid>
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			<title><![CDATA[Re: 2nd Death Star Trench Map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46213#p46213</link>
			<description><![CDATA[<p>Its very much possible with clever tunnel setup and lod settings .... Im pretty sure I could pull it off ..would be quite a while from now tho.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Sat, 09 Dec 2006 01:56:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46213#p46213</guid>
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			<title><![CDATA[Re: 2nd Death Star Trench Map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46211#p46211</link>
			<description><![CDATA[<p>There&#039;s a couple impossibilities to overcome before we attempt something like that.&nbsp; Firstly, I don&#039;t think the map would be complete unless we had a large surface area the imps could defend over.&nbsp; And given that it&#039;s an incredibly high amount of statics to build a tunnel then we can&#039;t have the view distance that great.&nbsp; And with a short viewdistance how do we render the large plates that make up the surface?</p><p>It&#039;ll take a lot of mapping genius to overcome the obstacles posed by trying to put something so huge into the BF engine.&nbsp; That said, I&#039;d love to give it a try!&nbsp; Though only after we&#039;ve gotten the mod out the door.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Sat, 09 Dec 2006 01:31:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46211#p46211</guid>
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			<title><![CDATA[2nd Death Star Trench Map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46182#p46182</link>
			<description><![CDATA[<p>This is a rather ambitious map, and should thus be left to the end of development if made, but a map set within the narrow tunnels of the second DS would be incredibly fun, if simply for th navigational hazard.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Fri, 08 Dec 2006 22:00:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46182#p46182</guid>
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