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		<title><![CDATA[First Strike Forums — Gravity Well Level]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3336</link>
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		<description><![CDATA[The most recent posts in Gravity Well Level.]]></description>
		<lastBuildDate>Fri, 15 Dec 2006 13:50:52 +0000</lastBuildDate>
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			<title><![CDATA[Re: Gravity Well Level]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=47385#p47385</link>
			<description><![CDATA[<p>Map in expansion pack: Special Forces for BF2</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Fri, 15 Dec 2006 13:50:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=47385#p47385</guid>
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			<title><![CDATA[Re: Gravity Well Level]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=47380#p47380</link>
			<description><![CDATA[<p>WTF is Iron Gator?</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Fri, 15 Dec 2006 13:38:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=47380#p47380</guid>
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			<title><![CDATA[Re: Gravity Well Level]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=47274#p47274</link>
			<description><![CDATA[<p>Who says that it must be exactly like Iron Gator.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Thu, 14 Dec 2006 20:13:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=47274#p47274</guid>
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			<title><![CDATA[Re: Gravity Well Level]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=47272#p47272</link>
			<description><![CDATA[<p>That&#039;d be neat.</p><p>The only problem with Iron Gator I see is that the map lags like hell, though haven&#039;t tried it on my new pc.</p><p>And a lack of transporation.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Thu, 14 Dec 2006 20:12:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=47272#p47272</guid>
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			<title><![CDATA[Re: Gravity Well Level]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46970#p46970</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Woodrow wrote:</cite><blockquote><p>never played BF2:SF, no idea what you&#039;re talking about.&nbsp; Though I&#039;m afraid I won&#039;t be discussing my plans here in public as to what I do have planned <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>What, you mean a map on a ship where the artificial gravity has failed and people are floating around Klingon Battlecruiser style?</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Wed, 13 Dec 2006 12:38:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46970#p46970</guid>
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			<title><![CDATA[Re: Gravity Well Level]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46835#p46835</link>
			<description><![CDATA[<p>never played BF2:SF, no idea what you&#039;re talking about.&nbsp; Though I&#039;m afraid I won&#039;t be discussing my plans here in public as to what I do have planned <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Tue, 12 Dec 2006 15:55:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46835#p46835</guid>
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			<title><![CDATA[Re: Gravity Well Level]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46610#p46610</link>
			<description><![CDATA[<p>I&#039;m assuming you mean Iron Gato. The problem being that it was too hard to assault. ISds have two hangars, so that shouldn&#039;t be a problem.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Mon, 11 Dec 2006 16:31:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46610#p46610</guid>
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		<item>
			<title><![CDATA[Re: Gravity Well Level]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46588#p46588</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Woodrow wrote:</cite><blockquote><p>I&#039;ve already got a gravity twisting infantry map planned, worry ye not.&nbsp; Though it does involve an ISD (or some other large spaceship)</p></blockquote></div><p>as long as you dont make the BF2SF mistake like the bording of the us plane thingy ship</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Mon, 11 Dec 2006 14:03:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46588#p46588</guid>
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			<title><![CDATA[Re: Gravity Well Level]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46355#p46355</link>
			<description><![CDATA[<p>Good going woodrow.&nbsp; <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Sun, 10 Dec 2006 02:44:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46355#p46355</guid>
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		<item>
			<title><![CDATA[Re: Gravity Well Level]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46343#p46343</link>
			<description><![CDATA[<p>I&#039;ve already got a gravity twisting infantry map planned, worry ye not.&nbsp; Though it does involve an ISD (or some other large spaceship)</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Sun, 10 Dec 2006 01:30:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46343#p46343</guid>
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			<title><![CDATA[Re: Gravity Well Level]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46317#p46317</link>
			<description><![CDATA[<p>Actually this idea would make a Rebel capture operation of an ISD actually plausable.&nbsp; Everyone has evacuated the ISD save for a skeleton crew and small contingent of stormies, and they get suprised by a Rebel assualt while trying to repair the engine system.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Sat, 09 Dec 2006 21:55:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46317#p46317</guid>
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			<title><![CDATA[Re: Gravity Well Level]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46260#p46260</link>
			<description><![CDATA[<p>I suggested a scenario with a blackhole before and it was stricken down due&nbsp; to various capability issues. <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Sat, 09 Dec 2006 13:06:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46260#p46260</guid>
		</item>
		<item>
			<title><![CDATA[Re: Gravity Well Level]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46256#p46256</link>
			<description><![CDATA[<p>Could be fun to do like a level where an ISD reached the Maelstream and lost it&#039;s main functions so it&#039;s drifting towards a black hole and a Rebel Blockade runner is tasked with taking it over and towing it away.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Sat, 09 Dec 2006 12:31:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46256#p46256</guid>
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		<item>
			<title><![CDATA[Gravity Well Level]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46254#p46254</link>
			<description><![CDATA[<p>Maybe there could be a gravity well level, like on a gravity generator of an orbital platform. The rockets/missles and any other solid projectile weapons would either fall quickly or fly upwards. Maybe it would switch back and forth by turning a switch or just be on a timer. It would be like a funhouse level, and also those who complain about &quot;rocket noobs&quot;. Maybe when people jumper they would instantly fall down and jet packs would barely lift off of the ground. This would basically eliminate grenades if it fell quickly and would make the standard infantry class much more useful.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Sat, 09 Dec 2006 12:25:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46254#p46254</guid>
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