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		<title><![CDATA[First Strike Forums — Cutting your way in to a ship]]></title>
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		<description><![CDATA[The most recent posts in Cutting your way in to a ship.]]></description>
		<lastBuildDate>Sat, 16 Dec 2006 07:25:45 +0000</lastBuildDate>
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			<title><![CDATA[Re: Cutting your way in to a ship]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=47472#p47472</link>
			<description><![CDATA[<p>That would be entertaining, but sounds very laggy. And probably wouldn&#039;t look realistic.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Sat, 16 Dec 2006 07:25:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=47472#p47472</guid>
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			<title><![CDATA[Re: Cutting your way in to a ship]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=47452#p47452</link>
			<description><![CDATA[<p>I&#039;d rather see a room in a ship map &#039;decompress&#039; halfway through the map.&nbsp; Put an invisible, rotating collision mesh inside the room that will sweep players out into space <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Fri, 15 Dec 2006 22:30:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=47452#p47452</guid>
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			<title><![CDATA[Re: Cutting your way in to a ship]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=47407#p47407</link>
			<description><![CDATA[<p>Slight problem with blastdoors - whats the point in cutting your way in if you get sealed off by blast doors?</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Fri, 15 Dec 2006 16:24:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=47407#p47407</guid>
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			<title><![CDATA[Re: Cutting your way in to a ship]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=47300#p47300</link>
			<description><![CDATA[<p>No, I talk about Qui-gon <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Thu, 14 Dec 2006 20:49:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=47300#p47300</guid>
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			<title><![CDATA[Re: Cutting your way in to a ship]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=47277#p47277</link>
			<description><![CDATA[<p>Is that not what I just said?</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Thu, 14 Dec 2006 20:18:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=47277#p47277</guid>
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			<title><![CDATA[Re: Cutting your way in to a ship]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=47264#p47264</link>
			<description><![CDATA[<p>Close the blastdoors <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Remembers me of Episode I, where Gui-con used his lightsaber to cut through the blastdoors of the brigde of the Commandship <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Thu, 14 Dec 2006 19:57:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=47264#p47264</guid>
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			<title><![CDATA[Re: Cutting your way in to a ship]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=47260#p47260</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| xEROhOUR wrote:</cite><blockquote><p>Intresting idea Talon1579. Keep these up you now us were only to happy to steal and implement these ideas <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>Unfortunatly I haven&#039;t got the time on my hands to learn to mod, so it&#039;s all I can do <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Thu, 14 Dec 2006 19:20:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=47260#p47260</guid>
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			<title><![CDATA[Re: Cutting your way in to a ship]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=47197#p47197</link>
			<description><![CDATA[<p>Perhaps a map or two where the scenario includes an explosion somewhere in the hull, and the space troopers slice through the seal door. That&#039;s alot easier than explaining how laser cannons and missles can&#039;t penetrate the hull, but space troopers&#039; fusion cutters can. Good idea Talon1579.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Thu, 14 Dec 2006 12:23:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=47197#p47197</guid>
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		<item>
			<title><![CDATA[Re: Cutting your way in to a ship]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=47079#p47079</link>
			<description><![CDATA[<p>Hmmmm. Perhaps have certain panels that are coded like the fence that you can put explosives on and jump into a corridor. Also have it set to an event trigger and it alerts by a light or an alarm on the bridge that a certain area has been breached.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Wed, 13 Dec 2006 22:34:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=47079#p47079</guid>
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			<title><![CDATA[Re: Cutting your way in to a ship]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=47068#p47068</link>
			<description><![CDATA[<p>Intresting idea Talon1579. Keep these up you now us were only to happy to steal and implement these ideas <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Wed, 13 Dec 2006 22:25:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=47068#p47068</guid>
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			<title><![CDATA[Re: Cutting your way in to a ship]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=47064#p47064</link>
			<description><![CDATA[<p>Ah, modern slang...</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Wed, 13 Dec 2006 21:59:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=47064#p47064</guid>
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			<title><![CDATA[Re: Cutting your way in to a ship]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46613#p46613</link>
			<description><![CDATA[<p>O_O That&#039;d be sick.</p>]]></description>
			<author><![CDATA[null@example.com (RevanJOM)]]></author>
			<pubDate>Mon, 11 Dec 2006 16:43:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46613#p46613</guid>
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		<item>
			<title><![CDATA[Cutting your way in to a ship]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46611#p46611</link>
			<description><![CDATA[<p>Conitnuing with my spacetrooper theme from a few weeks ago, would it be possible to put special weak points on the otuside of capships. These weak points could be burnt through with fusion cutters by engineers, allowing access to the inside.</p><p>There is the problem of depressuration, but that could be solved with forcefields similar to hangar ones - they let ships out but not air.</p><p>You could essentially cut off a corridor for anyone without breathing apparatus, forcing them to go another way round - or reapir the weak point with an engineer.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Mon, 11 Dec 2006 16:35:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46611#p46611</guid>
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