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		<title><![CDATA[First Strike Forums — titan mode]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3373</link>
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		<description><![CDATA[The most recent posts in titan mode.]]></description>
		<lastBuildDate>Sat, 30 Dec 2006 23:50:04 +0000</lastBuildDate>
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			<title><![CDATA[Re: titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=48362#p48362</link>
			<description><![CDATA[<p><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> Sign me up...</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sat, 30 Dec 2006 23:50:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=48362#p48362</guid>
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			<title><![CDATA[Re: titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=48354#p48354</link>
			<description><![CDATA[<p>Thanks. I&#039;m seeing fleet battles here of maybe 1 Command ship, 1 carrier, 1 med frigate, 2 freighters and 4 gunships each.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Sat, 30 Dec 2006 22:24:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=48354#p48354</guid>
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			<title><![CDATA[Re: titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=48334#p48334</link>
			<description><![CDATA[<p>Ah I like the elaboration, good work :up:</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Sat, 30 Dec 2006 16:44:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=48334#p48334</guid>
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			<title><![CDATA[Re: titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=48289#p48289</link>
			<description><![CDATA[<p>A few further ideas and ship allocations, added to Canadiens/Bandu&#039;s ideas:</p><p>Medical Frigate: grants slow healing to all infantry, and grants rapid healing to any infantry in the hangar of the frigate. The only interior is the hangar. Frigate is lightly armed and immobile.<br />Rebel - Neb-B <br />Imperial - Carrack</p><p>Communications ship: allows the commander to see all units. Also grants a UAV-like ability (given some star-warsy name, like &quot;Targeted Scan&quot;). No interior, and ship is lightly armed compared to other ships of its class.</p><p>Rebel - MC Cruiser <br />Imp - ISD</p><p>Fleet Carrier: Spawns advanced fighters (A-Wing, B-Wing, TIE/A and TIE/I) and shuttles. Large hangar is interior.</p><p>Rebel - MC Cruiser<br />Imp - ISD</p><p>Freighter: Fighters and bombers spawn with more secondary weapons (missiles/torpedoes). Unarmed completely.</p><p>Rebel - Gallofree transport<br />Imperial - Type-A Bulk Transport </p><p>Command Ship: Spawns basic fighters (X-Wings, Y-Wings, TIE/F, TIE/B). Has a full interior, with some capturable flags. Destroying the bridge or reactor core (not quite sure which one yet) destroys the ship and wins the map. Heavily defended inside and out by turrets. Moveable by commander.</p><p>Rebel - MC Cruiser<br />Imperial - Interdictor Cruiser or ISD (depending on map, as Interdictor has its hyper-stopping ability)</p><p>Gunship: Moveable, no interior (spawned into from map or from space). Armed with anti-fighter turrets. Crew of 3 (pilot and 2 gunners).</p><p>Rebel - Corellian Corvette<br />Imperial - Lancer Gunship</p><p>____________________________________</p><p>Now, I know only two types of ship is moveable, but if all ships are moveable it will cause literal and game crashes, as well as lag.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Fri, 29 Dec 2006 21:12:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=48289#p48289</guid>
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			<title><![CDATA[Re: titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=48190#p48190</link>
			<description><![CDATA[<p>I like that alot Canadiens and Bandu fleets do work together thats what there for. The communications ship i think should be a neutral ship or disabled mabie thats sits in the middle or off to the side or somthing, so people can board it and fix it up or somthing so then the commander can see the whole field and then gives the team who captures it a slight advantage at that point, because having the entire field to view right off the bat is a little wierd.</p><p>I like everything else the mediacal, fleet carrier and the freighter all good stuff <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Killer3wok)]]></author>
			<pubDate>Thu, 28 Dec 2006 06:33:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=48190#p48190</guid>
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			<title><![CDATA[Re: titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=48152#p48152</link>
			<description><![CDATA[<p>Bandu&#039;s got the idea.</p><p>You don&#039;t even need to have all ships boardable to make fleet ships interdependent.&nbsp; For instance, just have different cap ship types give different bonuses to their team.</p><p>If the medical frigate is alive, infantrymen, presumably boarding enemy ships, get slowly recharging health in the field to symbolize having medical facilities for the fleet.</p><p>If the communications ship is alive, the commander has the ability to see everything on the map - enemy ships and allied alike.</p><p>If the fleet carrier is alive, the team gets more ship respawns or more bombers, or more advanced fighters spawning once in a while.</p><p>If there is a freighter alive in the fleet, fightercraft spawn with larger payloads.</p><br /><br /><p>I think that, although sometimes unrealistic, game mechanics like this for space maps would add a great element of depth and give the same battle a different outcome and strategy each game.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Wed, 27 Dec 2006 20:57:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=48152#p48152</guid>
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			<title><![CDATA[Re: titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=48090#p48090</link>
			<description><![CDATA[<p>yes, a fleet of multipurpose ships (ie medical frigate , cap ship etc ) all dependant on each other , thro the use of good tactics , to come out on top is something that interests me more than just having A vs B ships. <br />Whilst it is obviously beneficial to only have a small number of fully boardable ships with lengthy interior ( to focus battles) , determining your strategy beforehand ,to say.. make your 1st priority be to take out medical frigates and therefore sufficiently weaken aspects of your enemy could give you differing ways to win the battle. </p><p>Fleets that are actually dependant on each other rather than just a bunch of big ships vs another bunch of big ships</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Mon, 25 Dec 2006 23:46:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=48090#p48090</guid>
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			<title><![CDATA[Re: titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=48075#p48075</link>
			<description><![CDATA[<p>I fear we are not yet willing to really talk about our plans any more than we already have.&nbsp; I will comment though that the 2142 titanmode will most likely not make an appearance.&nbsp; Instead we&#039;d like to replace it with actual better gameplay <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; ((why have two when you can have a fleet? ))</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Mon, 25 Dec 2006 16:47:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=48075#p48075</guid>
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			<title><![CDATA[Re: titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=48021#p48021</link>
			<description><![CDATA[<p>So if there is titan mode, will it be star destroyer VS mon calamari cruzer? mabie they might have to be smaller versions of them or different all together.</p>]]></description>
			<author><![CDATA[null@example.com (fatlittlenick)]]></author>
			<pubDate>Sat, 23 Dec 2006 23:35:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=48021#p48021</guid>
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			<title><![CDATA[Re: titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46813#p46813</link>
			<description><![CDATA[<p>Titan mode will be modelled change stollen from, added to subtracted from, shot bya&nbsp; death star then ressembled into many new thing I believe one of which will likely include space maps. I doubt you will see titan mode as it is in 2142 re-appear in FS, but you will mor ethan likely see chunks appear in other gamemode later on.</p><p>The ship you posted a link of will be a static on Hoth</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Tue, 12 Dec 2006 12:17:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46813#p46813</guid>
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			<title><![CDATA[Re: titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46809#p46809</link>
			<description><![CDATA[<p>This is just a dropship to carry vehicles to planets <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Like u had the big dropships in Episode I</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Tue, 12 Dec 2006 11:28:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46809#p46809</guid>
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			<title><![CDATA[titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=46805#p46805</link>
			<description><![CDATA[<p>I, and i think other to have been wondering what will happen with the titan mode of bf2142.<br />i have been reading back the forum but couldnt realy find anything good.</p><p>will there be a titan mode? ifso what will be used as titan. all i could find that you didnt know what to use as titan. maybe something like this?<br /><a href="http://starwars.wikia.com/wiki/Y-85_Titan_Dropship">http://starwars.wikia.com/wiki/Y-85_Titan_Dropship</a></p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Tue, 12 Dec 2006 10:56:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=46805#p46805</guid>
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