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	<title type="html"><![CDATA[First Strike Forums — Multiple turret control]]></title>
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	<updated>2007-08-13T23:22:28Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=3427</id>
		<entry>
			<title type="html"><![CDATA[Re: Multiple turret control]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71960#p71960" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>But if it was controlled by the commander there would be more emphasis on team play and a commander would have at least some controll over his ships defence.</p></blockquote></div><p>Let me rephrase that. If the commander had to switch unmaned turrets to ai the teams succes would depend more on him as it would be in reality.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-08-13T23:22:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71960#p71960</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multiple turret control]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=69194#p69194" />
			<content type="html"><![CDATA[<p>But if it was controlled by the commander there would be more emphasis on team play and a commander would have at least some controll over his ships defence.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-07-19T18:11:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=69194#p69194</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multiple turret control]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=69160#p69160" />
			<content type="html"><![CDATA[<p>that WOULD be cool. bit hard for the switch though. Maybe if you leave a turret you man it with AI? Would mean that a ship is never unmanned</p>]]></content>
			<author>
				<name><![CDATA[Peter12378]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=220</uri>
			</author>
			<updated>2007-07-19T14:02:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=69160#p69160</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multiple turret control]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=69025#p69025" />
			<content type="html"><![CDATA[<p>I dont know if people have said this before but it would be great if the commander on the bridge was given updates about his ships defences, like there could be lights on the wall each representing a turret controll position, the light would be green if its maned and red if its empty, there could also be a switch under the light allowing the commander to switch it to ai controll if there is nobody maning the turret. This would be cool.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-07-18T10:47:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=69025#p69025</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multiple turret control]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=62673#p62673" />
			<content type="html"><![CDATA[<p>I didn&#039;t have a problem with the sideways cam views.&nbsp; As long as the camera is relative to the turret&#039;s firing mounting on the hull of the ship.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-05-24T16:29:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=62673#p62673</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multiple turret control]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=62650#p62650" />
			<content type="html"><![CDATA[<p>I don&#039;t think it was that bad, I could still aim perfectly fine.</p>]]></content>
			<author>
				<name><![CDATA[Maximilian]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=469</uri>
			</author>
			<updated>2007-05-24T11:39:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=62650#p62650</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multiple turret control]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=62647#p62647" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>I remember the upside-down and sideways turrets in <em>GC</em>. Felt a bit weird as the view would also be upside-down or on-end.</p></blockquote></div><p>Oh, i liked that. It was kind of groovy.</p>]]></content>
			<author>
				<name><![CDATA[Yoshiboy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=870</uri>
			</author>
			<updated>2007-05-24T10:11:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=62647#p62647</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multiple turret control]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=62549#p62549" />
			<content type="html"><![CDATA[<p>Surely you can have multiple camera angles? So just make F9 &quot;upside down&quot; and F10 &quot;right way up&quot;</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-05-23T18:01:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=62549#p62549</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multiple turret control]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=62489#p62489" />
			<content type="html"><![CDATA[<p>I remember the upside-down and sideways turrets in <em>GC</em>. Felt a bit weird as the view would also be upside-down or on-end.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-05-23T09:16:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=62489#p62489</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multiple turret control]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=62433#p62433" />
			<content type="html"><![CDATA[<p>Actually, you can have more turrets than the limit allows, but the weapon you want on the ship must act as a seperate turret, with the entry point somewhere within the ship. Though I suppose you could make a battery of guns and code it as a seperate turret. This would be useful for capital ships if, say, you want the Imperial Victory Cruiser to have&nbsp; laser cannon batteries in the trenches for point defense without sacrificing anti-capital firepower.</p>]]></content>
			<author>
				<name><![CDATA[halo07guy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=888</uri>
			</author>
			<updated>2007-05-22T22:54:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=62433#p62433</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multiple turret control]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=57137#p57137" />
			<content type="html"><![CDATA[<p>One thing where is the&nbsp; gun inplacements&nbsp; in S.W.B.F.2 there are none on the bottom of the ship <br />kinda makes it unrealstic</p>]]></content>
			<author>
				<name><![CDATA[Fire*Star]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=786</uri>
			</author>
			<updated>2007-03-21T14:59:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=57137#p57137</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multiple turret control]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53031#p53031" />
			<content type="html"><![CDATA[<p>What I&#039;d really love was that if you did the Lancer justice and made it a fighter killer to end them all with 20 anti-fighter lasers. If the ship has six slots (how many slots do they have max in FS? Six? Ten?), then that&#039;s 20 divided by 5 players, which is 4 lasers each. If you give each player the option to choose where the fire intersects, you should be all set for some fighter-smashing.</p><p>Massed AA guns worked (and works) like this: Basically, instead of trying to hit the target directly, you &quot;draw&quot; an imaginary cube that you then fill with anti-aircraft fire. This &quot;box&quot; is often &quot;drawn up&quot; in advance, based on what is believed to be the target&#039;s path to or from its target.</p><p>&nbsp; &nbsp; &nbsp;<span class="postimg"><img src="http://i147.photobucket.com/albums/r292/safe-keeper/flak.jpg" alt="http://i147.photobucket.com/albums/r292/safe-keeper/flak.jpg" /></span></p><p>So basically, when the enemy flies into the &quot;box&quot;, the guns let loose until the target is destroyed or has left the &quot;box&quot;.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-02-09T22:42:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53031#p53031</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multiple turret control]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=48559#p48559" />
			<content type="html"><![CDATA[<p>honestly i dont give a damm, aslong as i can use somekind of big mega long (lets face it) Dick extention gun <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2007-01-02T15:41:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=48559#p48559</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multiple turret control]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=48557#p48557" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>as are all typos good or bad created by me from here within.</p></blockquote></div><p>Such as the word copywrighted?</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-01-02T15:29:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=48557#p48557</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multiple turret control]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=48548#p48548" />
			<content type="html"><![CDATA[<p>My use of teh word teh is and has been for many years, both completely accidental, and now a copywrighted trademark of The_Preacher.</p><p>as are all typos good or bad created by me from here within.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| The_Preacher]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=386</uri>
			</author>
			<updated>2007-01-02T14:15:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=48548#p48548</id>
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