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		<title><![CDATA[First Strike Forums — Stopping in space]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3571</link>
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		<description><![CDATA[The most recent posts in Stopping in space.]]></description>
		<lastBuildDate>Sun, 14 Jan 2007 21:00:17 +0000</lastBuildDate>
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			<title><![CDATA[Re: Stopping in space]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=50207#p50207</link>
			<description><![CDATA[<p>Yeah, you solve the &quot;stopped camping fighter&quot; problem by the simple fact that such a fighter makes a great target - not by making stopping a fighter impossible.</p>]]></description>
			<author><![CDATA[null@example.com (THX-1138)]]></author>
			<pubDate>Sun, 14 Jan 2007 21:00:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=50207#p50207</guid>
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			<title><![CDATA[Re: Stopping in space]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=50133#p50133</link>
			<description><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><div class="quotebox"><blockquote><p>IN space if you turn off your engines you don&#039;t stop you keep a contant speed. Unless you start thrusting in the opposite direction. In, REAL space anyways.</p><p>In starwars space yo udon&#039;t stop either... but it kinda depends how you look at it... I guess...</p></blockquote></div><p>I think you do stop in SW space. SW ships have a maximum speed, and don&#039;t keep going faster. They essentially have the physics of a car.</p></blockquote></div><p>They have the physics of unstallable VTOLs.</p>]]></description>
			<author><![CDATA[null@example.com (JeRK)]]></author>
			<pubDate>Sun, 14 Jan 2007 09:24:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=50133#p50133</guid>
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			<title><![CDATA[Re: Stopping in space]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49904#p49904</link>
			<description><![CDATA[<p>We solve it like Star Trek.</p><p>Billions of micro air jets all over the hulls to give you a handle of ships like you&#039;re in - 9.80 M/S^2 gravity.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Fri, 12 Jan 2007 20:39:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49904#p49904</guid>
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			<title><![CDATA[Re: Stopping in space]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49898#p49898</link>
			<description><![CDATA[<p>in theory... there COULD be laser canons pointing at the x-wing..... you know outside the hanger</p><p>+ angry space troopers</p>]]></description>
			<author><![CDATA[null@example.com (Hobbie)]]></author>
			<pubDate>Fri, 12 Jan 2007 18:42:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49898#p49898</guid>
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			<title><![CDATA[Re: Stopping in space]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49895#p49895</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Woodrow wrote:</cite><blockquote><p>stopped ships make easy targets for enemy fighters <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; We&#039;ll solve spawncamping in better ways than nerfing the abilities of ships <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" />&nbsp; Unless the engine forces us to I don&#039;t think we&#039;ll be using newtonian physics though.</p></blockquote></div><p>Why, constant thruster adjustments and spinning randomly out of control into oncoming capital ship hulls doesn&#039;t sound fun to you?</p><br /><br /><br /><br /><br /><br /><p>Me neither <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Fri, 12 Jan 2007 17:14:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49895#p49895</guid>
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			<title><![CDATA[Re: Stopping in space]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49894#p49894</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>No one except the devs know what physics FS will use...</p></blockquote></div><p>TY, I&#039;m talking about apples and oranges, and you&#039;re talking about lightbulbs <img src="https://forums.fsmod.com/img/smilies/mad.png" width="15" height="15" alt="mad" /></p><p><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Fri, 12 Jan 2007 17:08:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49894#p49894</guid>
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			<title><![CDATA[Re: Stopping in space]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49888#p49888</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>IN space if you turn off your engines you don&#039;t stop you keep a contant speed. Unless you start thrusting in the opposite direction. In, REAL space anyways.</p><p>In starwars space yo udon&#039;t stop either... but it kinda depends how you look at it... I guess...</p></blockquote></div><p>I think you do stop in SW space. SW ships have a maximum speed, and don&#039;t keep going faster. They essentially have the physics of a car.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Fri, 12 Jan 2007 16:38:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49888#p49888</guid>
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			<title><![CDATA[Re: Stopping in space]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49885#p49885</link>
			<description><![CDATA[<p>stopped ships make easy targets for enemy fighters <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; We&#039;ll solve spawncamping in better ways than nerfing the abilities of ships <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" />&nbsp; Unless the engine forces us to I don&#039;t think we&#039;ll be using newtonian physics though.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Fri, 12 Jan 2007 16:29:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49885#p49885</guid>
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			<title><![CDATA[Re: Stopping in space]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49881#p49881</link>
			<description><![CDATA[<p>Having your ship turn slower when stopped would certainly fit in with whats been seen in X-Wing and to a lesser extent SWGalaxies. It would probably balance out the gameplay better if that was the case anyway. I wonder if the devs could somehow work in the maneuverability/speed aspect of the x-wing games</p><p>ie. ships at 2/3 throttle and 1/3 throttle handle better than ships at full throttle, whilst obviously being at greater risk from the fact they are a slower moving target. </p><p>It might produce some interesting dogfights as people develop their prefered tactics. I&#039;m not sure how hard it would be to implement though</p>]]></description>
			<author><![CDATA[null@example.com (MaxMayhem)]]></author>
			<pubDate>Fri, 12 Jan 2007 16:21:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49881#p49881</guid>
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			<title><![CDATA[Re: Stopping in space]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49873#p49873</link>
			<description><![CDATA[<p>i am sure i can remember a section from a star wars film when the attack squads come from hyper space stop and lock s foils into attack positions</p><p>so it is my oppinion that fighters should be able to stop but the fighteres ability to turn should be greatly reduced when stopped</p><p>but whatever you guys decide to do will rule anyway</p>]]></description>
			<author><![CDATA[null@example.com (theozmancometh)]]></author>
			<pubDate>Fri, 12 Jan 2007 16:04:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49873#p49873</guid>
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			<title><![CDATA[Re: Stopping in space]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49860#p49860</link>
			<description><![CDATA[<p>today we can stop things in space, so why not in the SW galaxy? small booster rockets hooked to a computer keeing you in the same spot. perfectly still. and no not in orbit, cause then you would fall down to the planet, be it ever so slowly at first</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Fri, 12 Jan 2007 15:14:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49860#p49860</guid>
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			<title><![CDATA[Re: Stopping in space]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49854#p49854</link>
			<description><![CDATA[<p>Ya u suck at grammer <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /> thats why i try not to post long posts because it tends to confuse people <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (Killer3wok)]]></author>
			<pubDate>Fri, 12 Jan 2007 14:54:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49854#p49854</guid>
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			<title><![CDATA[Re: Stopping in space]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49848#p49848</link>
			<description><![CDATA[<p>The grammar puts me off on what he meant...</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Fri, 12 Jan 2007 14:14:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49848#p49848</guid>
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			<title><![CDATA[Re: Stopping in space]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49839#p49839</link>
			<description><![CDATA[<p>When Killerewok said &quot;stop&quot; I think he just meant you lose control of your ship and keep travelling at the speed you were travelling at when you had your engines disabled . Look at his last sentance..</p><p>&quot;Someone following you shut off your engines they fiy right buy you keep going&quot;</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Fri, 12 Jan 2007 13:14:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49839#p49839</guid>
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			<title><![CDATA[Re: Stopping in space]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49837#p49837</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Well at the end of empire strikes back the falcon &quot;stops&quot; then uses its repulcers to lift it into the docking clamp does it not...</p></blockquote></div><p>It doesn&#039;t stop, it slows down to match the speed of the Nebulon medical frigate, making it LOOK like it&#039;s stopped <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (Holmes)]]></author>
			<pubDate>Fri, 12 Jan 2007 12:55:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49837#p49837</guid>
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