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	<title type="html"><![CDATA[First Strike Forums — Ejecting out of your ship in space]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=3575&amp;type=atom" />
	<updated>2007-01-22T17:06:00Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=3575</id>
		<entry>
			<title type="html"><![CDATA[Re: Ejecting out of your ship in space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=51209#p51209" />
			<content type="html"><![CDATA[<p>*click* I don&#039;t think this is going to go anywhere but down from here.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2007-01-22T17:06:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=51209#p51209</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ejecting out of your ship in space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=51206#p51206" />
			<content type="html"><![CDATA[<p>13 pages???</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-01-22T15:57:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=51206#p51206</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ejecting out of your ship in space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=51188#p51188" />
			<content type="html"><![CDATA[<p>Are you sure you haven&#039;t read all 13 pages?</p><p><img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p><img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| TALON]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=536</uri>
			</author>
			<updated>2007-01-22T09:23:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=51188#p51188</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ejecting out of your ship in space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=51184#p51184" />
			<content type="html"><![CDATA[<p>Bailing is bad, mkay? Used to piss me off greatly in GC... even though people died when their aircraft was about to explode they did it to stop you from earning the kill &gt;:-( I am for locking the players in the aircraft, but is there the possibility of only locking them in when the aircraft is seriously damaged? That way people can still suicide to death if they hate their pilot, but it cannot be used to escape being shot to oblivion by their adversaries.</p><p>P.S., I have no idea if this idea has been mentioned in the thread, because I couldn&#039;t be arsed to read through all the 13 pages of mindless drivel but I still felt like saying something on the topic <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />.. so sorry if this idea has already been mentioned <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Tulkas]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=439</uri>
			</author>
			<updated>2007-01-22T08:27:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=51184#p51184</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ejecting out of your ship in space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=51174#p51174" />
			<content type="html"><![CDATA[<p>There are many ways to balance fighters, we can change the amount of&nbsp; fighters, we can change the time that it takes for them to respawn, we can change how many fighters can spawn off a single object spawner. Not to mention tweaking the actual craft statistics.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2007-01-22T04:05:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=51174#p51174</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ejecting out of your ship in space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=51152#p51152" />
			<content type="html"><![CDATA[<p>Sacrifices need to be made for gameplay and balance sakes.&nbsp; I somehow doubt that there will be three times as many TIEs spawning avaliable in space maps vs. Rebel fighters.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-01-21T23:38:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=51152#p51152</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ejecting out of your ship in space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=51149#p51149" />
			<content type="html"><![CDATA[<p>I always thought TIEs were balanced lore-wise due to the fact that there were so damn many&nbsp; of them! Mass swarms of fighters can&#039;t really be done in an FPS since teams have to be balanced. </p><p>Isn&#039;t the A-Wing as agile as the TIE anyways? It has shields also if I remember correctly. Wouldn&#039;t that leave TIEs totally vulnerable since they wouldn&#039;t be able to outmanuver the A-Wing like they could do with an X-Wing?</p>]]></content>
			<author>
				<name><![CDATA[BigBadChewy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=660</uri>
			</author>
			<updated>2007-01-21T23:12:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=51149#p51149</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ejecting out of your ship in space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=51138#p51138" />
			<content type="html"><![CDATA[<p>Well that&#039;s where balancing comes in, balancing gameplay with lore to make a good and balanced game. To be honest a lot of the unbalancing things lore wise about the <strong>Star Wars</strong> universe are easily counterbalanced, or are actually balanced in lore anyway. Like <strong>TIE Fighters</strong> having no shields or missiles, but being faster, more manouverable, and smaller targets and so therefore harder to hit.</p><p>If there are any really heavily unbalanced factors due to lore, then a decision will be made on whether to follow through on that or to make adjustments for the sake of balancing the game.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| TALON]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=536</uri>
			</author>
			<updated>2007-01-21T20:24:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=51138#p51138</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ejecting out of your ship in space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=51134#p51134" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| Dutch_Razor wrote:</cite><blockquote><p>Having escape pods on a Lambda would seem weird, since there are no visual openings, however a YT class vesse would need escape pods lore-wise.</p></blockquote></div><p>What about balancing though? It&#039;s all good to follow lore, but this is a game and if one side has an unfair advantage over the other due to the movies people will get frustrated and possibly quit playing the mod.</p><p>This doesn&#039; t apply to just the escape pod thing by the way, but pretty much everthing.</p>]]></content>
			<author>
				<name><![CDATA[BigBadChewy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=660</uri>
			</author>
			<updated>2007-01-21T18:21:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=51134#p51134</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ejecting out of your ship in space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=51129#p51129" />
			<content type="html"><![CDATA[<p>The falcon had them - did the original?</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-01-21T18:02:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=51129#p51129</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ejecting out of your ship in space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=51117#p51117" />
			<content type="html"><![CDATA[<p>Having escape pods on a Lambda would seem weird, since there are no visual openings, however a YT class vesse would need escape pods lore-wise.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Dutch_Razor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=23</uri>
			</author>
			<updated>2007-01-21T11:22:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=51117#p51117</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ejecting out of your ship in space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=51114#p51114" />
			<content type="html"><![CDATA[<p>Ok, so we&#039;ve agreed no escape pods on fighters, and escape pods for capships.</p><p>What about transports?</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-01-21T11:02:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=51114#p51114</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ejecting out of your ship in space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=51107#p51107" />
			<content type="html"><![CDATA[<p>You must be new to EA and the BF series. EA doesn&#039;t care about mods. It took them over <strong>six</strong> months to release the developing/editing tools after BF: 2 was released. All EA cares about is expanding it&#039;s monopoly. If it doesn&#039;t gain initial money for EA, they&#039;re not going to create it. In fact, I don&#039;t think they even released the tools for BF: 2142 yet either. And as far as I know, the only two forums they read are FilePlanet&#039;s and their own. Oh, Total&#039;s too.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2007-01-21T07:27:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=51107#p51107</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ejecting out of your ship in space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=51106#p51106" />
			<content type="html"><![CDATA[<p>then again general andrew, it may be really simple to turn off gravity in one section and add it to the editor so we can use it ourselves. Well just have to wait and see, hopefully a EA editor dev will read this thread and see what we need to make FS outstanding.</p>]]></content>
			<author>
				<name><![CDATA[Deathstar28]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=642</uri>
			</author>
			<updated>2007-01-21T07:07:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=51106#p51106</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ejecting out of your ship in space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=51105#p51105" />
			<content type="html"><![CDATA[<p>to Canadiens1160 - jeez dude... chill out... theyre just opinions</p>]]></content>
			<author>
				<name><![CDATA[Deathstar28]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=642</uri>
			</author>
			<updated>2007-01-21T07:02:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=51105#p51105</id>
		</entry>
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