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		<title><![CDATA[First Strike Forums — UAV model]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=358</link>
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		<description><![CDATA[The most recent posts in UAV model.]]></description>
		<lastBuildDate>Fri, 03 Feb 2006 13:34:51 +0000</lastBuildDate>
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			<title><![CDATA[Re: UAV model]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7568#p7568</link>
			<description><![CDATA[<p>we all post suggestions, but I think it is&nbsp; a hard nutshell for the devs to crack <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Fri, 03 Feb 2006 13:34:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7568#p7568</guid>
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			<title><![CDATA[Re: UAV model]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7453#p7453</link>
			<description><![CDATA[<p>Yeah those mouse droids would be really cool for URVs (Unmanned Reconnaissance Vehicle) (they aren&#039;t aerial are they), I&#039;m not sure about how you would get the coding right for indoor maps (inside an SD) since there would be multiple levels, how would the URV know which level it should appear on?&nbsp; Is there a way in the BF:2 engine to set how high above the ground a UAV appears according to where it is on the map?</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Thu, 02 Feb 2006 23:57:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7453#p7453</guid>
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			<title><![CDATA[Re: UAV model]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7241#p7241</link>
			<description><![CDATA[<p>the mouse droid was used for surveillance too, so why not use this mouse droid as UAV??</p><p>They are released out of special storage rooms inside walls, play Jedi Knight again and u know what I mean</p><p>I think it was Jedi Outcast, in a level u needed to control a mouse droid</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Thu, 02 Feb 2006 14:58:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7241#p7241</guid>
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			<title><![CDATA[Re: UAV model]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7199#p7199</link>
			<description><![CDATA[<p>Don&#039;t know if Jester&#039;s idea can be coded.&nbsp; And what&#039;s wrong with a UAV indoors?&nbsp; Use thermal imaging to see through the roof.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Thu, 02 Feb 2006 07:21:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7199#p7199</guid>
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			<title><![CDATA[Re: UAV model]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7147#p7147</link>
			<description><![CDATA[<div class="quotebox"><cite>&#91;clan]_Jester wrote:</cite><blockquote><p>could code it to just run circles in a room or something. instead of moving all around..... besides I dont think this should be a uav. I mean you dont have a UAV inside anyways. more like an intruder alert by a computer or someone setting it off. not really a radar on ship. kind of pointless. would be cool if you could have a Control room with it and have in game monitors watching actual hallways and such and blow them up... lol not for someone to sit and watch but still would be Cool looking plus something to blow up.</p></blockquote></div><p>This is kind of like my idea, using monitors etc. Read this (just the first post):</p><p><a href="http://www.tpfclan.net/fsforums/viewtopic.php?id=582">http://www.tpfclan.net/fsforums/viewtopic.php?id=582</a></p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Thu, 02 Feb 2006 01:37:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7147#p7147</guid>
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			<title><![CDATA[Re: UAV model]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7107#p7107</link>
			<description><![CDATA[<p>ok sorry. what about.... can you code it so when a side captures a flag it will show a uav for the room or something. I mean they didnt know they were in a certain hallway just that an alarm went off and what floor they were on.... maybe have multiple floors as well. with flags on different floors.</p>]]></description>
			<author><![CDATA[null@example.com ([clan]_Jester)]]></author>
			<pubDate>Wed, 01 Feb 2006 23:34:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7107#p7107</guid>
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			<title><![CDATA[Re: UAV model]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7106#p7106</link>
			<description><![CDATA[<p>could code it to just run circles in a room or something. instead of moving all around..... besides I dont think this should be a uav. I mean you dont have a UAV inside anyways. more like an intruder alert by a computer or someone setting it off. not really a radar on ship. kind of pointless. would be cool if you could have a Control room with it and have in game monitors watching actual hallways and such and blow them up... lol not for someone to sit and watch but still would be Cool looking plus something to blow up.</p>]]></description>
			<author><![CDATA[null@example.com ([clan]_Jester)]]></author>
			<pubDate>Wed, 01 Feb 2006 23:23:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7106#p7106</guid>
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			<title><![CDATA[Re: UAV model]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6895#p6895</link>
			<description><![CDATA[<p>very smart mouse droid <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>but I think he needs to take medication so he is not that paranoia <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Wed, 01 Feb 2006 12:23:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6895#p6895</guid>
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			<title><![CDATA[Re: UAV model]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6861#p6861</link>
			<description><![CDATA[<p>Well, it thought Chewbacca would <em>try</em> to steal the info and then it would have had to melt itself, so it ran away so it could survive.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Wed, 01 Feb 2006 06:36:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6861#p6861</guid>
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			<title><![CDATA[Re: UAV model]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6719#p6719</link>
			<description><![CDATA[<p>he thought chewbacca would steal the info</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Tue, 31 Jan 2006 16:19:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6719#p6719</guid>
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			<title><![CDATA[Re: UAV model]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6686#p6686</link>
			<description><![CDATA[<p>Exactly.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Tue, 31 Jan 2006 05:59:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6686#p6686</guid>
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			<title><![CDATA[Re: UAV model]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6460#p6460</link>
			<description><![CDATA[<p>that&#039;s why he drove away in such a big hurry</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Mon, 30 Jan 2006 12:39:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6460#p6460</guid>
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			<title><![CDATA[Re: UAV model]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6367#p6367</link>
			<description><![CDATA[<p>Anytime.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Sun, 29 Jan 2006 22:44:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6367#p6367</guid>
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			<title><![CDATA[Re: UAV model]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6250#p6250</link>
			<description><![CDATA[<p>great info!</p><p>Thanks</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Sun, 29 Jan 2006 11:19:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6250#p6250</guid>
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			<title><![CDATA[Re: UAV model]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5936#p5936</link>
			<description><![CDATA[<p>Mouse Droids are programmed to melt themselves when in danger to avoid classified data being captured, which makes them parnoid.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Sat, 28 Jan 2006 11:14:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5936#p5936</guid>
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