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	<title type="html"><![CDATA[First Strike Forums — Question Regarding Blaster Functionality]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=3587&amp;type=atom" />
	<updated>2007-01-17T19:23:35Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=3587</id>
		<entry>
			<title type="html"><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50669#p50669" />
			<content type="html"><![CDATA[<p>Why, that&#039;s because you are! As in point of fact, am I.</p>]]></content>
			<author>
				<name><![CDATA[Demonic]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=151</uri>
			</author>
			<updated>2007-01-17T19:23:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50669#p50669</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50657#p50657" />
			<content type="html"><![CDATA[<p>Now I just feel like a layman.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-01-17T17:48:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50657#p50657</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50520#p50520" />
			<content type="html"><![CDATA[<p>In the coding world it is called &quot;ObjectTemplate.delayToUse X&quot; none of this draw time rubbish.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2007-01-16T21:10:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50520#p50520</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50497#p50497" />
			<content type="html"><![CDATA[<p>Yes.&nbsp; And if I don&#039;t know what it is within the context of the BF# engine.&nbsp; Feel free to extrapolate <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2007-01-16T18:21:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50497#p50497</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50496#p50496" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| Woodrow wrote:</cite><blockquote><p>What&#039;s a &quot;draw time&quot;?</p></blockquote></div><p>Um.. aren&#039;t you in the coding/programming team? <img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-01-16T18:19:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50496#p50496</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50491#p50491" />
			<content type="html"><![CDATA[<p>The time it takes to take out your weapon.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-01-16T17:57:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50491#p50491</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50476#p50476" />
			<content type="html"><![CDATA[<p>What&#039;s a &quot;draw time&quot;?</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2007-01-16T15:53:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50476#p50476</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50089#p50089" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>1 and 2 are features that we will probably ignore due to gameplay. Its not very balanced to have an assault rifle that can be used as a sniper</p><p>3. Semi auto and full auto is there .We are still debating whether to have stun because the engine only allows 2 fire modes. To add a stun feature it would have to be a seperate gun. 50-50 really.</p></blockquote></div><p>Ah. Thanks for the heads up. Gameplay definately is the key. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[mechag2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=94</uri>
			</author>
			<updated>2007-01-14T02:43:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50089#p50089</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50018#p50018" />
			<content type="html"><![CDATA[<p>If you set the draw time to almost nothing for the stun, it wont be that different from switching fire-modes.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-01-13T17:19:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50018#p50018</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50009#p50009" />
			<content type="html"><![CDATA[<p>1 and 2 are features that we will probably ignore due to gameplay. Its not very balanced to have an assault rifle that can be used as a sniper</p><p>3. Semi auto and full auto is there .We are still debating whether to have stun because the engine only allows 2 fire modes. To add a stun feature it would have to be a seperate gun. 50-50 really.</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-01-13T17:05:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50009#p50009</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Question Regarding Blaster Functionality]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=49968#p49968" />
			<content type="html"><![CDATA[<p>I&#039;m curious as to how much of a weapon&#039;s functions are going to be implemented and can be implemented. For example, the Blastech E-11 blaster rifle. Standard Imperial shock infantry weapon and the scourge of Rebel forces.</p><p>1) Will the sniper scope be a usable feature?</p><p>2) Will the pull out stock (for aiding in sniping and accuracy) be a usable feature?</p><p>3) Will we be able to adjust the weapon&#039;s power level and selector switch for fire setting (semi-auto, fully-auto, etc.; including the infamous stun blast)?</p><p>Of course, some of these inquiries would apply to other weapons, but I was just wondering if these features are going to be implemeted or if they even can be implemented.</p><p>Personally, I would LOVE it. I think it would be fantastic to have full use of each weapon like their on-screen counter parts (yes, even for the ones we didn&#039;t get to see in action). lol <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></content>
			<author>
				<name><![CDATA[mechag2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=94</uri>
			</author>
			<updated>2007-01-13T09:06:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=49968#p49968</id>
		</entry>
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