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		<title><![CDATA[First Strike Forums — Question Regarding Blaster Functionality]]></title>
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		<description><![CDATA[The most recent posts in Question Regarding Blaster Functionality.]]></description>
		<lastBuildDate>Wed, 17 Jan 2007 19:23:35 +0000</lastBuildDate>
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			<title><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=50669#p50669</link>
			<description><![CDATA[<p>Why, that&#039;s because you are! As in point of fact, am I.</p>]]></description>
			<author><![CDATA[null@example.com (Demonic)]]></author>
			<pubDate>Wed, 17 Jan 2007 19:23:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=50669#p50669</guid>
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			<title><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=50657#p50657</link>
			<description><![CDATA[<p>Now I just feel like a layman.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Wed, 17 Jan 2007 17:48:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=50657#p50657</guid>
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		<item>
			<title><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=50520#p50520</link>
			<description><![CDATA[<p>In the coding world it is called &quot;ObjectTemplate.delayToUse X&quot; none of this draw time rubbish.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Tue, 16 Jan 2007 21:10:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=50520#p50520</guid>
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		<item>
			<title><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=50497#p50497</link>
			<description><![CDATA[<p>Yes.&nbsp; And if I don&#039;t know what it is within the context of the BF# engine.&nbsp; Feel free to extrapolate <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Tue, 16 Jan 2007 18:21:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=50497#p50497</guid>
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			<title><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=50496#p50496</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Woodrow wrote:</cite><blockquote><p>What&#039;s a &quot;draw time&quot;?</p></blockquote></div><p>Um.. aren&#039;t you in the coding/programming team? <img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Tue, 16 Jan 2007 18:19:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=50496#p50496</guid>
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			<title><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=50491#p50491</link>
			<description><![CDATA[<p>The time it takes to take out your weapon.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Tue, 16 Jan 2007 17:57:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=50491#p50491</guid>
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		<item>
			<title><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=50476#p50476</link>
			<description><![CDATA[<p>What&#039;s a &quot;draw time&quot;?</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Tue, 16 Jan 2007 15:53:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=50476#p50476</guid>
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			<title><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=50089#p50089</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>1 and 2 are features that we will probably ignore due to gameplay. Its not very balanced to have an assault rifle that can be used as a sniper</p><p>3. Semi auto and full auto is there .We are still debating whether to have stun because the engine only allows 2 fire modes. To add a stun feature it would have to be a seperate gun. 50-50 really.</p></blockquote></div><p>Ah. Thanks for the heads up. Gameplay definately is the key. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Sun, 14 Jan 2007 02:43:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=50089#p50089</guid>
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			<title><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=50018#p50018</link>
			<description><![CDATA[<p>If you set the draw time to almost nothing for the stun, it wont be that different from switching fire-modes.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Sat, 13 Jan 2007 17:19:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=50018#p50018</guid>
		</item>
		<item>
			<title><![CDATA[Re: Question Regarding Blaster Functionality]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=50009#p50009</link>
			<description><![CDATA[<p>1 and 2 are features that we will probably ignore due to gameplay. Its not very balanced to have an assault rifle that can be used as a sniper</p><p>3. Semi auto and full auto is there .We are still debating whether to have stun because the engine only allows 2 fire modes. To add a stun feature it would have to be a seperate gun. 50-50 really.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Sat, 13 Jan 2007 17:05:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=50009#p50009</guid>
		</item>
		<item>
			<title><![CDATA[Question Regarding Blaster Functionality]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=49968#p49968</link>
			<description><![CDATA[<p>I&#039;m curious as to how much of a weapon&#039;s functions are going to be implemented and can be implemented. For example, the Blastech E-11 blaster rifle. Standard Imperial shock infantry weapon and the scourge of Rebel forces.</p><p>1) Will the sniper scope be a usable feature?</p><p>2) Will the pull out stock (for aiding in sniping and accuracy) be a usable feature?</p><p>3) Will we be able to adjust the weapon&#039;s power level and selector switch for fire setting (semi-auto, fully-auto, etc.; including the infamous stun blast)?</p><p>Of course, some of these inquiries would apply to other weapons, but I was just wondering if these features are going to be implemeted or if they even can be implemented.</p><p>Personally, I would LOVE it. I think it would be fantastic to have full use of each weapon like their on-screen counter parts (yes, even for the ones we didn&#039;t get to see in action). lol <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Sat, 13 Jan 2007 09:06:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=49968#p49968</guid>
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