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		<title><![CDATA[First Strike Forums — Hoth Insertion]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=359</link>
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		<description><![CDATA[The most recent posts in Hoth Insertion.]]></description>
		<lastBuildDate>Mon, 24 Jul 2006 16:26:48 +0000</lastBuildDate>
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			<title><![CDATA[Re: Hoth Insertion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29431#p29431</link>
			<description><![CDATA[<div class="quotebox"><cite>AQUILA wrote:</cite><blockquote><p>we wont know till then sorry... we have discussed a few possible methods</p></blockquote></div><p>okay, I will wait and see <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (mr_kamikaze)]]></author>
			<pubDate>Mon, 24 Jul 2006 16:26:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29431#p29431</guid>
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			<title><![CDATA[Re: Hoth Insertion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29367#p29367</link>
			<description><![CDATA[<p>we wont know till then sorry... we have discussed a few possible methods</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Sun, 23 Jul 2006 23:27:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29367#p29367</guid>
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			<title><![CDATA[Re: Hoth Insertion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29340#p29340</link>
			<description><![CDATA[<p>Hmm sorry if i start up a dead thread ^^; but now wen the will do it in BF 2142, can the mek the tow cable work???.. <br />i just need to know ^^;</p>]]></description>
			<author><![CDATA[null@example.com (mr_kamikaze)]]></author>
			<pubDate>Sun, 23 Jul 2006 20:33:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29340#p29340</guid>
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			<title><![CDATA[Re: Hoth Insertion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8760#p8760</link>
			<description><![CDATA[<p>ok, so we stop the discussion about the tow cable for a moment <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Wed, 08 Feb 2006 11:42:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8760#p8760</guid>
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			<title><![CDATA[Re: Hoth Insertion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8662#p8662</link>
			<description><![CDATA[<p>I&#039;m pretty sure that the tow cable idea is a dead issue.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Tue, 07 Feb 2006 21:33:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8662#p8662</guid>
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			<title><![CDATA[Re: Hoth Insertion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8246#p8246</link>
			<description><![CDATA[<div class="quotebox"><cite>SCHRifle wrote:</cite><blockquote><div class="quotebox"><cite>Dragunov wrote:</cite><blockquote><p>I think if the game knows the at at has to fall when a towcable is around his legs i think it can handle it</p><p>something like this (I&#039;m not a coder <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />):</p><p>IF (towcable three times around legs)</p><p>&nbsp; THEN (let at at, at st fall)</p><p>ELSE (continue with walk)</p><p>Something like this, but I know it is not that simple</p></blockquote></div><p>I&#039;m pretty sure that would lead to a CTD (Crash to Desktop) fallowed by an error message that says &quot;WTF?!&quot;.</p></blockquote></div><p>I said I was not a coder, this is the only thing I know about coding from a time far far away <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Mon, 06 Feb 2006 10:46:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8246#p8246</guid>
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			<title><![CDATA[Re: Hoth Insertion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8232#p8232</link>
			<description><![CDATA[<div class="codebox"><pre><code>------------------------------------------------------------------------
ERROR
------------------------------------------------------------------------

You have encountered the following error:

WTF JUST HAPPENED!!!???

Please remove the infected software from your computer and punch the nearest coder in the face.
-Microsoft
------------------------------------------------------------------------
ERROR
------------------------------------------------------------------------</code></pre></div>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Mon, 06 Feb 2006 07:41:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8232#p8232</guid>
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			<title><![CDATA[Re: Hoth Insertion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8228#p8228</link>
			<description><![CDATA[<div class="quotebox"><cite>Dragunov wrote:</cite><blockquote><p>I think if the game knows the at at has to fall when a towcable is around his legs i think it can handle it</p><p>something like this (I&#039;m not a coder <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />):</p><p>IF (towcable three times around legs)</p><p>&nbsp; THEN (let at at, at st fall)</p><p>ELSE (continue with walk)</p><p>Something like this, but I know it is not that simple</p></blockquote></div><p>I&#039;m pretty sure that would lead to a CTD (Crash to Desktop) fallowed by an error message that says &quot;WTF?!&quot;.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| SCHRifle)]]></author>
			<pubDate>Mon, 06 Feb 2006 07:07:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8228#p8228</guid>
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			<title><![CDATA[Re: Hoth Insertion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8227#p8227</link>
			<description><![CDATA[<p>Dragunov its not possible, lets leave it at that. As i pointed out in my precious post their are too many problems, if the Dev&#039;s get it working Bravo (You guys are Gods) if not we understand.</p><div class="quotebox"><blockquote><p>but for now, we don&#039;t know what the engine can do</p></blockquote></div><p>Not much more than in regular BF2.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Mon, 06 Feb 2006 06:54:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8227#p8227</guid>
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		<item>
			<title><![CDATA[Re: Hoth Insertion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8092#p8092</link>
			<description><![CDATA[<p>that&#039;s just to transport urself, but in some way it interacts with the player, so maybe it also can interact with vehicles</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Sun, 05 Feb 2006 21:38:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8092#p8092</guid>
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		<item>
			<title><![CDATA[Re: Hoth Insertion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8090#p8090</link>
			<description><![CDATA[<p>anyway there is the cable of the grappling hook in the special forces expansion - may it help to understand how it works..</p>]]></description>
			<author><![CDATA[null@example.com (TK8177)]]></author>
			<pubDate>Sun, 05 Feb 2006 21:36:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8090#p8090</guid>
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			<title><![CDATA[Re: Hoth Insertion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8018#p8018</link>
			<description><![CDATA[<p>it is only impossible if the engine needs to go beyond his limits <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>but for now, we don&#039;t know what the engine can do</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Sun, 05 Feb 2006 19:31:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8018#p8018</guid>
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		<item>
			<title><![CDATA[Re: Hoth Insertion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8013#p8013</link>
			<description><![CDATA[<p>I think it&#039;s impossible with this engine.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Sun, 05 Feb 2006 19:27:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8013#p8013</guid>
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		<item>
			<title><![CDATA[Re: Hoth Insertion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8004#p8004</link>
			<description><![CDATA[<p>well, don&#039;t look to GC, just focus on ur own mod</p><p>cause it didn&#039;t work in GC, there is no reason it cannot work in this game</p><p>I know this is another engine than those used in star wars games, but there is a game who has this ability to use ur tow cable</p><p>I think it was a game for the Nintendo 64</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Sun, 05 Feb 2006 19:17:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8004#p8004</guid>
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			<title><![CDATA[Re: Hoth Insertion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7968#p7968</link>
			<description><![CDATA[<p>It would be easier than in 42, so don&#039;t judge based on what GC did, but you&#039;re still right. Very hard. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (bountyhunterx)]]></author>
			<pubDate>Sun, 05 Feb 2006 16:18:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7968#p7968</guid>
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