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	<title type="html"><![CDATA[First Strike Forums — Skins and armor]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=3645&amp;type=atom" />
	<updated>2007-01-18T22:30:30Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=3645</id>
		<entry>
			<title type="html"><![CDATA[Re: Skins and armor]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50890#p50890" />
			<content type="html"><![CDATA[<p>It would look strange having a Sand Trooper on Hoth <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> but, yea , weve discussed this. Tho we cant say for definate cos it seems our restrictions change day-ly .</p><p>Oh and dont worry about the ScouTrooper .. he wont be restricted to just a sniper.</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-01-18T22:30:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50890#p50890</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Skins and armor]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50886#p50886" />
			<content type="html"><![CDATA[<p>There will be different looks as you can see by the released W.I.P.s, but I can&#039;t give information on specifics, but don&#039;t worry, no one [kit] will look exactly the same.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2007-01-18T22:05:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50886#p50886</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Skins and armor]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50747#p50747" />
			<content type="html"><![CDATA[<p>With the vast collection of potential skins will there be a way to look like we want without being locked into a class? I hate the preset skin/class idea. I&#039;d love to pick a skin then loadout and depending on how much you carrie and how much armor you have it determines how long you can run. Seems logical right? I prefer the Scout Trooper but for some reason he&#039;s always made into a sniper or recon.</p><p>What if when the player clicks the armor box he gets a choice in skins? Here&#039;s a sample, imagine that&#039;s assault.</p><p><span class="postimg"><img src="http://img300.imageshack.us/img300/5575/armor1wn7.jpg" alt="http://img300.imageshack.us/img300/5575/armor1wn7.jpg" /></span><br /><span class="postimg"><img src="http://img300.imageshack.us/img300/8273/armor2aw1.jpg" alt="http://img300.imageshack.us/img300/8273/armor2aw1.jpg" /></span></p><p>Granted the backpack and shoulder pad don&#039;t really count as armor. I was just trying to provide a way to give the most variety possible.</p>]]></content>
			<author>
				<name><![CDATA[johnnyhavoc]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=688</uri>
			</author>
			<updated>2007-01-18T00:49:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50747#p50747</id>
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